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Old 02-04-2007, 11:43 PM   #1 (permalink)
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Default Huxley Preview - MMORPG.com

http://mmorpg.com/gamelist.cfm/setvi...173/gameID/197

Dont Know if yall read this...i checked News Forum I saw no reviews from MMORPG.com so i volunteered i think mos of yall read it tho, but had to be shure dat ma fellow uxley mates know what i know.



Webzen's Huxley is described on its official website as, "a massively multiplayer online first-person shooting game (MMOFPS)". Why then does it have its own entry here at MMORPG.com? The answer, it turns out, if fairly simple. While cloaked in a first person perspective, Huxley has all of the trappings of an MMORPG, a persistent world, quests, clans, character growth, classes and more all make an appearance for this upcoming title.

At this year's Game Developers Conference, I had the pleasure of sitting down with Huxley Producer, Kijong Kang to watch a demo of the game and its progress thus far. Now, I should probably say that, for me, the entire design premise is about combining my two favorite genres into one, single game. This being my first up-close look at Huxley, I was extremely interested to see what this game had to offer.


First of all, for those who may not be aware, Huxley is set on our dear planet earth in the not-too-distant future when the human race has been thrown into anarchy. After this, mutants begin to appear, adding to the chaos. Eventually, this breaks down into a war that divides the land into two camps, Sapiens (Humans) and Alternatives (Mutants).

Character Creation

Given the back story, there are two different playable races in Huxley, the Sapiens and the Alternatives. Each of those races has two sub-races from which to choose. From there, a player goes on to choose one of three battle styles (Huxley's word for class). There is a surprising amount of customization for an MMOFPS (one of the many MMORPG elements). Players can customize their body types, hair style, eyes, nose and mouth. For guilds or clans, each uniform has a shoulder patch to identify them as belonging to one group or another. Clan patches are custom made by each group.


Equipment

Like in an MMORPG, Huxley has cities populated by NPCs, trainers and, you guessed it, vendors. Like in any MMO, it's hard to resist the opportunity to talk about gear.

Huxley has five different armor categories: helmet, gloves, body, belt, and boots. There are, of course, many different variations on each of those pieces. On top of that, there are nine different categories of weapons and many different specific weapons in each category. Example categories are: shotgun, rocket launcher, sniper rifle, grenade launcher, assault rifle...

Let's not forget vehicles. At low levels, characters will rely on the game's version of public transportation. Higher level characters will actually be able to buy their own, personal vehicles.


Skills

The design of Huxley sees the equipment that your character chooses combined with skills that he / she has earned. Each armor type has certain skills that can be attached to it. For example, one of the skills that can be attached to the helmet is called "infra-vision"> Infra-vision gives the player the ability to see heat signatures. Is your enemy cleverly hiding in the shadows? Not anymore with this ability. Another helmet-related skill is one that allows the players to prevent head shots (this one is my personal favorite). Some other skills that can be attached to various armor pieces are: scan an enemy's hit points, flash-bang (after death), double-jump, sprint, cloaking and tackle. This is by no means a complete list, but I thought it might be interesting to see some of what players can do.

Combat

Combat in Huxley can be fought in squads. A squad is a group of four people who are meant to work well together as a unit. When all members of the group are near each other (within a certain, respectable radius), they receive special squad buffs and other benefits.

Other Information

Beyond the Sapiens and the Alternatives, there is another, non-playable race in the fight. Hybrids.
Webzen expects there to be around 5,000 people per server, with 2,500 people per city (one Sapien city and one Alternative city).
Clans, while they may enhance the game for some players, are not a necessity.
While the battles and quests are presented in FPS mode, the cities allow players to move to a more familiar, to MMORPG players, third person perspective.
Each time you enter battle, you can choose which weapons, armor and skills you will be using.
Battle scenarios include an 8 vs. 8 Team Deathmatch and a 12 vs. 12 Raid / Domination. Obviously, this isn't a complete list
All quests will have voiceovers.
This game will include a good amount of content for solo players
In order to fully level-up in Huxley, you will have to engage in both PvE and PvP combat.
As you may well imagine, even at this stage in development, there was a lot to see. While it's truly too early to tell exactly how this game will look in the end, fans of both the MMOFPS and MMORPG genres should keep their eyes on Huxley as it continues to develop.
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Old 02-04-2007, 11:47 PM   #2 (permalink)
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Default Re: MMORPG.com Interview

yyuuuupppp i read it. still a lot of guessing to do on a lot of things though :( but it did clear up some stuff like city capacity and skill to equipment correlation
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Old 02-04-2007, 11:51 PM   #3 (permalink)
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Default Re: MMORPG.com Interview

dman i cant wait hope it isnt g.a.y tho
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Old 02-04-2007, 11:57 PM   #4 (permalink)
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Default Re: MMORPG.com Interview

the game itself? i doubt it... the gameplay looks a lot like UT does, and adding an RPG component to that is gonna be like... the ultimate.
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Old 03-04-2007, 12:00 AM   #5 (permalink)
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Default Re: MMORPG.com Interview

hmm well c im a fps player and only fps the 1 rpg i played was zelda for n64 and skies of arcadia legends gor gamecube but ehh
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Old 03-04-2007, 12:06 AM   #6 (permalink)
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Default Re: MMORPG.com Interview

go download UT2k7 or something. you will be addicted, and realize what adding role playing to a game like that could do. it's breakthrough
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Old 03-04-2007, 12:09 AM   #7 (permalink)
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Default Re: MMORPG.com Interview

UT2k7?? wut that give me the link
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Old 03-04-2007, 12:12 AM   #8 (permalink)
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Default Re: MMORPG.com Interview

unreal tournament 07 or even an older version of unreal tournament. i believe that this game is built on the unreal engine (like a lot of other FPS games) so the PVP part of huxley should be relatively similar to the gameplay in UT
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Old 03-04-2007, 12:15 AM   #9 (permalink)
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Default Re: MMORPG.com Interview

k ill deff check that out
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Old 03-04-2007, 12:21 AM   #10 (permalink)
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Default Re: MMORPG.com Interview

just google unreal tournament or something lol.
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Old 03-04-2007, 12:42 AM   #11 (permalink)
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Default Re: MMORPG.com Interview

i did it isnt released yet
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Old 03-04-2007, 12:54 AM   #12 (permalink)
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Default Re: MMORPG.com Interview

get an older one lol. 2k5 is good
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Old 03-04-2007, 12:55 AM   #13 (permalink)
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Default Re: MMORPG.com Interview

I think you mean Unreal Tournament 2k4.

Unreal Tournament 2k7, a.k.a. Unreal Tournament 3 has not been released yet, so it would be difficult to get a download for it. (Unless it's like Halo 2 or Half-Life 2 with early leaks)
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Old 03-04-2007, 06:55 AM   #14 (permalink)
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Default Re: MMORPG.com Interview

This sounds familiar... dunno if it's been posted here before or if I just read something similar elsewhere.

Are those screenshots on the page new? I don't recall seeing them before.
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Old 03-04-2007, 06:25 PM   #15 (permalink)
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Default Re: MMORPG.com Interview

That's it! One more flamepost and/or flamebait and you will all get some time off the forums.

Keep it civil, talk to your fellow Huxleyfans, don't look down on anybody and be sure to treat everyone with respect.

I certainly hope that I don't have to repeat myself... okey guys?

/Kenneth 'Murvel' Enberg


Edit: *Removed flame/spam*

Last edited by Murvel : 03-04-2007 at 06:32 PM. Reason: Cleaned thread.
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Old 04-04-2007, 12:27 PM   #16 (permalink)
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Default Re: MMORPG.com [Huxley Preview]

cant have an MMO without some sort of Role Playing now can you..?
Its mainly an FPS one of very few MMO's and so thats why it was on MMORPG.com
also it should be fairly similar to UT in graphics cause of their engine but with an independant story line and soo much moore! cant wait!

Last edited by behlul : 04-04-2007 at 12:38 PM.
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Old 04-04-2007, 09:03 PM   #17 (permalink)
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Default Re: MMORPG.com Interview

Quote:
Originally Posted by connnnn View Post
This sounds familiar... dunno if it's been posted here before or if I just read something similar elsewhere.

Are those screenshots on the page new? I don't recall seeing them before.
Naw they not new i decided to post this cauise this was a recent article on MMORPG which closely follows MMO's even in the development stage this is good thing cause we at least now that their still developing lol.....cause we do get a major lack of information
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Old 04-04-2007, 09:24 PM   #18 (permalink)
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Default Re: MMORPG.com [Huxley Preview]

godda.mn webzen morons *sigh*
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Old 10-04-2007, 10:06 PM   #19 (permalink)
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Default Re: MMORPG.com [Huxley Preview]

Read it all. So Battle scenarios whats the max amount of men on each team?
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Old 10-04-2007, 11:11 PM   #20 (permalink)
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