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| Huxley Classes Sub Forums: Avenger - Enforcer - Phantom |
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#41 (permalink) |
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Member
![]() Join Date: Mar 2007
Posts: 36
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im a tanker... (mostly battlefield MC) and i barely run anyone over... except whe im yelling to get out of the road or kll run you over because im running from a crap load of rockets...
hmm... to balance the medic thing, just give him a cool rare gun/device... kinda like on battlefield modern combat, the medic has a huge machine gun, mortars, and a med kit... i love tha support class in BFMC. i wish there was classes in huxley, if i picked a pilot, my air vehicles are a little bit stronger and maybe auto repair themselves a lttle bit, like on starwars battlefront. or there can simply be basic classes, like engineer, sniper, grenadier, rifleman, gunner, etc, etc |
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#42 (permalink) |
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Training Grounds
![]() Join Date: Mar 2007
Posts: 20
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i hope there are surport classes because if there are you could have pilots who can take there squad to the front line. or you could have a squad of pilots who fly over the battle and fire rockets at the enemy.
plus does anyone know when tis game comes out |
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#43 (permalink) |
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Training Grounds
![]() Join Date: Mar 2007
Posts: 3
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perhaps a ticket system would solve the respawn problem when fighting for terriority. lets say in 100v100 battle each side has 1000 spawn tickets, when someone dies a ticket is removed. if you really wanted to make it tactical you make objects which give off bonus tickets to which over side holds them.
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#44 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 746
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I think it all depends on where you spawn, and how close to the fighting that spawn point is.
5 second spawn seems fine, I'd like instant spawns too but if they want a 5 second wait I'm not going to complain. The thing that could help with trying to gain more territory after killing an enemy could just be how long it takes to get back to the fighting. If you instantly spawn but have to run for a good 10-20 seconds before getting back to the fight, thats a huge amount of area the enemey can cover before you can start fighting them again. Usually there is a bit of a run to get back to the fighting and I think be underestimate that. With these really faced pace FPS games a lot can happen within 10 seconds so I wouldn't worry about needing longer spawn times to give other people time to move up in the battlefield. Quick question though. Is the spawn time going to be different for each person? such as: I die then I see my 5 second timer start ticking down, then spawn 5 seconds later. OR would it be like a constant timer that everyone has to wait for so everyone spawns at once such as: I die but the timer has already been going for 3 seconds so I only have to wait for 2 more seconds and then I spawn with the rest of my team who has beet waiting for the spawn too. Either way it doesn't matter to me, and I would guess that with only a short 5 second timer, they would all just be individually counted down when each person died. but I didn't know for sure. |
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#45 (permalink) |
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Member
![]() Join Date: Apr 2007
Location: BC, Canada
Posts: 49
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In an E3 video it shows a guy that dies and it is a 4 second spawn.
http://e3.sonsofvanu.com/Site/d1.movie.huxley_2.html |
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#47 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 746
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I wonder how much they will actually let you customize into a certain role. I know they plan on having a whole bunch of abilities, but I'm wondering if someone can specialize themselves so much that they are pretty much known as a medic.
At first I thought they would probably just have an ability or two that lets you heal yourself and those around you, but that would be cool if they had a whole line of things you can get that would help out your teamates as they fought. It would be nice if thats how specific and specialized you could be with any type of playstyle that you wanted, not just the usual sniper/mid range/close range. But smaller classes in between that expand how you can play. |
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#48 (permalink) |
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Super Moderator
![]() Join Date: Feb 2007
Location: *Classified to protect agents in the field*
Posts: 438
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Maybe kinda like secondary skill trees, like Medic would have extra stuff under it so you can upgrade it or pilot and you can specialize or multiclass? That might be good. Like Medic/Driver get where you are needed fast.
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Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
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#49 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 746
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Yea that would be cool, hopefully they thought of stuff like that, certain skills that would go along nicely with certain class types if you wanted to mix and match everything.
They really need to release more info though lol, when they said they had updated stuff about the classes, they didn't really say much and everyone has tons of questions. Btw anyone know whats up with vehicles, Apparently they spawn on the battlefield, but can't you buy them too? I don't really understand how the vehicle system is going to work in and out of the battlefield. It would be really nice if you could bring your own vehicle into the battle and stuff like that. So if I am a medic I could really specialize a vehicle to just be quick and have a good amount of armor and not really any weapons, just so I could jump in heal somebody and then move on. |
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#50 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 746
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Just thought I'd throw this in here since it's a support class thread :D.
I know there will be tanks in the game and I've also read that there will be a proffession where you can fix vehicles on and off of the battlefield, so they can help the tanks out. It would be awesome if there was also a kind of artillary spotter skill kind of thing. Like in BF: 1942 where you can call for artillary and set up a camera kind of thing, and then the person shooting the artiallary can see what you see and correct there shots so they fall on the enemy. I think it would be cool to add a bit of artillary into the game just to add another way of fighting and another thing that you have to be aware of when you're running around killing people. |
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#52 (permalink) | |
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Super Moderator
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Quote:
Nah, just having engineers isn't very smart. And I would think engineers can be any class but can make modifications to weapons and armor using the power of lunarite and spare parts.
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#54 (permalink) |
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Super Moderator
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Yes and no. When a person is as intellectual as an engineer, they think differently when building things. Instead of using a standard 8x scope, an engineer could enhance it to have 16x with thermal vision. He may be able to even sell the upgrades to other players.
I for one, would GLADLY be an engineer phantom. I loved being an engineer rogue in WoW, so I hope it will have the same concept. Make bombs and upgrades. Of course, if there was something better for my taste, then engineer is second character. All I know is that I am going to be a support character. A character that can fight on his/her own if needed. A character that has every tool for the job. I, am going to be a one man special op.
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#58 (permalink) |
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Super Moderator
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Making a gun may seem like something they can do, but I wouldn't count on it. Because then, they can just make a gun for everyone and that would ruin the economy. Almost like giving away free groceries. Now, what I would expect is engineers can make upgrades and small items that only engineers can use. A bomb detector, or an advance targeting system for a vehicle. There are alot of applications that engineers can have, but Webzen can't make them too powerful because it would ruin the game.
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#59 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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lol I doubt that there will such a thing as bomb detector cause as i saw in videos it's just simple battle, which includes simple shooting, no bombs no nothing. That's a good thing in one way, which way you might ask? It's less of RPG that way, more of FPS.
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