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Old 06-05-2007, 11:12 PM   #21 (permalink)
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Default Re: Healers

Maybe they could bring a RPG aspect to the game, like they can make medkits and combat stims, that other players would buy.
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Old 07-05-2007, 02:18 AM   #22 (permalink)
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Default Re: Healers

A medic class would either get free XP for healing teammates, or get crap XP because his overall combat ability isnt that great.

But obviously healing players and repairing vehicles is not a class ability, its an equipment ability like all the others; so that anyone has access to it. I wonder if this would take a weapon slot or armor slot..? Running around with a big red cross on your medic heavy breastplate that says "medic" and serves as a giant bullseye would be entertaining. Who should need to use the fewest license points to get this stuff?

A few thoughts though:
The existence of medics means there is at least some need for survivability in the field, so if you can respawn and be back at the front line in seconds (say you are losing badly and they are pushing your base) then medics really arent all that important.

If healing requires you to use your stored energy, then medics are going to be running back to base a LOT... not so exciting. Though I suppose you could just get yourself killed. But who am I kidding, you're the first person the enemy will focus down anyway.
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Old 07-05-2007, 10:41 PM   #23 (permalink)
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Default Re: Healers

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Originally Posted by Zipknob View Post
A medic class would either get free XP for healing teammates, or get crap XP because his overall combat ability isnt that great.
I would think you could get some decent exp from healing people. Just because it does kind of help during a fight if you have someone helping you out when you get shot. Or it might just be kind of a side thing and you only get a little bit of exp because the real aim is to kill the guy you're fighting. I would think there would be enough killing to go around either way in this game :D

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Originally Posted by Zipknob View Post
I wonder if this would take a weapon slot or armor slot..? Running around with a big red cross on your medic heavy breastplate that says "medic" and serves as a giant bullseye would be entertaining. Who should need to use the fewest license points to get this stuff?
I would think it would take a weapon slot if they would actually have a med pack to hold or something. and hopefully no big cross to make you a target lol. maybe something smaller that team members can see so they know you can heal them or something.

Avengers might be the ones to need the fewest points to get it since they are kind of the mid range people, trying to not take all the damage but still up in the main fight.

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Originally Posted by Zipknob View Post
The existence of medics means there is at least some need for survivability in the field, so if you can respawn and be back at the front line in seconds (say you are losing badly and they are pushing your base) then medics really arent all that important.
I think one of the videos shows a 4 or 5 second spawn time, who knows if that changes depending on how your team is doing in the battle or if it ever changes at all. And I believe you get an armor penalty when you die, so theres a bit of a want to survive.

As to being pushed back into your base, I would still think medics are useful even in the tight areas. Possibly making it even easier for them to heal those around them because they are all closer together, ready to be healed on the spot.

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Originally Posted by Zipknob View Post
If healing requires you to use your stored energy, then medics are going to be running back to base a LOT... not so exciting. Though I suppose you could just get yourself killed. But who am I kidding, you're the first person the enemy will focus down anyway.
I would hope the med packs (if thats what they would even use) would have their own kind of ammo. Especially if they took up a gun slot. That way they would still have a limit, but they wouldn't force you to constantly run away and recharge or something.


Thats all just what I think anyway lol. who knows
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Old 08-05-2007, 01:01 AM   #24 (permalink)
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Default Re: Healers

Ya, if the medkit or something takes up a gun slot, then it should be something like a spray gun, and the ammo are little spray cans that you load into the gun, and each spray can holds 100 health points, so that every 100 points a person is healed, then the medic has to 'reload' so to speak.
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Old 08-05-2007, 02:09 AM   #25 (permalink)
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Default Re: Healers

medics might help counter snipers also...well maybe not counter but get the guy back up before they can get another shot off
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Old 12-05-2007, 06:18 AM   #26 (permalink)
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Default Re: Healers

I would hope that a guy couldn't just sit there and heal himself to fully counter a snipers damage though.

I'd rather the person have to run away, heal up, then return to fight more rather than be able to stand in the line of fire and outheal damage.
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Old 12-05-2007, 01:49 PM   #27 (permalink)
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Default Re: Healers

Well let's say that healing on the battlefield is not as good as healing outside of it. That if you are on the battlefield healing takes longer and is not as effective as healing outside the heat of the battle. Healing should not be entirely instantaneous, but have x amount of health be healed every second.
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Old 16-05-2007, 11:20 PM   #28 (permalink)
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Default Re: Healers

While this is an MMO you cant expect healers in a game where when you die you respawn. Its not really an RPG, its an FPS.
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Old 28-05-2007, 11:18 PM   #29 (permalink)
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Default Re: Healers

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Originally Posted by TKO headsh0t View Post
Well let me remind you guys, they did mention that Huxley will be released with OVER 100 skills, can you imagine one of them NOT being some sort of heal/resurrect/shielding spell that could be considered Priestly? Also EVERY big battle game has some sort of healer, BF II - Medic, WoW - Priest, Druid, Paladin, Guild Wars - Monk, RS : Lockdown - Medic. If you are still unsatisfied with this I'm sure they'll give us some medkits or at least a needle to jab into our arm to get our adrenaline pumping to heal those wounds.
not "every" big battle game / mmo has healers. wwii online doesn't, which is realistic. if this game is going to be truely realistic, (which it doesn't really look like it will be lol) then u wouldn't b able to jus run up to someone press a button and they get half their health bar back.

i personally hope that there will be medics in this game, but realisticly. i hope that they can't jus run around throwing ppls health up while they're shooting and getting shot and stuff thats just not fair and dumb. if someone is wounded pretty bad, then someone with medic skills should b able to sort of temporarily help them. in reality, all u can really do for someone, on the battlefield, is patch them up, stop the bleeding and try to clean the wound so that the wound doesn't worsen. i thnk that this would b a good idea, i like realistic games, and ive never really seen one thats like that lol so they prolly wont do it, but who knows.
another idea that would b more fair than healin someone while they're being shot at(basically making them invincible) is like the person being healed and the healer have to b completely still and not shooting or anything like that, and the medic could gradually heal the wounded mans wounds, and the health would come back slowly and maybe only to a certain point. this would b a lil more fair to gameplay but also keeping a little reality, well balanced.

whatever happens i hope there are some kind of field medics, i just hope its not like other mmorpgs where ppl can jus heal willy nilly while at the same time fighting someone, thats just retarted
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Old 29-05-2007, 09:49 AM   #30 (permalink)
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Default Re: Healers

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Originally Posted by Twister165 View Post
not "every" big battle game / mmo has healers. wwii online doesn't, which is realistic. if this game is going to be truely realistic, (which it doesn't really look like it will be lol) then u wouldn't b able to jus run up to someone press a button and they get half their health bar back.

i personally hope that there will be medics in this game, but realisticly. i hope that they can't jus run around throwing ppls health up while they're shooting and getting shot and stuff thats just not fair and dumb. if someone is wounded pretty bad, then someone with medic skills should b able to sort of temporarily help them. in reality, all u can really do for someone, on the battlefield, is patch them up, stop the bleeding and try to clean the wound so that the wound doesn't worsen. i thnk that this would b a good idea, i like realistic games, and ive never really seen one thats like that lol so they prolly wont do it, but who knows.
another idea that would b more fair than healin someone while they're being shot at(basically making them invincible) is like the person being healed and the healer have to b completely still and not shooting or anything like that, and the medic could gradually heal the wounded mans wounds, and the health would come back slowly and maybe only to a certain point. this would b a lil more fair to gameplay but also keeping a little reality, well balanced.

whatever happens i hope there are some kind of field medics, i just hope its not like other mmorpgs where ppl can jus heal willy nilly while at the same time fighting someone, thats just retarted
word.

If this is going to be an intense FPS then I sure as hell hope there won't be any "RPG HEALERS"! That would just be retarded.

Last edited by CarnaGe; 29-05-2007 at 10:09 AM.
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Old 11-06-2007, 03:06 PM   #31 (permalink)
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Default Re: Healers

Well im a lover of both MMORPG and FPS so MMORPG it's like a heaven for me. Seeing a healer(medic) on the field of battle makes me happy, unless he doesn't heal his teammates and tries to play tough. I have a great idea for how a role of a medic can be inplaced in this game.
As "we" know in RPG games there is always a priest/monk or whatever who heals people by casting spells. Also as "we" know in FPS games there are medics or there are healing kits. If it's a fast battle like just head-on with quick respawns some little bit away from battle then medics wouldnt be very needed but still medic is a great thing. The idea of mine how healer could work in this game is: The player who is specialized in healing has some special tool in his hand which transmits some signals to the indecated players armor and those signals of "energi" repairs his armor which requires some amount of time to repair. The idea of having health sounds bad to me cause its like one shot and you are dead in real life, having armor instead of health sounds more realistic, armor is out you die. So what those energi signals will do is powering the armor up and repairing it somehow which will be considered as "healing the player" for which the healer will get points.
You might wonder wonder how the idea works with better skills in this point? Well the tool can be upgraded with better software/hardware which will be considered as skill and which you will be able to purchase or get where-ever only when you have the required amount of points in specilization of healing. Groups heals and fast heals etc. Also the upgrades will serve to make the tool operate fast which cause the minor or old heals to "cast" faster. Cast = transfer the signals to player faster and therefore heal faster. Also the tool will be having some recharge time to recharge the energi and it might run out of energi after some time and can be recharged at some points or other players may have the skill to recharge it for you.

PS: If i see my idea in any game it would be considered as Plagiarism and there will be consequences for stealing my idea.

PSS: If any gamedesigners like the idea contact me cause i got plenty of them.
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Old 11-06-2007, 05:22 PM   #32 (permalink)
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Default Re: Healers

Haven't read the whole topic, but my guess is there'll be some profession that allows you to heal yourself and others, or there'll be abilities for that. With 100 abilities in the game, chances are big that they'll feature a few healing abilities like regeneration or throwing a medkit to an ally or something similar.
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Old 11-06-2007, 06:24 PM   #33 (permalink)
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Default Re: Healers

Haha nice quote from Pirate of Car-Bean 3 Benny ^^
Anyhow 100 skills/abillities doesn't seem much to me tbh, the amount seems big but if you think about it... Conspiricy!
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Old 11-06-2007, 07:03 PM   #34 (permalink)
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Default Re: Healers

I love that quote, and I have a mild braindamage, so that makes it fit even better.

Yeah, 100 skills on 3 classes may not be so very much, but if the abilities has alot to say on the gameplay, there'll be alot of different playstyles in this game. And by the way, counterstrike dosen't have any different abilities or classes, and alot of people still play that game.

Personally I think this game will be a big hit, that be unless the developers gave eff in the gameplay, making this game only a graphic masterpiece instead.
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Old 11-06-2007, 07:17 PM   #35 (permalink)
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Default Re: Healers

Well you cant really compare thsi game to any other cause it's one-of-a-kind. I mean no other game yet has the same genre.
And i do agree it will be a big hit, at least for MMORPG and FPS lovers ^^
Plus it's not very many people that know of this game, there's no advertizig about it which is quite strange if they are to release it in fall! =(
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Old 11-06-2007, 07:40 PM   #36 (permalink)
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Default Re: Healers

Not "=("....but "=)"

That means fewer retards, with an exception of me ofcourse...
I hope they start with, say, 5-10 servers and fill them to the max limit, then start the advertisement and then have 20+ servers ready for other people.

That way we get better community on the first servers, because they're full of people that are truly devoted to gaming and found this game all by themselves.

Either I'm an effing genious, or someone's stepped in my brain...
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Old 12-06-2007, 03:58 PM   #37 (permalink)
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Yeah about the retards, where ever you go there are planenty of them, and you cant be a retard cause you are actively discussing on forum. And i mean it's like any game has n00bs... Hate to have them on my team but awesome earning points on them when they are your enemy! :P
But having them as healers wont be fun, like you yell for medic in ages he stands infront of you looking at you not healing you... HOW FUN!
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Old 13-06-2007, 11:37 AM   #38 (permalink)
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