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Phantom All talk about the great phantom Huxley class. the phantom is the sniper class in the game.

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Old 15-05-2007, 01:41 AM   #81 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

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Originally Posted by shneb View Post
I think another good wep for phantoms will be a projectile I.e a throwing knife or a shurikin aka ninja star.
Um.... Gun + Bullet = Projectile last I checked.....
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Old 17-05-2007, 02:20 AM   #82 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

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Originally Posted by theredraven View Post
sniper rifle, combat knife, and sidearm pistol/mini SMG, we are good
i agree. as long as i got a pistol for those sneaky people that manage to find you and a knife for the AFKers :-p hah
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Old 17-05-2007, 02:41 AM   #83 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

I think they said that you will be able to get any weapon you want, regardless of class, as long as you have a liscense. So, when I start playing, I'll get both a sniper rifle liscens and a assualt rifle liscense, then I'll be set.
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Old 17-05-2007, 03:16 AM   #84 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Im not really sure where you get your liscense theory from but I am not sure that liscenses are required for everything...(regardless of the fact that they don't seem to be a good idea in the first place). It would be a hassle, and how would you get them in the first place? And how many could you have? If there were no limist, then why not just get all of them? I have not heard of liscenses and am not looking forward to hearing of them in the future...
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Old 17-05-2007, 03:39 AM   #85 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Quote:
Originally Posted by KJ Kang- Shacknews Interview
Each weapon category can be activated by investing license points acquired through growth. How a player uses his or her limited license points changes which weapons a player decides to use.

No matter which character you choose, obtaining qualification to use certain weapons depends entirely on the licenses you acquire. In other words, the weapons and armor you use do not depend on what character you created at the beginning. A player can use certain weapons and armor depending on how he or she developed the character.

Moreover, even if you obtain licenses to buy a large number of weapons and purchase them, the number of weapons that you can take with you in battle is limited to five. Thus, a user plays the game after choosing among the weapons in possession based on the game playing style or combat method and tactical choice in the battle zone.
Shacknews Interview
Quote:
Originally Posted by GameSpy Huxley Preview
While the skills are attached to armor, the actual player character have license points, which determine things like what vehicles they can drive or whether they can be a squad commander.
GameSpy Huxley Preview
well now you have, u should read the content in the two links.

A couple others:
Huxley Updated Impressions
MMORPg.com's E3 '06 Huxley Preview
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Old 17-05-2007, 03:43 AM   #86 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Im not too keen on the idea but then again I haven't even played the game yet. Still...i just thought that at a certain level you could use a better weapon, just like in WOW. That seems a little too complicated...
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Old 17-05-2007, 04:55 AM   #87 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Its a good mechanism to keep players playing and reward players for good performace with something other than being at the top of the kill scoreboard at the end of every match.
It's a concept similar to planetside with certs and battle ranks but huxley takes it a step further.
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Old 17-05-2007, 10:15 PM   #88 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

I have never heard of Planetside but I keep hearing about it in reference to Huxley so I guess there are some similarities.
I guess Liscense points will be similar to currency...
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Old 17-05-2007, 11:00 PM   #89 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Not at all. You start out with a number of license points which you use to build the basis of your character (Enforcer=close range weaps Avenger=Med range, healing etc..) Then every level or every few levels, you get more license points to use on new stuff to expand your character's usefulness. There is a possibility that you can pay to change your license points around and there could be a skill tree involved (like WoW's trees with fire mage frost mage, etc). This is all a guess, but most likely true.
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Old 18-05-2007, 12:10 AM   #90 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Let me be more specific. I mean they are currency in a sense that you have a set amount of them and you spend them to strengthen your character...
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Old 18-05-2007, 12:41 AM   #91 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Well with currency you can trade it, I see it like fixed number of things you can spend. Like possibly a gamecard at a Dave & Busters or ESPN zone or some other arcade game joint.
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Old 19-05-2007, 12:39 AM   #92 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Ya, like zeek said, Huxley currency(which is confirmed to be in the game) is totally different from liscence points. You get liscences to use vehicles and weapons, while you use currency to buy the vehicles and weapons.
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Old 07-06-2007, 05:17 PM   #93 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

yea, its pretty much as they said...

when you make a charactor, you start off w/ a light assault rifle, the light assault rifle liscence, and maybe a few items/starter cash. you progress and build twards your preference.(as in, you could be a phantom w/ heavy armor, a rocket launcher, and a sniper rifle)

from the information webzen DID release, you can carry 5 weapons slots, however, we do not know weather bigger weapons take up more slots or not.
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Old 19-06-2007, 04:57 AM   #94 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

I don't care much about guns if I can cloak and have a knife in my hand. Now, guns are nice and all, but I feel that variety and flexibility are going to be very very important for this class. Sure, we will be lightly armored and faster, but that can't be the only thing we have when going face to face with tanks and etc. Mastering in placed explosives and traps is something to look into. If an enemy patrol was walking through a small area of the city, I garuntee a nicely placed cluster of bombs will do the trick, helping save your teams lives and ammo.
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Old 05-07-2007, 06:29 AM   #95 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

yea..but im pretty sure that there gunna have some kind of a...limit on licences...some way to balance things out so u can just "farm" for experience to get what you want. as well as class or race restrictions.. im not sure though...sniper+assult+hover bike=pownage lol
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Old 06-07-2007, 03:30 PM   #96 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

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Originally Posted by Bishop View Post
yea..but im pretty sure that there gunna have some kind of a...limit on licences...some way to balance things out so u can just "farm" for experience to get what you want. as well as class or race restrictions.. im not sure though...sniper+assult+hover bike=pownage lol
id have to guess that they're going to increase the cost of liscences the more u have...

like an equation; Price (times) total liscences (divided by) player level


somthing like that
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Old 06-07-2007, 03:56 PM   #97 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

Licenses won't matter to me much.
I like to play...err...differently.
Exploring, watching fights, and PvE is what I'm really looking forward to. PvP is going to be good, but I've always wanted to go into dungeons with friends and shoot it up. PlanetSide did not give me that, and I canceled my account after about 3 weeks because it was too repetitive.

You see, the abilitys will matter more than the weapon. Have a noob with a shotgun, or a pro with a knife?
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Old 10-07-2007, 09:00 AM   #98 (permalink)
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Default Re: What Guns Will Phantoms Be Able To Use?

In an interview i read webzen said something like this: every class will be able to use all kind of armour and weapon but for example an enforcer needs only 1 licence point so he can use a chain gun compared to a phantom witch have to give away 3 licence points in order to use the same gun.
I dont think this licence points will accumulate so easy and a phantom will not concede 3 of his licence points for a heavy close combat weapon instead of rising his sniping power. Beside only 3 licence points will not make too much of a difference since i have to upgrade continuos to keep same rapport of firepower/level.
In conclusion a phantom may use a rocket launcher but with an insignificant firepower so he'd rather use his pistol to be more efficient.
About big swords for close combat, this is a damn FPS game not RPG. I doubt some character will fall from the sky and slash all his surround enemies.

Last edited by Joker_xxx; 10-07-2007 at 09:21 AM.
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