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Old 17-09-2006, 11:46 PM   #21 (permalink)
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well im sure they wont change the mouse speed on the pc huxley but there is a keyboard and mouse for the 360 and if the 360 players with the controller can't take the deaths they can just turn there sensitivity up.
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Old 26-09-2007, 08:05 AM   #22 (permalink)
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Default Re: Unfairness To The 360

From what I read in every magazine that has something on Huxley, it say the PC version will be set in a story line 50 years apart from the 360 and that only certain missions will require interacting with a each other. Again, that is just what I have read. For now I am going to be happy going with that information, at least till more info is released to the public.
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Old 08-10-2007, 06:27 AM   #23 (permalink)
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Default Re: Unfairness To The 360

Xbox and PC players will be able to interact within the cities, not in a PvP environment, not sure about PvE interaction e.g. cooperating and killing Hybrids.
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Old 18-10-2007, 03:08 PM   #24 (permalink)
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Default Re: Unfairness To The 360

I'm sure the 360 version will be just like the PC version except for maybe a few small things, and of course a seperate server, PC players would OWN in pvp, because on 360 you are using your thumbs to control, where as PC users are using there whole arm and can aim and everything much faster and with better accuracy. I played a lot of Shadowrun and it was a game where the it was backwards compatible for 360 and PC and PC users were much better. Unless of course they didn't know what the hell they were doing haha
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Old 18-10-2007, 04:46 PM   #25 (permalink)
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Default Re: Unfairness To The 360

The real question in this topic is why Jagged bothered to bump a topic whos most recent post was over a year before his according to the dates. I mean it's been a year, we all pretty much know this stuff by now.
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Old 18-10-2007, 04:56 PM   #26 (permalink)
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Default Re: Unfairness To The 360

Haha jeez I didn't even realize haha.
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Old 13-01-2008, 07:56 AM   #27 (permalink)
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Default Re: Unfairness To The 360

thats what i was wondering.
went from 06 to 08.
lol.
long time. nothing you cant find out in other topics.
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Old 13-01-2008, 09:20 AM   #28 (permalink)
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Default Re: Unfairness To The 360

Sensitivty not to mention a console possibly for pc to change things such as bodies cross hair scale for more accurate shooting or a bind key like if you press mouse3 roll click button lol if you roll it up you throw a frag greneade if you roll down you throw flash or if you press T you auto switch to shotgun and automatically fire now think about pc grenade is prob white and switch is maybe black and you have to move your fingers very smoothly to keep up with pc players the 360 players will just get plain owned unless they you a style of play to just sit and have 1 line of fire to a certain spot like around a corner the 360 player can pre fire the Pc player without the pc player twitching and getting a headshot but most players wont figure that out theyll just call haks on pc players not to mention they might be haks like aimbot speed spin etc.. i play css and they are common and even haker clans like myg0t and JAPS just stupid kids haking and VAC is BAD so hopefully ther will be a good ACS for the game and 360 players will prob have less fps than a pc player running a special config file specially for maximum fps performance so the hardware is just not fair PC>360 mouse is faster and movements smoother 360 big thumbs without smooth movments makes for clumsy aiming and lots of dieing
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Old 13-02-2008, 08:36 AM   #29 (permalink)
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Default Re: Unfairness To The 360

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Originally Posted by Mjolnir View Post

and don't even get me started on "unfair" most 360 fps' have autoaim standard.
That is TOTALLY not true........some of the most popular shooters do but i you have any idea on the market then you will know that loads of the new ones do not have auto aim

Its allways going to be difficult to mix 360 with PC but it worked on Shadowrun so i dont see why it wont work on the 360......the only thing that annoys me about it is the booster and glitchers and cheaters that your goona have on the pc
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Old 13-02-2008, 08:38 AM   #30 (permalink)
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Default Re: Unfairness To The 360

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Originally Posted by JoeyBagaDonuts View Post
I played a lot of Shadowrun and it was a game where the it was backwards compatible for 360 and PC and PC users were much better. Unless of course they didn't know what the hell they were doing haha
Again another lie lol i have played in a room of pc players and owned

Then again i suppose it depends on how good you are
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Old 15-02-2008, 03:57 AM   #31 (permalink)
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Default Re: Unfairness To The 360

Number one reason I will not play a pvp game on a pc or versus a pc players...all the mods and hacks used. I know there are buster programs out there, but there are still some that get through. Just do not trust a pc player. I know it is not true for all of them, yet most of them do not cheat, but there are those out there, who will do anything to get advantage. That is why the 360 imo, is better for the casual gamer. I am not the best fps player out there, yet no where near it, but I am not the worst either. Just thinking of going against a pc player in pvp match, scares me. The accuracy on a mouse is scary, the mobility and bind keys give them an advantage, (again only in my opinion).
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Old 06-05-2008, 08:21 PM   #32 (permalink)
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Default Re: Unfairness To The 360

i dont see how its unfair, say a pc player is pinned down by 5 skilled xbox players who play together all the time an work together extremely well... how is his faster mouse speed gonna help him then? nobody is unbeatable an the best strategy will always win not the best control scheme. If u ask me the major disadvantage we get is they r gonna get the game 5-6 months earlier than us, meaning they will be much higher lv an way better gear when we start, but as someone else already said, they solved that by not gonna let us pvp eachother newayz "pc vs xbox" so none of this matters newayz
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Old 22-08-2008, 01:20 AM   #33 (permalink)
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Default Re: Unfairness To The 360

Quote:
Originally Posted by Felix12g View Post
All console shooters have autoaim. I couldn't name a single one without.

As for "fairness" for the 360 users. When they release huxley for the PC it's going to have alot of bugs, stressed out servers etc. Meaning alot of patching. Since they're releasing it for the PC they'll have 6 months to touch it up, balance it out and get it ready for the 360 so when they release it they don't have to update it for the console.
Definitely easier said than done, The 360 version is gonna differ from the PC version, where in one version there will be a bug but in the other it may not have that particular bug. The 360 will have many updates just like every game, I mean even SHADOWRUN still has updates, and nothing needs to change.

Balancing is definitely gonna be a big issue, the only game that has done this so far and is perfect is SHADOWRUN, ive never heard a PC or 360 gamer complaining about the other shooting better. That game should be a role model, but the lack of Singleplayer made it an underrated game by idiot reviewers. But Bioshock comes along with no Multiplayer and its GOTY
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Old 12-09-2008, 08:13 PM   #34 (permalink)
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Default Re: Unfairness To The 360

Xbox 360 and PC users will not exist in the same server/worlds. However, I've read that there are certain situations that will lead to cross-platform scenarios, such as a specific team mission that calls for a 360 server and pc server to combine in a cross-platform instance. I don't know details, but that seems to be where they are headed. The fact is, pc gamers have a huge advantage over console gamers because of the point/click system and mouse sensitivity. Thus, I've always argued against cross-platform games. Seems like the Huxley devs have paid heed to that sentiment and are choosing to keep cross-platform scenarios mostly out of the game.
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Old 14-09-2008, 09:08 AM   #35 (permalink)
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Default Re: Unfairness To The 360

Thanks for raising a 3 month old topic.
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