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| Huxley (Xbox 360) Talk for specifically Huxley on Xbox 360 related topics. |
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#21 (permalink) | |
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Senior Member
![]() Join Date: Jul 2006
Posts: 100
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#22 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Sensitivity has nothing to do with it. The variable turn speeds available to a mouse because you can jerk it a distance versus a control pad's stick which has limited movement is why they will never be balanced. You can snap a 180 instantly with a mouse no matter the sensitivity but you can't do that without changing the sens on a control pad making it useless for fine control.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#23 (permalink) | |
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Senior Member
![]() Join Date: Jul 2006
Posts: 100
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#24 (permalink) | |
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Member
![]() Join Date: Jul 2006
Posts: 48
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take for example, keyboard and mouse: -set your mouse to a high but comfortable sensitivity. mine is on pretty high. (in time you get more comfortable with high speed movement). -observe the window that you're reading this on. make the window smaller than fullscreen, but still big. -touch the four corners, making a Z, then start again at the first point. -do it faster and faster if you're nearly any type of gamer, then your hand eye coordination should be pretty keen. in the example i just gave- you'll notice that as quick as your eye moves to look at the next corner of the window, your mouse is right there with it. with practice of mouse and keyboard FPS games, your hand-eye coordination adapts to the point of 'looking and clicking'. after digesting that description, think about like this: observe a character that a PC player is controlling. he has a gun ready to fire and is surveying an area in front of him. as he points from one location to another, his motions will mimic the movement of an eyeball- quick and precise. now take into consideration that our eyeballs are only on one side of our face. so we can only look that quickly in one direction. but ingame, with mouse/keyboard, we are the all seeing eye of full rotation. much better at watching backs. playing smart means taking the right option with what is given, making the most out of the situation, 'know when to hold 'em, know when to fold 'em'. do you agree? however, on controller, you have less ability to work with. in a situation where there's an enemy on a balcony 20 feet away, and is about to shoot you in an estimated 1 second, with the options being shoot or hide- you'll hide, because you're aimer wasn't near the target or you weren't secure on getting a quick accurate bodyshot. on mouse/keyboard, you could pick what eye to shoot him in. playing smart, and being tactical takes on a whole new level with mouse/keyboard. i hope this explains things. Last edited by TheVermin23; 25-07-2006 at 03:39 PM. |
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#26 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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I agree that keyboard and mouse are easier but u see im not that much of an xbox guy xept for GTA but anyways if someone played Xbox 360 ALOT maybe id let them watch my back but if they screw up i would have to watch THEIR back lol
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#27 (permalink) | |
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Member
![]() Join Date: Jul 2006
Posts: 48
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not me. the x360 players would pretty much facilitate Vasili Zaitsev's comrades purpose in the movie Enemy At The Gates. it'd be like this: here we are, x360 and PC together, yay! cool cool. ![]() i let him walk ahead and- <-- oh no! he got shot!i judge the trejectory and nail the shot! ![]() i get congratulated by my superiors! RANK UP! *ding!* ![]() ok ok. so that's kinda mean. but really, i don't count on a controller to do half the things i'm capable of. my foot movement, alone, would be hard for controller to follow. much less my aim. Last edited by TheVermin23; 26-07-2006 at 09:56 AM. |
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#28 (permalink) |
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Training Grounds
![]() Join Date: Jul 2006
Posts: 13
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well personaly i hate the keyboard and mouse system (mailnly because i use a laptop
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#29 (permalink) | |
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Member
![]() Join Date: Jul 2006
Posts: 48
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if you miss your keys on a keyboard, it's for the same reason that you miss it on a controller- you don't know your buttons. i know my buttons and you know your buttons. we both know our buttons. and as an immediate retort to that comment- next time your playing halo, try jumping and aiming at the same time. your thumb has to let go of one to do the other on your controller. i don't know how else to explain it further than i already have, about keyboard and mouse being more efficient; but i hope this video helps. KB/mouse players(in white) vs Joystick controllers (in black) <object height="350" width="425"> <embed src="http://www.youtube.com/v/cyxs9r73RLU" type="application/x-shockwave-flash" height="350" width="425"></object> Last edited by TheVermin23; 26-07-2006 at 12:31 PM. |
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#31 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 396
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These are the known facts right now:
No cross platform PvP. Theres a possibility of areas where you can join up with your fellow race across platform and trade or even do some PvE. But no PvP except maybe a practice instance. Theres some major reasons for it, Ill list them quickly. 1. Diff tech. As stated above, the keyboard vs. pad issue. 2. Diff hardware/software. No matter how good you are with a pad, youre just outhardwared by a mouse, simple facts. A stick on a spring can never beat a laserdriven 1600dps. Software across platform is also an issue as stated earlier in this thread. 3. Time and money. To solve the above issues it would take more money and more time, the company needs to get the game out in time to start getting money back on their project. 4. If the game was made so you HAD to face cross platform PvP, there would have to be some sort of aiming help for the Xbox360 users. Pc subscribers would never stand for handicap and would stop paying for it.
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#33 (permalink) | |
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Training Grounds
![]() Join Date: Jul 2006
Posts: 9
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#35 (permalink) | ||
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Member
![]() Join Date: Jul 2006
Posts: 48
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handicap= console Quote:
btw, i don't really like the sound of that last quote. you see, a huge advantage of a mouse/keyboard player is utilizing thier surroundings with thier agility of control. to say that a slow aimer with a big gun will fend them off is to say that the area will be simple and basic with no where to hide. |
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#38 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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This will answer the big question DO PC and Xbox 360 Play togehter
CGW: With Xbox 360 and PC players fragging in tandem, won’t keyboard-and-mouse jockeys have an unfair advantage? KK: The disparity between a keyboard/mouse interface and a control pad is inherent, and we can’t overcome it, but the control pad has its own merits. We guarantee that each interface will be enjoyable without obstacles. [And] it’s actually not a full-fledged war between PC players and Xbox 360 players. Instead, their relationship will be mutually cooperative. For example, if an Xbox 360 player must get by some enemy, he might drive a vehicle taking advantage of the control pad’s analog stick while the PC player hops on back and frags enemies by utilizing the keyboard/mouse. In other situations, we might offset an Xbox 360 player’s control issues by putting him behind an exceptionally powerful turret to guard against PC player incursions. It’s intuitively cooperative. |
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#39 ( |