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| Huxley (Xbox 360) Talk for specifically Huxley on Xbox 360 related topics. |
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#1 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 83
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If Xbox players and PC players are going to be playing on the same servers, this is going to come up.
But on the plus side, game pads are better for veichles, so having a few xbox gamers in the clan to be drivers and pilots is probably a bonus.
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"Silence is just a word, I am more than silent." |
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#3 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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I can't ever see a Controller beat a mouse.
They all talk the talk, but I'd like to see them pitted against a Keyboard player. In the retail version of the game they are going to have ISP battle arenas, where the battle is more like 2v2 or 4v4 just for fun. It will have no effect on your stats, it's like a practice arena. With that said, I hereby state that any XBox 360 user that is willing to do so, challenge me in an ISP battle, 1v1, and walk your walk. Until then, the facts remain - KB/M > C
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HuXXXley. |
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#4 (permalink) |
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Training Grounds
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I call second challange any game pad player wants to throw down to a K&M user
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#5 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 38
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As I said in a different topic, I have heared they were working on evening out the difference between the keyboard/mouse and the gamepad. A way to do this would be to slow down the sensitiviy of the mouse so that it takes the same amount of time to look from point A to Point B as the gamepad. You would still have the accuracy with the mouse but it would level the playing field a bit. It will be intersting when the game comes out to see which one is better, mouse or gamepad.
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#6 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
That's a big benefit of computer.
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HuXXXley. |
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#8 (permalink) |
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Senior Member
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I know of 2 exceptionally good players in the Unreal franchise history who have used controllers. One for weapons 1v1 DM primarily in Unreal and early UT (I don't like to drop other peoples' names into conversations they're not involved in but anyone who followed competitive UT should know who I'm referring to), another was one of the more successful instagib CTF players through UT99 and UT2k3 (dunno how much 2k4 he played). Point is, it's POSSIBLE for someone to work around using a controller and get really good, if they put in the time. But the average player (and the average consumer) likely wouldn't be willing to put in the work. Thus, my personal opinion is that most games would be better off keeping the combat separate. If it's something with heavy emphasis on vehicles, or very close-quarters urban combat, it might work, but for more fast or open games where quickness is vital, most people probably won't like it.
Last edited by connnnn; 11-05-2006 at 11:11 PM. |
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#9 (permalink) |
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Member
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To my humble reckoning, having to stunt mouse performance to bring consoles up to par is just wrong.
The analogy may or may not be correct, but it would be as if one would take away all the money from rich poeple in order to eliminate poverty (since everyone would be poor, rich people would not exist, and therefore, poor people wouldn't either). Far from a good approach.
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#10 (permalink) |
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Senior Member
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It would also ignore the fact that different mice have drastically different native sensitivities. Also, player preferences vary a huge amount on sensitivity, depending on everything from the length of their arm to their chair height to their mouse pad surface.
I just hope they don't stop you from raising FOV like so many games these days... it's not like 100-110 FOV is going to give you some sort of crazy advantage. |
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#11 (permalink) |
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Member
![]() Join Date: Feb 2006
Posts: 41
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If they even think of changing the way the mouse and keyboard reacts because they want to give the same precision to the gamepad user, I'll not play the game.
I mean, how lame would it be if your mouse has shitty sensitivity/ ... because they want the console players to be on the same server. And why do they want that anyway? Can't they get 5000 people on a pc to fill one server? |
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#12 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 38
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But that's what they might have to do if they want to have the PC and the 360 playing against each other. Or, as someone said, they could add auto aim only for console. But that would remove any skill it would normally take to kill someone.
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#13 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Location: United Kingdom
Posts: 2
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I used to play FPS on both console and PC, but lately have only been playing on Console. I admit that I like using the controller far more then using a mouse, but it is far easier using a mouse, which most PC users will admit to. I like the feel of the two sticks and trigger much better then a simple mouse and click, not only does it feel better, but some can say it takes more skill and dexterity then simply pointing with a mouse does. In all, I like the feel of a controller with press down sensitive buttons/triggers then a keyboard and mouse.
But seriously, a mouse against a controller is unfair unless the PC version includes some kinda restricter that doesn't allow rapid 180 turns etc. |
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#15 (permalink) |
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Senior Member
![]() Join Date: May 2006
Location: Chicago
Posts: 124
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Yeah, they will whenever I'm playing a game while Versing another console person theres always that argument in my head going "if only i could have turned faster."
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#16 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 116
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alright, i'm put this straight up the keyboard/mouse is better then the controler in almost all areas... no contest.
why? because of the level of controle you are given with them, i'm not talking about more keys etc that horse was beaten to death long ago, but most all comp fps's no matter who makes them are easy to reporgram the controles set the mouse sensetivity etc. are controlers better for vehicles? some can be yea i woun't try to lie but frankly a lot of vehicles are easyer to controle (like a tank with a movable gun) with the keyboard.... those vehicles that are easyer to controle with a controler? two word's joy stick. they also have comp controlers etc frankly ask most any comp fpser if they use a controler they will all say no ask them if they have a joystick/controled for those situations like flying in bf2 where its better a lot will say yes. i have a joystick behind my screen collecting dust because i don't get to fly games that you need to pilot much... but i would like to :P comp users will devastate the console users because if a controler is better they probly have that next to their comp just in case.
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#17 (permalink) |
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Senior Member
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Isnt this conversation a bit redundant now that the developers have stated at E3 that the console players and pc players may be on the same server but they cant fight each other? (which seems a bit pointless to me).
For the record i play both and enjoy playing both, the newer style fps games on consoles are starting to implement "over the shoulder" views (Ghost Recon 3, Gears Of War) wich is a huge improvement because it plays to the controllers strengths. Whilst that makes them not FPS games, it does give a new way to play them on consoles. Mouse & Keyboard is obviously a much better way to play a pure FPS game, you cant get the speed & accuracy that a mouse offers with a controller (or the level of customisation). I am surprsed though that none of the new console controllers have incorporated a trackball, you'd think that would solve a lot of their restrictions and open up new game types to them.
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#18 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 38
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They are most likely splitting PC gamers and Console gamers because they could not figure out a way to make it even between the two.
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