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Huxley (Xbox 360) Talk for specifically Huxley on Xbox 360 related topics.

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Old 04-04-2007, 12:10 AM   #21 (permalink)
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Default Re: Full X360 Version POV

Im not going to make a huge deal if there is a monthly fee but if they do have one I hope its cheap since they areputting ads in. It would be great to play for free but Im really not gonna get my hopes up.

Oh and for way earlier in the thread the one race thing is bull ****. Some moron didnt read right. They have said that 360 players may be part of that organization but they still get to be a sapien or and alternative. But Im not completly sure if they are even going carry out the organization thing either.
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Old 04-04-2007, 12:20 AM   #22 (permalink)
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Default Re: Full X360 Version POV

Well, I figure that Webzen is making 5 games right now. Their only why that's working is a free online MMO. Now, I'm not jumping to conclusions, but they are the type of company that pleases their customers and on their main website they said they make nearly everything easily affordable. I don't think there will be but, like you said, it's not something to worry about.
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Old 04-04-2007, 04:46 PM   #23 (permalink)
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Default Re: Full X360 Version POV

i believe that the chat system will be localized like BF2 MC and have a team channel. So you will get in a group or squad before a mission. as far as monthly fees i don't mind paying a little as a 360 player if it is worth it. I believe that the in game advertising should offset the price a bit. IF we are paying 15 bucks a month and they are pulling money from ads then i think it is a rip. But from what I understand it the servers are going to be set up kind of like guild wars, everything will be instanced.
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Old 05-04-2007, 04:28 AM   #24 (permalink)
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Default Re: Full X360 Version POV

I'd like to point out that guildwars is not free you have to pay for each of the new expansions at 40$ a pop as those come out. No it's not 15$ a month but 40$ every 5-6 months. With the ingame advertising i would expect a 10$/month fee for PC's. Also there are some other benefits to having the PC version. that would be a farily standard rate. It's also been confirmed that there will be cross platform areas but that they are working on balancing those fights so that you 360 users don't get dominated by the PC users. Most likely you'll be fighting us off from fortified positions. :P
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Old 05-04-2007, 08:08 AM   #25 (permalink)
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Default Re: Full X360 Version POV

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Originally Posted by wickedspades View Post
Also, the company is running 5,000 player cluster servers. That's fairly big but they aren't as big as say... WoW? I dunno though. It's an interesting topic, but you definately do have a point.
I doubt we can compare a WoW server to a Huxley server. I'm pretty sure a server for Huxley will be a lot more demanding tech wise. I mean, graphically speaking, I doubt WoW's model have a high polygone count (even though this is pure speculation). As I mentionned in another post of mine, the costs for a regular UT2004 server supporting 16-32 players vary between 40$ to 100$ per month. Therefore, to cover up the costs of a server, I'd be surprised if they don't charge us anything.

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Well here's the thing, when you do buy year subscriptions, at least with the MMOs I've played (WoW, SWG) you needed a credit card to do monthly. Now since I can't get a credit card and my parents won't loan me one... well I wouldn't be able to get a year subscription.
Indeed, that may be one problem for many players. They should sell subscriptions card, similar to cellphones. Buy a card, activate your subscription and play.

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It really depends on the company's love for the gamers. Like, Epic is for its gamers which is why they come out with free updates unlike many other game companies who charge for extra features. It's what the company feels. Maybe I should start a petition and clerify to Webzen that they'll make it free.
Depends what's your definition of "for its gamers". I was very disappointed towards Epic support against cheaters in UT2003/4.


Anyhow, I wouldn't mind paying a montly fee as long as they update the product with new content every now and then.
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Old 05-04-2007, 08:49 PM   #26 (permalink)
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Default Re: Full X360 Version POV

Quote:
I'm pretty sure a server for Huxley will be a lot more demanding tech wise. I mean, graphically speaking, I doubt WoW's model have a high polygone count
Graphics do not play a role in the server's technology. The majority of the technology needed for the servers revolves around the data transfer rate. This is why servers FPS's don't have big servers often, capping at 64. Those servers that do cap at 64 are the more methodical games with very large maps. You can put 128 people (essentially what huxley is doing) but you put them on a big enough map so that only 2-3 people are interacting at once then the server doesn't need to have a high data transfer rate. Mostly the servers run basic models of the map and characters on the map with zero detail then they calculate bullet trajectories to determine which characters are hit and what they need to show to any other player in the area. There second task is to transfer data between the players ie this player is wearing X armor with Y customizations. After that your computer renders everything from the pigg files. Those files are where machinima are born from. Transfering all that data is pretty simple when you only have to transfer it to the 2-3 players involved in the engagement. When we scale this up to 5-6 players or in huxley's case 200 players the work load grows exponentially. actually each player would be reciveing 2^200 data streams and the server has to manage 200^200 data streams. That's an extreme case that implies that everyone is standing in a circle and firing at everyone else at the very same second. calculating 200^200 crashed my calculator and would probably crash the internet if that was the case. Now you see why it's taking so long for them to get the servers up and running so that they can have 200 people in mortal combat with 200 people. It may be that the number of players per battlefield falls to 128 or less.

I know that was long but that should explain a lot about servers and their limitations as they relate to both standard MMORPGs and Huxley.
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Old 07-04-2007, 12:29 AM   #27 (permalink)
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Default Re: Full X360 Version POV

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Graphics do not play a role in the server's technology. The majority of the technology needed for the servers revolves around the data transfer rate. This is why servers FPS's don't have big servers often, capping at 64. Those servers that do cap at 64 are the more methodical games with very large maps. You can put 128 people (essentially what huxley is doing) but you put them on a big enough map so that only 2-3 people are interacting at once then the server doesn't need to have a high data transfer rate. Mostly the servers run basic models of the map and characters on the map with zero detail then they calculate bullet trajectories to determine which characters are hit and what they need to show to any other player in the area. There second task is to transfer data between the players ie this player is wearing X armor with Y customizations. After that your computer renders everything from the pigg files. Those files are where machinima are born from. Transfering all that data is pretty simple when you only have to transfer it to the 2-3 players involved in the engagement. When we scale this up to 5-6 players or in huxley's case 200 players the work load grows exponentially. actually each player would be reciveing 2^200 data streams and the server has to manage 200^200 data streams. That's an extreme case that implies that everyone is standing in a circle and firing at everyone else at the very same second. calculating 200^200 crashed my calculator and would probably crash the internet if that was the case. Now you see why it's taking so long for them to get the servers up and running so that they can have 200 people in mortal combat with 200 people. It may be that the number of players per battlefield falls to 128 or less.

I know that was long but that should explain a lot about servers and their limitations as they relate to both standard MMORPGs and Huxley.
Nice post. I definately learned something from that. Thanks.

Makes me wonder what Huxley's network technology is exactly.
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Old 07-04-2007, 12:57 AM   #28 (permalink)
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Default Re: Full X360 Version POV

I learned about server capabilities and how they transfer data today, thanks grimm i never knew that. (<-Not being sarcastic) I hope that the servers will be stable.
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Old 17-04-2007, 04:52 PM   #29 (permalink)
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Default Re: Full X360 Version POV

xbox gonna have to pay . i got xbox but face the facts, would a.) be unfair for pc players to pay and us not. and b.) u pay 36 bucks a year of xbox live for reasons such as free demos and other media etc etc , not for the reason u dont have to pay for mmo's
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Old 19-04-2007, 01:14 AM   #30 (permalink)
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Default Re: Full X360 Version POV

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xbox gonna have to pay . i got xbox but face the facts, would a.) be unfair for pc players to pay and us not. and b.) u pay 36 bucks a year of xbox live for reasons such as free demos and other media etc etc , not for the reason u dont have to pay for mmo's
you don't pay 36$ a month it 50.. which is worse but still you get demos and whatnot AND NO VIRUSES!Just thought i'd point that out. and for all the people who are wondering about the monthly fee there will most likely be one but not like final fantasy where it's like 15$ a month but it'll probably be like phantasy star where you had to pay like only 8$ which isn't so bad.
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Old 19-04-2007, 02:47 AM   #31 (permalink)
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Default Re: Full X360 Version POV

From what I hear, the PC subscription fee will go down a lot from in game ads, which probably means that it will go from $15 to $10(my hopes and dreams). So, if you have to pay for Xbox Live, and you don't even get as many features as the PC version(the xbox 360 version supposedley gets only 1 faction, the Hybrid Liberation Organization) so in my opinion, the xbox 360 fee should be low or nonexisitent.
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Old 19-04-2007, 08:26 AM   #32 (permalink)
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Default Re: Full X360 Version POV

Expect to pay the same as most other MMO's. Thinking otherwise is a pipe dream.

The cost of MMO's has not gone up much in the pass number of years (bar FFXII) so the adverts ingame are most likely there to keep the monthy cost the same.
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Old 19-04-2007, 06:46 PM   #33 (permalink)
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Default Re: Full X360 Version POV

There's some misleading information in this thread.

An annual subscription to Xbox Live is $59.99, which equates to $4.99 per month. Not $15.

I'd rather pay for good services & features than to be at the mercy of a free alternative. But then again, I'm not a child.
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Old 19-04-2007, 06:54 PM   #34 (permalink)
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Default Re: Full X360 Version POV

If your talking to me, I did not say the monthly cost for xbox live is $15, I said the monthly cost for a MMO subscription per month is $15.
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Old 19-04-2007, 07:01 PM   #35 (permalink)
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Default Re: Full X360 Version POV

Of course I wasn't referring to you, since you didn't say it.
Quote:
Originally Posted by wickedspades View Post
is cheaper than on the XBox where monthly fees are $15.
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Originally Posted by brycenation View Post
u pay 36 bucks a year of xbox live for reasons such as free demos and other media etc etc
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Old 19-04-2007, 07:03 PM   #36 (permalink)
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Okay then, I'm sorry to accuse then.
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Old 03-05-2007, 06:13 AM   #37 (permalink)
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Default Re: Full X360 Version POV

OK now that that is out of the way. People keep on talking about this "Hybrid Liberation Organization" but I don't exactly know the story behind it and why people say it's the only faction 360 users can be. Could someone please explain it?
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Old 15-06-2007, 02:34 AM   #38 (permalink)
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Default Re: Full X360 Version POV

I hope there isn't a fee, a BIG turn-off, I probably won't buy the game since i'm a rec player, not like a addicted WoW addict....

Anyway, Webzen can find mutiple ways to make the game free, they, for instance can make the game $100, this would cover everything....

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