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| Huxley Weapons Huxley weapons discussion forum. |
| View Poll Results: Should sniping be a one shot kill with a headshot? | |||
| Yes |
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54 | 76.06% |
| No |
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10 | 14.08% |
| Undecided |
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7 | 9.86% |
| Voters: 71. You may not vote on this poll | |||
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#1 (permalink) |
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Member
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THIS IS NOT A 'How should sniping work' THREAD
Should a sniper round to the face kill in one shot? In my opinion it should because A) The developers put hit zones in, in order to increase damage when shot in the head and B) They are making a skill called Headshot Resistance which means you take less damage with a head shot. For those that don't know, a sniper is NOT overpowered in MMO's because they usually end up balancing it with a one shot per clip. It's not like Halo where you can squeeze off four consecutive shots. Point being that you need to take aim and aim for the head in order to kill with one shot, and that the only one shot sniper kill should be with a headshot. P.S. Yes, I also do understand the different types of snipers out there, but I'm talking of the most powerful one(s) with one shot in the clip. |
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#2 (permalink) |
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Member
![]() Join Date: Jun 2007
Posts: 46
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I believe I saw somthing in an interveiw describing the headshot-protection helm, which talks about 1-shot-headshots.
this means that anybody and everybody who PvP's in this game will most likly invest in anti-headshot gear. 0.o i just hope there is some other helm that people in PvP would rather have over protection(I.E.;unit tracking/thermal or somthing) |
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#3 (permalink) |
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Training Grounds
![]() Join Date: Jun 2007
Posts: 1
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I hope that only the enforcers can use the headshot-protection, this would really emphasize the "heavy" armor of the enforcer. and yes, I do think that a hit to the head should be an one hit kill, but this all depends on the realism of the game. It takes longer for me to get a headshot in a chaotic shooter like this than just blasting him away.
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#4 (permalink) | |
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Member
![]() Join Date: Jun 2007
Posts: 46
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Quote:
webzen is implementing ''liscences'', this means that any class can wear any armor, use any weapon, and drive any vehicle... but if the weapon/armor/vehicle differs from the class being worked twards, the liscence costs more. |
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#5 (permalink) |
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Member
![]() Join Date: Jun 2007
Location: Louisiana
Posts: 34
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Depending on the type of headgear the person is wearing and class the person is should determine the amount of shots it would take. Because the heavier items some classes can use would provide more protection.
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#6 (permalink) | |
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Super Moderator
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Quote:
--------(O_o)<-----+ BOOM! HEADSHOT!
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I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS |
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#7 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well since in all games and always in real life headshot with sniper rifle was equals with death, then thats who it should be. To headshot somebody isnt very simple, most people just go for the body, plus while you are on the field of battle you move a lot unless you are a n00b or camper, which means it's hard to make a headshot.
I don't really understand why people think that snipers are overpowered, take BF2/BF2142 for example, Headshot = Death - 2 Bodyshots = Death. But when you everybody hear where the shots are coming from and simply other sniper or just shooter takes out the sniper, the range of sniper rifle just simply should be extremely long, long enough but not that long that the person who is about to recieve the headshot should be able to see the sniper, even if very badly but still. Many games have this function as headshot with sniper rifle = death and thats why when people got killed by a sniper they hunt that out, function "Enemy Spoted" is very good cause when yo udie you'd knowwhere the shot came from and another time yo ujust simply spot the sniper and your friends nearby will take him out. So YES Sniper headshot = Death, only one shot. =)
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#8 (permalink) |
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Super Moderator
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The only thing I assume that could change a 1 shot kill is armor over the head. If I am an Enforcer class and I am wearing this thick metal helmet, who is to say that doesn't save my life?
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I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS |
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#9 (permalink) |
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Super Moderator
![]() Join Date: Feb 2007
Location: *Classified to protect agents in the field*
Posts: 449
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That'd be the armor piercing bullet talking. Or if you are going to wear really thick armor I'd get some APFSDS rounds (Armor piercing fin stabilized discarding sabot
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Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
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#10 (permalink) | |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Quote:
Plus have you seen movie called Shooter? Anyhow it's about snipers and you can see the power of sniper rifles. No doubt that in future there will be even morep owerfull sniper rifles not talking about Huxley's sniper rifles. So consider that lol With sniper rifles from Huxley it wont jus penetrate the helmet, it will simply blow you head off cause sniper rifles are bigger then rocket launchers in Huxley xD
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#11 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Posts: 121
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lol yeah...how are you supposed to survive a headshot period? I would think that you wouldn't even have to buy armor piercing rounds to one shot the head...but hey, if you do, no big deal..but there is absolutely NO reason that you should be able to live an armor piercing round to the head
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#12 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 792
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Quote:
Well I think it's safe to say this game is in the future so they can do whatever they want. The developers said there would be an ability for headshot protection, we don't know how it is going to work so you're just assuming the same as we are. I don't think having a certain ability that lets you live through a headshot for a certain amount of time or something is all that crazy. Again it is a game in the future so anything we don't understand can pretty much be explained with "yeah it's in the future, they have that stuff in the future" lol Yeah I think it would be a little tough to stop an armor peircing bullet to the head. But hey, maybe this head shot stopping ability would be like some sort of energy shield that goes around your head for a bit of time or something. We don't know (unless we do and I just don't know). Anything is possible |
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#13 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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I've read somewhere that the "Protection" will be only like, it gives you a signal when a sniper is aiming at your head. That does count as protection so it might be like this.
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#14 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 792
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that would be weird if it only told you when someone was aiming at your head. I think I saw that too, can't remember where though. But what good would that do lol?
Whenever I get headshotted in UT it's always when I'm running around fighting and it's more of a random sniper shot that happened to hit my head. Telling me the fraction of a second where a snipers crosshair happens to fly over my head wouldn't help me that much when I'm running around already. I suppose it could help if you where sniping and not moving around, hopefully the other sniper would hesitate or something and you could move before the shot went off. I guess it could be helpful in some ways. I'd rather just have a helmet that makes a headshot just nearly kill me, so pretty much if anyone is fighting me and I get head shotted they are going to win because I have almost no health. But if I can manage to escape and heal up, well then good for me lol. Either way I'm sure you could find a use for both |
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#15 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well you know that in most games you can aim the sniper rifle without zooming in, it would only be "Blind Shots" unless you play UT where zooming in is not nesecery to aim. If you wont have crosshair on sniper rifles when you arent zoomed in, and it will take some time to zoom in properly, that hemet detection thing might help very much cause 2 secs is a lts of time for FPS games.
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#16 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 792
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Quote:
I agree but if the headshot warning only goes off when sniper is aimed at your head, they would have to directly aim at your head while they zoomed in and with you moving around quickly. What I'm saying is that if a sniper actually does get a headshot in fast paced games like UT, it takes a bit of luck and really quick reflexes, so unless someone pauses with the sniper aimed at your head, and you're standing still for some reason, you're only going to get a warning right as your head explodes. |
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#17 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well i play BF... And i know that if i knew that sniper aims at me just 0.5 sec before the shot it would save me. You can't take the shot immeidiately you get the aim right. I mean sometimes you can if you get lucky specialy when target is still, but if target is in movement, you aim at his head, you miss and now he knows that you do so he hides. Trust me this function is helpfull, maybe not on 100% as those helmets that are thicker then tanks. So it would be a great thing and helpfull but as i said not always. better then nothing at all anyhow =)
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