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#1 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Posts: 5
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In any givin FPS when you die, you lose your weapons, however in any RPG you're allways carrying around a set assortment of equiptment. So which one will Huxley go with? After you respawn do you have to go find weapons that are strewn about the map, or do you keep the weapons that you came into the battle with?
And if they do go the RPG way, how many weapons can you carry around? I saw in one of the game-play videos a player switching between like 3 or 4 weapons, which kinda kills the RPG part of the PvP. Ppl should have to weigh the positives and negetives of using one weopon over another and then choose between them. The game wouldn't be quite as fun is ppl are allowed to carry around anymore than like, 2 weapons. |
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#2 (permalink) |
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Member
![]() Join Date: Sep 2006
Posts: 62
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well they might be able to have more with them but not be able to have them equiped and in order to equip it it will take time. valuable time. and maybe like the more weapons you have with you the slower you move. or like some bad thing like that. just ideas tho..
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#3 (permalink) |
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Senior Member
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I can't remember if they ever addressed this specifically, but I'd imagine people will probably be able to carry 2 or 3, but nobody's sure how limited the loadouts will be (i.e. if having a huge gatling gun will limit your choices of 2ndary weapons).
Frankly I don't think any 1 way wouldn't work, because it already appears that your armor and skill choices will need to be tailored to whatever role you plan on playing... so if you have light/fast armor and stealthy type skills, it wouldn't really benefit you to carry a rocket launcher anyways because you'd die in a close range fight practically instantly. As long as you have to put some thought into what total skill/weapon/armor set you choose, it should work out okay. As for weapons dropping, I really don't think that full-on weapon drops would work in this game. If anything, maybe certain "classes" of weapons drop the same types of ammo (maybe have some that use energy charges, some that use bullets, etc), that way even if you kill someone of lower/higher level, your guns will use the same type of ammo and you can pick it up when they die. |
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#4 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Location: New Mexico
Posts: 19
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Perhaps the class you choose will have some bearing on how much you can hold. The pantoms might only have enough room for a rifle and a pistol, while the heavier classes might be able to really load up on the weapons.
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[I]"Names are for friends, so I don't need one."[/I] -- Agent 47 |
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#8 (permalink) | |
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Senior Member
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Like I said, the E3 vids...
From the sticky vids post at the top of the forum: Quote:
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#9 (permalink) |
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Member
![]() Join Date: Jun 2006
Posts: 43
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what the fuck lol connn. First of all theyve said there was gonna be classes even named them... and that video was on the classes... and you said in that video they said tehre would be no classes... lol
"And the third kind of fighter is phantom." Yes I read what you said under link but your simply saying what you wnat to hear... there's different combinations yes no the classes they named weren't just 3 out of a million combos theyre things you pick that have set restrictions but you can get weapon/skill etc combinations. |
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#11 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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First off, as to the loadouts you can carry into battle. They have said specifically that you can carry 5 weapons total into a fight. Whether you get all 5 of those off the bat or need to spend training skills to reach that maximum, we do not know.
As for the classes, during the E3 videos they did say what they were using in the demo was for the ease of the people trying it out. At that time there were no specific classes. However, since then they have stated in interviews that those three classes will affect how many training points you need to spend to learn a new weapon, armor or ability. That in no way means you cannot use any type of weapon or be restricted from any type of gameplay due to your class. It only means that if you plan on making a stealthy character, choosing the right class and race will let you train what you want "cheaper." In that sense, a scout can be walking around in fully heavy armor with a minigun and a rocket launcher and rip up other people in close combat while at the same time carry around a sniper rifle to pick people off at extreme range. Though very probably at a serious hit to their liscense points. Whether they keep it to these 3 classes only, actually use the names they pulled out of their ass for E3, we won't know until beta and then release rolls around. I would hope more than 3 options would avail themselves. On last point on respawns, during the demo you spawned with all of your weapons, armor and ammo from whatever spawn points they had set up. As a gameplay demo that is promising as you don't have to hunt for weapons before you can play. On the other hand, that was just a standard UT 2007 game with Huxley's models. It even had standard UT pickups as you can see in one video. The actual game will probably differ from that, and we won't know if they keep the same spawning system or not. Personally I really doubt that the spawning system in the E3 demo will be used in Huxley, but that's just because I know that the system that unreal uses in the DM level designs would not port well to an MMO with shifting lines. Assault maps used a slighty modified spawn system which might work, but I really don't know what will happen and I do hope that webzen can come up with something better.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#13 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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Depends on what you mean by an RPG. The genre is defined by a player's character getting stronger through an increase in attributes that affect their play. Everything else that has been tacked on since RPGs were designed is just gameplay to make them flashier.
So if you mean that its not an rpg in respects to spawning with armor and weapons, or keeping the same ones over and over, that really doesn't have anything to do with the rpg genre. And if you think back to the original doom and wolfenstein games, you always spawned with your weapons and amor even after death. Least I'm pretty sure you did . . . Anyways, the point is, Huxley will probably not have strength, stamina etc. But that doesn't exclude it from the fun gameplay elements that have been put into practice since rolling some dice to choose whether you hit a monster or not.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#14 (permalink) |
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Member
![]() Join Date: Sep 2006
Posts: 62
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RPG isnt defined by a person getting stonger and such you idiot. dont talk smart when your just guessing. rpg is a role playing game. so if you can choose different classes then it will be a RPG bt if not then the game has not even alittle bit of RPG in it.
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#15 (permalink) |
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Senior Member
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Most games of all genres involve role playing. RPG's as a genre have come to traditionally refer to character progression while playing through a storyline.
You can go as far back as you want, to pen and pencil games, and you'll find that to be true. If there's not character progression, then everyone is playing the same "role", and games like that, that tend to focus on obstacles rather than the characters, are generally referred to as action/adventure, or platformer, or whatever else. Consider: if Mario 64 had let you choose stats to improve based on how many stars you collected, it would probably have been considered an RPG. |
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#16 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Location: New Mexico
Posts: 19
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Like the above poster said, if you take 'RPG' at it's literal meaning, almost every game in existance is a role-playing game. The meaning has changed, and it has more to do with persistent development of characters now. The RPG genre doesn't, however, specifically have anything to do with being able to choose specific classes; that is just an element many RPGs have.
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[I]"Names are for friends, so I don't need one."[/I] -- Agent 47 |
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#17 (permalink) |
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Member
![]() Join Date: Sep 2006
Posts: 62
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not true. and most games do not include RPG stuff. lets think... Zelda...nope...Halo 2...nope... Far Cry...nope .... Call of Duty... nope. there are TONS of games that dont include it. pretty much the only games that involve role playing ARE IN FACT RPGs. its in the name. the game is called "role" playing.
Wikipedia- role-playing game: "A game in which players assume the roles of characters and collaboratively create narratives". notice how it says characterS. as in more then one. case and point. and of course im going to take it as its literal meaning because thats what it mean. ALL RPGs have the choice to be different people or different classes. its not a characteristic that some have. MOST HAVE IT. (and by most im talking like 95%) but you go ahead and bend the meaning of the words just so you can be right... but all i have to say is stop while your only alittle behind... |
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#18 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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While it is great that you get all of your information from wikipedia, how they define a word and how a genre of games has been defined since the 80's are 2 very differnt things. If all you can base your knowedge of is the definition of an online dictionary, well, hate to say it, but you've got nothing.
As I said earlier, at its base, that is RPGs are defined, progression through stat increases of a character. Despite what your definition of "Role playing" is, when you play as character and they progress, that is the definition of RPG. As for all those games you posted, they may not be defined as an RPG, one, because the characters don't "Level" per se, but 2 because those are FPSs and adventure games. However, in those games you still play the role of the main character who is named, has personality and needs you to fit in what role they play. There is little point in trying to convince you otherwise, you are being closed minded, abrasive and trying to cover your ass so you don't look like more of an idiot. The fact stands however that despite what your precious wikipedia has to say about the word, there is more to how games are defined and the parts of them that you need to open your eyes to see and realize. You have named a few FPSs, badly I might say since they have central characters, as well as an adventure game where you actually do gain stats and progess and get stronger, though it still isn't techinally an RPG. The thing is, when he said most, he wasn't referring only to the games that have come out in the last couple years, but to the entire collection of electronic games. I know your generation glosses over what has come before these pretty new games, but the thing is, the older games may not had the graphics, but they made up for it in gameplay. Sqeek as much as you want, most games out there do have elements of RPGs in them.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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