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| Huxley Weapons, Vehicles & Armour Talk about Weapons, Vehicles and Armour. Sub Forums - Huxley Vehicles | Huxley Weapons |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Aug 2006
Location: Huxleyuniverse.com
Posts: 28
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Hi guys. As most of you know, snipers usally deal the most damage per shot. This will be completly unfair in a MMO. The only way that they could ballance it, is making stealth avalible to medium/close ranged classes and not for snipers. They deal enough damage and are hard to hit already, the're distance is their armor. Unless it will take over 2 shots to kill someone with a sniper, they must remove this feature for the snipers. It makes sense to me that stealth should be in meele, coming up from behind someone and snapping their necks, or killing them with a sword/chainsaw of some sort. Also, if they make headshots 1 kill, that would completly suck unless the ressurection system like in games such as GunZ, which would destroy the PvE.
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#2 (permalink) |
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Senior Member
![]() Join Date: Jun 2006
Posts: 117
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well i think stealth should be a uograde able option but depending on what class you are the harder it should be to upgrade it so if you were a sniper it would be easyer than it would be if you werre a heavy wepons player.
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#4 (permalink) |
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Member
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Yeah, one shot kills would ruin a lot of stuff. Especially since some of the gameplay videos show that snipers are completely invisible if they stand still.
I can't think of a fix to this, besides downing how much damage sniper rifles do.
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#5 (permalink) |
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Member
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Like someone said earlier, just make the "upgradability" of the camo different for each class. If the max camo a sniper could have would only be for 5 seconds with a 15 second recharge time (I'm just throwing numbers out there) I think it would be ok, especially if a regular soldier could have a 10 second camo time with a 20 second recharge.
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#6 (permalink) |
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Senior Member
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Which videos showed the stealth?
All I saw was the E3 one where they talked about it but I didn't notice anyone actually using it. But in those vids we did see someone take like 3 shots from a rifle (I guess it was a sniper rifle) and still have a little health left. So even if they did implement headshots, and even if they did use the traditional double-damage approach for them, it still wouldn't be a 1-shot kill. |
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#8 (permalink) |
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Member
![]() Join Date: Aug 2006
Posts: 63
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I have no problem with one hit kills. Makes it more realistic. Just run from one place to another in constant cover. If you have a bitch sniper with a thirst for your blood, pop a smoke nade over your head and run somewhere he cant shoot you from. Then when his guard is down creep up some more and blast his ass.
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#9 (permalink) |
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Member
![]() Join Date: Jul 2006
Posts: 48
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an so many games out there, there's many different types of snipers.
a good portion of them leave a trail for the shot, so you can see where the sniper shot from. i think that's rediculous. there can be no such thing as a real sniper in that case. snipers have generaly been given less armor, fast movement, less options. that's more balanced and makes more sense. many snipers have had to take 2 shots to the head to get a kill. that's kinda lame, but still tolerable, if not coupled with trailed shots. i hope sniper shots only take one good shot to kill. if you give medium classes 'stealth' type gear, then what exactly is the point of the sniper? to shoot at the heavies? that just doesn't make sense. if you're not a sniper, and you know there may be snipers out there- use cover, and keep moving unpredictably when exposed. BE SNEAKY. outfox the fox. |
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#10 (permalink) |
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Training Grounds
![]() Join Date: Aug 2006
Location: Huxleyuniverse.com
Posts: 28
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Rifles > Close ranged
Close ranged > Snipers Snipers > Rifles That would work out perfectly. Also, I wonder how some abilities are going to work and how you will gain them..
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#11 (permalink) | |
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Member
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Quote:
So some major disadvantages for snipers if 1-hit kills exist (1-shot reloads, etc.).
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#12 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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A few things.
1.) A person in the heaviest armor can train up for sniper rifles, it just might take 3 points instead of 2. 2.) A race that can use the heaviest weapons can also train to be a cloaker. 3.) An infiltrator race can train to use the heaviest armor. 4.) An infiltrator can have the heaviest armor, sniper rifles, rocket launchers and miniguns. 5.) Getting a headshot on a fast moving object is very hard, let alone keeping said target in view for the follow up shots to kill him. Snipers in the UT games were deadly, but their use was limited as were the maps they were useful on. Huxley is trying to extend their life by letting them cloak, and if said snipers want to throw out single shots at enemies let them. A person with a minigun is going to do more damage to enemies than a sniper sitting back throwing out a single shot every 6 seconds or more. There are many different ways they can balance out an FPS, not just screwing over certain classes. Read up on how they've actually set up the systems as well as how snipers are purported to work. It'll be enlightening. As for the camo, it's supposedly supposed to be on constantly and only lets up for a short time after you fire. But if you do open up on a squad of players and manage to hit one, hope that you can avoid the rest because you're sure as hell not going to down them all before they take you out.
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#15 (permalink) |
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Member
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I am all up for the one shot one kill, but only i the head.
A sniper bullet could probably pierce the armour (some types of armour) so therefore it could take several shots to kill the bastard. But, a head shot would kill seeing as the bullet would pierce the skull and damage the brain. The only other way around that would be to wear helmets (as we have seen in a few trailers) So, if you go into a battlefield without a helmet, then screw you f*cking n00bz lol BUT, if you have a helmet on the congrats because you'll be harder to kill for a sniper. |
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#16 (permalink) |
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Training Grounds
![]() Join Date: Aug 2006
Location: Huxleyuniverse.com
Posts: 28
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Very good posts dan. That is a good way to have it work. But I feel that sinpers should't be allowed to wear helmets, and if so, would'nt protect them from one shot kill.
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#17 (permalink) | |
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Member
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Quote:
I've already seen quite a few Alternatives and Sapiens wearing different style helmets in the trailers, so maybe they could offer some defence from snipers. And I agree that snipers shouldn't wear helmets (how would they see through the scope? :lol |
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#18 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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Snipers have more to worry about from somebody with a minigun than they do another sniper. Granted there will be sniper wars in large battles where there is a defined front line, but in all probability they're going to be hosed with fire from rockets and other weapons as soon as they show their position.
As for restricting what a person can wear just because of what weapon is used is a bad idea. The whole point of this game is to let people do what they want and fight how they want.
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