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Old 16-08-2006, 05:30 AM   #21 (permalink)
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For dedicated snipers maybe. On the other hand connn, if you've got a heavy running around with a shotgun that just rips it up close quarters, he might have to drop something at a distance, so his main role in CQC, but that's only 1 of 5 weapons. He can easily switch to a sniper rifle to take out the guy at range that the shotty is useless against.

Since there's no restrictions about who can use what, you're going to have to tweak around with the different play styles and find ways to bridge the flaws that leave gaping holes in your stereotypical "roles" that games usually force you into.
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Old 16-08-2006, 09:36 AM   #22 (permalink)
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well, if that guy uses a sniper he may not be as good with it because he might not have leveled with it.
I don't know exactly hopw it's going to work, but I think a sniper should take longer to level with any other gun and vice versa.
So if that guy isn't a real sniper, then it should be harder for him to aim and get a shot.
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Old 21-03-2007, 02:01 AM   #23 (permalink)
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Default Re: Stealth vs Sniper

A sniper should have a one shot kill because for example lets have him shooting from a window and he misses a shot at a squad. Then the squads riflemen will give that window a nice amount of firepower and the sniper will need to run. If there is no 1 shot kill then it would have to work like planetside (which did have a 1 shot kill for the lightest armors) where it was impossible for medium assualt to hit snipers from far off. Also as it has already been stated if there is a sprint in the game it will be extremely hard for snipers to hit a head or even a body when they are sprinting
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Old 27-03-2007, 10:27 AM   #24 (permalink)
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Default Re: Stealth vs Sniper

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Originally Posted by Magnus View Post
I'm assuming a Heavy is going to move slower and give a sniper a chance to get the 2 of 3 shots off needed to drop them. Maybe the heavy armor will require 4 or 5 shots?
for reasons of balance. snipers would only be worth playing if headshots were 1-3 rounds/kill depending on armor class and type, and whether or not the player is wearing a helmet

in general FPS (at least the ones where you choose an armor), players wearing light armor especially when cloaking in proximity to combat between heavy armors wielding heavy weapons, tend to get killed by fire not actually intended for them.
it appears that much of the fighting will take place in urban settings where a sniper really can't get that much distance. mabee from a building window down to the street. so while the game seems like it will be focused more on small-arms type weapons, you can't avoid the inevitable rocket/mortar/grenade storm that tends to occur in a FPS when combat gets clustered. so even a cloaked player will die often from collateral damage and stray shots. it would make sense to allow them to get a few kills off before they do.
4 or 5 shots to kill as a sniper in a urban setting is just too much time to be exposed while standing still.
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Old 27-03-2007, 06:31 PM   #25 (permalink)
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Default Re: Stealth vs Sniper

what if you can purchase armor piercing rounds? and then depleted uranium rounds and keep upgrading a certain ammo type
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Old 02-04-2007, 08:19 AM   #26 (permalink)
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Default Re: Stealth vs Sniper

"When someone builds a better armor, someone else builds a bigger gun"

I agree AP rounds would be a sick weapon upgrade.
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Old 07-04-2007, 06:39 AM   #27 (permalink)
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i hope there are one hit kills, sniping doesnt really work if there arent. you should be able to counter them with tactics, skills(the kind you unlock and bring with you), and mad skillz.

i hope the game is super deadly, nothing i hate more than 2 guys jumping around in a small room emptying clip after clip unable to kill each other because the guns are inaccurate and weak. for me, fast gameplay means you kill and die fast, not just move fast.

"Rifles > Close ranged
Close ranged > Snipers
Snipers > Rifles

That would work out perfectly.
Also, I wonder how some abilities are going to work and how you will gain them.."

i would do it like this

sniper>close range
rifle>sniper
close range>rifle

the sniper can deny area to the big slow heavies. the mediums have a balance of accuracy, damage, and mobility so they can take out the snipers. the heavies have the armor and firepower deny area to the mediums.

if the rifle is just as accurate as the sniper but is semiautomatic and less powerful per shot, a good rifleman will be able to take out a sniper once he knows where he is. if you cant take out the sniper because your gun isnt accurate enough, it slows down gameplay. if the sniper is 1-3 hit kill and a medium is 2-6 hit kill with much higher ROF(like a semiauto rifle) and a more mobile skill set (double jump, sprint, ect), he should be able to deal with the threat

Last edited by gobbly2100; 21-04-2007 at 11:52 PM.
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Old 07-04-2007, 08:56 AM   #28 (permalink)
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Default Re: Stealth vs Sniper

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Originally Posted by naggs View Post
"Rifles > Close ranged
Close ranged > Snipers
Snipers > Rifles

That would work out perfectly.
Also, I wonder how some abilities are going to work and how you will gain them.."

i would do it like this

sniper>close range
rifle>sniper
close range>rifle

the sniper can deny area to the big slow heavies. the mediums have a balance of accuracy, damage, and mobility so they can take out the snipers. the heavies have the armor and firepower deny area to the mediums.

if the rifle is just as accurate as the sniper but is semiautomatic and less powerful per shot, a good rifleman will be able to take out a sniper once he knows where he is. if you cant take out the sniper because your gun isnt accurate enough, it slows down gameplay. if the sniper is 1-3 hit kill and a medium is 2-6 hit kill with much higher ROF(like a semiauto rifle) and a more mobile skill set (double jump, sprint, ect), he should be able to deal with the threat
these are very good ideas i like that whole (food web) type thing where this can kill this easier but is killed by that easier....but skill will ultimately come down to who is decided as winner...and their are abilities that i guess are gained through level...(im looking forward to tackle ability and no head shots...(im shure some of you snipers on the forums are pissed off after finding bout this lol).....
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Old 08-04-2007, 07:52 AM   #29 (permalink)
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Default Re: Stealth vs Sniper

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i hope the game is super deadly, nothing i hate more than 2 guys jumping around in a small room emptying clip after clip unable to kill each other because the guns are inaccurate and weak. for me, fast gameplay means you kill and die fast, not just move fast.

a good game gets a mix of both.
when, for instance an enforcer fires a rocket into a room. phantoms standing near the blast get 0wned.

but when its avenger vs avenger, the outcome should not be decided by who gets a few lucky shots. but by who makes the best use of not just his primary weapon, but his variety of weapons and skills, use of cover, etc.

its those one on-one-battles in the midst of a larger conflict that keep you coming back for more. if it consists of only a short spray of automatic fire, you get a game called delta force
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Old 09-04-2007, 02:47 AM   #30 (permalink)
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Default Re: Stealth vs Sniper

okay lets look at the game. we dont know all about it but we can say its proably going to be a very fast game, having people running fast all around so thats going to make it harder. Plus all the rifles, machine guns, rockets and other snipers, plus theres a skill that doesnt make a headshot kill u. so they cant make it freaking 3-4 headshots kill.
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Old 09-04-2007, 03:07 PM   #31 (permalink)
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Default Re: Stealth vs Sniper

i can remember seeing a video somewhere were a person was saying how armour has slots in it were you can insert skills or upgrades or whatever (we will call them skills for now) and that is how you would customize your armour so lets say for example you had a slot for a skill in your helmet, body and legs in your helmet you could have a skill to stop an instant headshot kill and in your body you could have some sort of cloaking and in your legs say you could have improved sprinting and i think i can also remember the person from the video say there would be more slots for the larger your armour would be and obviously there are going to be tons more skills and there is going to be more than three places were you can put them
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Old 17-04-2007, 12:19 AM   #32 (permalink)
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Default Re: Stealth vs Sniper

Phantoms don't get the stealth skill. Avengers get the stealth skill.
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Old 17-04-2007, 12:27 AM   #33 (permalink)
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Default Re: Stealth vs Sniper

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Phantoms don't get the stealth skill. Avengers get the stealth skill.
Lol anyone can have teh stealth skill not just avengers
there could be adn enforcer with stealth it would just take long for him to get it than a phantom
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Old 17-04-2007, 03:00 AM   #34 (permalink)
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Default Re: Stealth vs Sniper

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Phantoms don't get the stealth skill. Avengers get the stealth skill.
ur info = screwed

stealth is phantom's speciality.
why else would they b called phantoms?

and we do not yet hven enough info to know whether enforcers or avengers will be able to cloak. anything is possible.
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Old 20-04-2007, 06:22 AM   #35 (permalink)
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Default Re: Stealth vs Sniper

Even if a head shot from a sniper is a 1 shot kill, they have ways to protect you from it, from the before mentioned way of putting on a helmet always a good idea. and then isn't there something like a special ability that protects you from headshots for a certain amount of time or something? maybe that was just an example of something they MIGHT have, I don't know. But I'm sure if they had 1 shot kills from sniper headshots, there would definetly be ways to counter it.

Plus there will be so many people fighting all at once, and we don't really know how the fighting will go down, if the snipers will leave a trail you can easily follow to their position, how bright a muzzle flash might be, or if there will be smoke gernades to block their sight (I hope so :D smoke gernades are awesome and can counter a lot of things on the battlefield). And we don't know how far snipers will actually be effective from.

I know if UT2K4 the shock rifle was pretty much as long as you could see the person it was 100% accurate, but people always moved around so fast and so much that if they were far away it doesn't really matter. Good luck hitting a tiny dot thats flying all over your screen


I don't think snipers shouldn't be allowed to have stealth, if people want to play stealthy then let them. Once again we don't know everything and for all we know there could be a special ability that lets you see stealthed people. or that stealth only lasts a certain amount of time, or you have to stay still to be invisible. Or maybe when you shoot you get brought out of stealth for a bit. I don't know. If anyone does, I would love to be informed :D


As for being able to sneak up behind somebody like a rogue in an mmorpg or something, i haven't seen anything about actuall swords and daggers being in the game (once again if anyone knows please tell me). It would be cool to be able to kind of sneak around and melee people to death though, with whatever weapon, even if it's just beating them to death with your huge machine gun.
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Old 20-04-2007, 06:45 AM   #36 (permalink)
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Default Re: Stealth vs Sniper

well everytime a sniper fires they uncloak.
which unless they have a good spot will be the moment when they get blasted
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Old 20-04-2007, 06:19 PM   #37 (permalink)
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Default Re: Stealth vs Sniper

Well, I think it depends. I think that the only way a person can cloak is if they wear a special suit, and usually, a cloak suit can't carry a rifle, such as planetside(used to reduce the power of a cloaker). So that means the only way a phantom can carry a sniper is if they use light armor and not a cloaker suit.
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Old 21-04-2007, 11:09 PM   #38 (permalink)
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Default Re: Stealth vs Sniper

it would probably be fine for snipers to cloak as long as they got taken out of the cloak for a few seconds everytime they fired a shot. There will be so much going on all over the place, if someone really wants to play as a sneaky sniper they might need a little extra help getting into a decent spot
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