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Old 22-04-2007, 10:41 PM   #21 (permalink)
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Default Re: Weapons, Ammunition & Currency

I think they said something about there being a class that could repair vehicles in and out of battle. So i can only assume that there would be more proffessions like that, including crafting items and all that. I think I even remember reading/watching something when I first started checking up on the game that said there will for sure be crafted items and you can trade player to player and well as with NPC's.
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Old 24-04-2007, 05:40 PM   #22 (permalink)
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Default Re: Weapons, Ammunition & Currency

it wouldnt make much sense to loose money or to be able to loot corpses because you will die and respawn dozens of times. im not saying it will or wont be in the game, just that it doesnt make sense for you to take someones armor and then they get new armor when they respawn.
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Old 25-04-2007, 05:36 AM   #23 (permalink)
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Default Re: Weapons, Ammunition & Currency

Quote:
Originally Posted by naggs View Post
it wouldnt make much sense to loose money or to be able to loot corpses because you will die and respawn dozens of times. im not saying it will or wont be in the game, just that it doesnt make sense for you to take someones armor and then they get new armor when they respawn.
ya not to mention the dead body would have to sit there for a while to allow for looting.
imagine how much server resources that would consume during a 100v100 match
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Old 25-04-2007, 09:52 AM   #24 (permalink)
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Default Re: Weapons, Ammunition & Currency

You don't necesseraly have to loot it.
I think they might put in something like ; this and that kind of player and
player lvl reward this and that, and that makes it decide on what your "reward" will be. Sort of a bounty kind of thing. Like collecting 'Tags' ( like name tags).
And for example if you shoot an Avenger with heavy armor you would get "heavy metal core chips" from the Crafting Officer because an Avenger name tag is worth that.
I'm only speculating but that could be a possible sollution for the looting / crafting thing.

But i would really like to see loot & crafting options in the game myself, especially versus PvE.
It just doesn't have to be the way i just said.

I wouldn't care less if they didn't put it in the game but there you go.

-Dyna,

-P.S.: Think i messed some words up, might make it a bit hard to read.-
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Old 25-04-2007, 09:58 PM   #25 (permalink)
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Default Re: Weapons, Ammunition & Currency

superrrrr katana!lolz
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Old 12-05-2007, 04:18 PM   #26 (permalink)
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Default Re: Weapons, Ammunition & Currency

I think that you should only be able to carry a certain amount of weapons, depending on what level you are. If your a high level you should be able to carry more weapons than a low level. I think it would be interesting to have to buy ammo. You could probably pick up ammo off of a dead body if its the same gun.

As for vehicles, I totally want a dropship to pilot or a single person ship to fly, that would be awesome!
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Old 20-06-2007, 09:30 PM   #27 (permalink)
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Default Re: Weapons, Ammunition & Currency

i think you should have a pistle that has no liment on ammo so if you run out you can switch and its should not be that strong i mean your not going to kill 15 guys in a row its just so you can get out and get more ammo for your bigger guns
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Old 21-06-2007, 02:49 PM   #28 (permalink)
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Default Re: Weapons, Ammunition & Currency

Well yeah in most games, even in Unreal Tournament you can like normal guns, one weak like pistol, and something knife alike, like shield gun in UT but in other games mostly knife. So i think you should be able to have Knife, Pistol, main weapon, Subweapon, and some extra tool for something.
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Old 21-06-2007, 02:50 PM   #29 (permalink)
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Default Re: Weapons, Ammunition & Currency

yeah but i saying just so you dont get to fast
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