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Old 17-07-2007, 10:17 PM   #101 (permalink)
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Please, I would really, REALLY like to see this:

Instead of new vehicles just popping out of the air, like in Battlefield, trucks comes with them, or they get transported to the battlefield in some Armored Carriers.

The BF way is sooo unrealistic, it ruins everything!

And instead of people just popping up after they died, some medics in massive armor brings them back to the base and revives them.

Otherwise, it's just too unrealistic, and it really destroys much of the "feel".
It makes it feel like a cheap, singleplayer FPS, instead of an MMO.

And I dont think it would take that much timetoi make, it´s just a couple of animations.

I hope you devs will consider this, as it would really make more people play Huxley.

And Ithink mounts should be handled this way:
(In Open World)
You can driveyour motorbike/ whatever around any time you want (Perhaps not in the city) but when you get off from it, you have to go to the place you left it to use it again.
People can't steal other peoples mounts when they aren't riding them.
Mount's can't be destroyed (Or you would only have to pay a small amount of money to get it repaired).
It would be cool if mounts used gasoline, and it could be handled in this way:
Theres a nice amount of gas stations spread over the world.
Lets say, that in this week, the Alternatives have been winning a lot of PvP battles.
Therefor, the gasoline will be cheaper.
Because it's not actual gasoline, it's that energy source that Huxley invented, and thats what they fight about, right?
Also, it should be allowed to fire 1-handed weapons from a motorbike.
Or perhaps they should have built-in weapons.

Vehicles should be customizable.
Like, you can buy a new motor to be faster, a new fuel tank to carry more gasoline and so on and so on!

If these suggestions were in the game, me and many others, as I'm sure, would be very pleased.

Last edited by Guyver; 17-07-2007 at 11:49 PM. Reason: DONT DOUBLE POST PLEASE
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Old 17-07-2007, 10:34 PM   #102 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

TO my opinion that would create lots of chaos even if it's cool, cause if you don't know when the vehicles spawns but you know that it will you just stay and wait there and then enter it, but if it would be delivered all players will rush to the truck which deliver them, shioot at the trucks and other players to get the vehicles etc etc. I mean yeah sure the idea is cool but it's lots of more simple just to have them spawned somewhere, think of how players spawn, just simple out of nowhere it's the same thing.

All though what they could make is Aircraft the delivers vehicles and drops them to the "Spawn Point" same will got for the spawns, you get deployed in a pod like in Bf2142 but which you can't control, but that would be worse the spawn raping since you see them coming and prepred to shoot while they only just landed you already fire.
I bet many people thought like you did (i did) but then if you think of it it's just muchmore simple and less chaotic with simple spawnpoints. It's a game and lots of things there aren't realistic.
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Old 17-07-2007, 11:56 PM   #103 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

Quote:
Originally Posted by Manatee View Post
I hope you devs will consider this, as it would really make more people play Huxley.
None of us are the game developers. Please realize that this is not the official forums for the game. We are just the largest English speaking community. Basically, a fan site.

As for your huge idea on realism.

1: Bad idea for the gas.
2: Dr.Huxley did not invent lunarite - he is the leading researcher on lunarite.
3:Having medics bring bodies back and forth is a horrible idea for such a fast paced game like this.

I understand your concern for realism, but it's just not going to happen. If we wanted things to be too much like real-life we wouldn't play video games. Worrying about gas, and if a medic is going to pick up our dead bodies to transport is way too much. I can understand if you die and someone runs up and shocks you back to life, but this is close to UT gameplay and it's usually too fast for something like that.
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Old 18-07-2007, 01:44 AM   #104 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

Yeah, although the idea is cool, it would be one of those things that would be just like once its implemented it just wouldn't work. In fast paced games like huxley will be you have to have instantaneousness, and I am pretty sure I spelled that right.
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Old 21-08-2007, 10:07 AM   #105 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

i'd like to see a variety of machine guns, and not the assualt rifles peopel call machine guns, somethign iwth more of a feel close to an mg-42,a long squareish body with a bi-pod.

revolvers are a must, especially slow, insanely powerful revolvers like the one in Black, its so bad ass, just slowly pulling the hammer back knowing that where the bullets going its going ot f uck someone over.

I like the idea of a gritty theme to the world. Theres just a certian feleing through your charachter, that you've been roughing it for a while, sweat and filth sticking to your face, fighting out of desperation, etc.

with regards to vehichles. dual turret tanks. either a heavy of medium configuration, like either the mammoth form cnc, or the TR tank (predator?) from PS.

artillery is a must, something like the german mobile field gun, the Hummel. Chasis, open turret, and a big gun.

with air, i'm not to fussy. the typical drop ships, fighters, bombers, fighter-bombers.

infantry armor, i always liked the Kerberos Panzer Cop armor. battles aren't fought entirely with guns, but with the mind. if you instill fea rin yur enemy, they will be demoralized, and will try to avoid fighting you. (*shivers at the faint memories of the static-electricity soldiers form F.E.A.R.*) while its hard to make a gamer fear something in a game, this armor should be among the best, makign players recognize tha tits going to be difficult.

for light armor, not somethign skin tight. it completely ruins the feeling. perhaps somehtign more like the Mobile infantry armor featured in teh Starship Trooper movies? except the helmet. seems light enough, but decent.

powered suits would be nice, like teh MAX from PS, but nothing more with regards to mecha, that would simply be to much in my opinion.

Also, i believe that each class/race/etc should have -decent- anti-vehichle abilities at -every- point of the game. while yes, having specialized items/etc are good, most gamers hate feleing completely useless when something is impenetrable to all efforts. (most gamers i believe would leave out anti-armor wepaons in favor of more ani-infantry fire power, as what yu'll be faicng 80% of the time is, infantry)
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Old 21-08-2007, 01:12 PM   #106 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

wow i didnt really read all that but you certainly have a few points on weopons and stuff but i think revolvers will be a bit "primative"in huxley unless they are really hi-tech sort of revolver now that would so bad azz
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Old 21-08-2007, 03:55 PM   #107 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

Well, they did have that revolver in Gears of War. It was a bit more chunky than your average revolver, but it fitted in well.

Also, some weapons I would like to see particulary are things like melee weapons for Enforcers. Maybe things like the energy sword from Halo, like I've seen some other people saying, but I think that more Dawn-of-War orientated weapons would fit in better, like Chainswords or Chain axes.

Vehicle wise, I really think a bomber would be amazing to have. Just flying over and bit the enemies are holding and dropping a payload on them.
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Old 21-08-2007, 11:03 PM   #108 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

I don't think we're going to have to worry about the invincible vehicles in this game. Vehicles might be something players need to be aware of but they usually make you such a big target everyone takes you down ASAP anyway. Take UT2k4 for example. If you jump in a tank you can do some serious damage and kill lots of people pretty easily. But as soon as someone gets it in their head to take you out, you better start looking for somewhere to hide or take them out first.

Vehicles in UT can usually be destroyed pretty easily but still do lots of damage. Only someone playing smart can stay alive in a giant tank.


And I have plenty of ideas about what i'd like to see in Huxley but at the same time I kind of want them to do it however they please. I'd like to see a bunch of stuff I'm not expecting. If I start playing and I see all the expected weapons that have been made popular already by other games, I'll be pretty happy but a bit dissapointed. I want Huxley to throw things in there that I've never seen before. I don't want them to take the safe route and just put in the basic rocket launcher, chain gun, and laser rifle.

I want some crazy stuff that makes me stop and think about what the heck it was I just saw fly past my head.

same goes for vehicles. I'll be happy with the basic stuff: tank, APC, dropship, fighter, bomber, jeep. blablablablabla but with a game taking place in the future I want to see some crazy stuff.

Like a giant building that I can get in and turn into a nuke that explodes and kills a whole base! probably not that, but I hope they use their imagination and don't get stuck in the already done weapons/vehicles that we've all already seen.
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Old 22-08-2007, 09:48 AM   #109 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

like perhaps a hovering fortress where characters spawn vehicles like tanks and so are lowered in a lift and ships blast out of hangers and massive turrets to bomberd the field and i can be types of battle take down the oppsing fortress and you spawn in it now that hasent been done before
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Old 22-08-2007, 10:13 AM   #110 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

actually, it has, in the starwars battle front series, more specifically, the space battles.

each team gets a carrier, equipt with multiple automated, and user-controlled turrets, as well as having hangers bays for fights, bombers, fighter-bombers and drop ships. there are also uncontrolable frigates that defend your carrier. pretty neat, but a real easy fight if you know what to do.

buildings that explode as nukes, while probably pretty nice to watch, would do nothing for the pvp game play. unless its a quest, where you have to purge an infested bunker of mutants or something...

with regards to the revolvers, i know it wouldn't really 'fit the style' of huxley, seeing as most of the weapons are robust from the looks of things.. but that can be adapted. for the anime people ut there, look at Vash the Stampedes pistolm from Trigun, its heavy, looks cool and kicks a lot of ass.

With the the small amount of material that i've read aobut the classes, enforcer being close, avenger being medium, and i for get the name but the stealth sounding thing being long ranged, most of the weapons classes seem to fall in with the avenger.

i think players should be able ot pick an armor class, a weapon class, and have a skill tree that allows players to progress in any area they choose. it adds far more flexibility, but sadly eliminates the ease of a rock paper sissors game. this would let players be able to 'specialize' in certain areas, and reduce eeffectiveness in otehrs but still allow diverse and 'fair' gaming. no one likes starting up a game, making a chrachter and finding out that a certian wepaon is only avliable to a certian class. have it somthing like.. if player choose long ranged specialty, decrease clsoe range to 75% efficiency, medium to 80% and boost lnog to 125. opposite for short, but if the player choose medium, decrease the others to 80 and increase to 120. not -exactly- balanced, but it gets the job done.
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Old 22-08-2007, 01:32 PM   #111 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

a fortress not an ship i enjoy playing battlefront as a game with mates but the fortress im refering to is completly different the ships in battlefront cant be completly destroyed but these fortress should be and you should be able to send in a commando team to destroy the hover thingys rendering the fortress usless
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Old 28-08-2007, 04:03 AM   #112 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

I really want to see a Good Sniper system. Of everything in game, I like sniping the best. Also fast paced close range weaponry is nice too.
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Old 28-08-2007, 07:33 AM   #113 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

yes another coward who usese big rifles to stay away from battle i love doing that they get confused when your soo good
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Old 28-08-2007, 06:17 PM   #114 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

Quote:
Originally Posted by Corpse Fool View Post

i think players should be able ot pick an armor class, a weapon class, and have a skill tree that allows players to progress in any area they choose. it adds far more flexibility, but sadly eliminates the ease of a rock paper sissors game. this would let players be able to 'specialize' in certain areas, and reduce eeffectiveness in otehrs but still allow diverse and 'fair' gaming. no one likes starting up a game, making a chrachter and finding out that a certian wepaon is only avliable to a certian class. have it somthing like.. if player choose long ranged specialty, decrease clsoe range to 75% efficiency, medium to 80% and boost lnog to 125. opposite for short, but if the player choose medium, decrease the others to 80 and increase to 120. not -exactly- balanced, but it gets the job done.
That's actually what Huxley is planning to do. Any class can use any type of armor and any weapon. You'll have to use license points to get those types or armor or weapons (and if your a phantom and you want a rocket launcher it might cost more license points than it would for an enforcer, but you can still do it). Also with the skill tree, you'll be able to go down your skill tree and pick what best suits your play style. There will also be a bunch of sockets with special abilities like double jump, sprint, invisibility, etc. to expand your playstyle even more.

As for certain classes not handling certain guns as well as the guns made specifically for their class, I don't think they've said how there will be penalties like less accurate or a slower rate of fire, but I'm guessing could be something like that.
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Old 18-11-2007, 07:23 AM   #115 (permalink)
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Default Re: Huxley Weapons, Armour & Vehicles You Want To See

do you think that a flamethrower is a good idea, i hope it wasn't said already
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Old 20-11-2007, 07:58 AM   #116 (permalink)
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