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Old 28-07-2006, 08:16 AM   #61 (permalink)
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Quote:
Originally Posted by Felix12g View Post
No you aren't. It might not be as bad if you were sorry.

Seriously, quit posting shit unless you have even the smallest clue as to what people are talking about. All you've managed to do with spamming up these forums with your useless (and almost always wrong) ideas is to make us waste time looking through all the threads that have new posts just to see if somebody posted worthwhile information. This shit is getting very old very fast. Your name has shown up constantly as the last poster and you've not posted anything useful for the last week.

Sit back, read what people talk about, read some articles, watch some videos and when you can tell us what type of game or even who makes it, come back and offer up INTELLIGENT ideas or opinions.

I agree, that happens with other posters aswell! it's annoying, i don't and most likely most others dont wanna read the threads with new replies just to see someone say a few words and that's all that's new! we also need stickys because people post stuff that's already been said a trillion times! and some ay they looked and couldn't find what they are talking about which means they didn't look at all! a few stickys of the normal stuff people ask like beta's, and release date would be great!


Nothing like someone posting 25-30 posts a day, then eventually go to 10-15, then dissapear! People get excited then it wears off is what it pretty much is.
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Old 27-10-2006, 05:49 AM   #62 (permalink)
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They should make tracers every so often for the basic assault rifles, and with the snipers they should make it like Halo 2 where you can see the bullet trail from where it came from. That my opinion
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Old 28-10-2006, 06:54 PM   #63 (permalink)
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obviously the bullet from a rifle or machine gun is going to hit instantly you idiots why would they make an unrealistic game....think for a minute you retards.....
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Old 28-10-2006, 10:20 PM   #64 (permalink)
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Real bullets don't hit instantly ;\
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Old 28-10-2006, 11:36 PM   #65 (permalink)
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Hehe, yeah. There's a think called feet per second, it is usually used to measure the speed of a bullet. IE not instant, thus in a large area travel time would make hitting moving targets more difficult. GG.
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Old 15-11-2006, 02:12 AM   #66 (permalink)
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Default Re: Will bullets actually TRAVEL?

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Originally Posted by Copet View Post
I was wondering about this. There are three ways I can think of how bullets would work in any FPS:

They travel, as in you actually see your bullets in a tracer type of way, and if they hit your target they get damaged (like the Tribes chaingun).

You hold your crosshair over a guy and they reach him instantaneously (counter-strike, day of defeat, lots of FPS)

You have to lead the guy the farther they are away, but you do not see your bullet (Battlefield games)


What way do you think Huxley should/will work? Do you think it will be multiple ways, depending on the gun? What way would you prefer it to be?

I dont want it to be as simple as pointing and clicking, holding your crosshair on the guy. Anyone can do that from pretty much any distance.
Actualy all FPS games have used objects and collision, the question is how fast the bullet travels. This game is pretty clearly in the tribes/UT model from the movies they've shown.
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Old 15-11-2006, 02:55 AM   #67 (permalink)
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Default Re: Will bullets actually TRAVEL?

It looks like they're mixing hitscan rifles and machineguns with projectile-based guns like rocket and grenade launchers, and it even seems that there's some fast-projectile automatic weapons in the nailgun or stinger (from unreal/ut2k7) style.
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Old 16-11-2006, 09:43 AM   #68 (permalink)
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Originally Posted by llama3ater View Post
obviously the bullet from a rifle or machine gun is going to hit instantly you idiots why would they make an unrealistic game....think for a minute you retards.....

If that's true snipers wont need to worry about long distance shots and the wind effecting the bullet. Takes time like they said. Funny seeing people post that insulting others and THEy got it wrong thinking we did.
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Old 20-04-2007, 02:56 AM   #69 (permalink)
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Default Re: Will Bullets Actualy Travel

Hopefully the engine is good enough to have tracers for all the guns. such as the whole 4 shots then a tracer as many people have mentioned, or something different considering these are definetly not realistic weapons of our time and they could shoot 500 rounds every second if they wanted to. That would make the battles look a lot cooler. Actually seeing bullets fly everywhere over head and seeing that happen from a distance really makes the battles look crazy.

As to leading the shots and taking account for range and the direction people are running and stuff. Depending on the gun I would like to see you have to lead people.

Snipers especially I would think you have to lead people a bit (especially if they are using bullets and stuff) since you're so far away (even if the bullets travel a lot faster). For really close range i guess it wouldn't matter as much since you might be right up in peoples face. But for the whole meduim range distance, I would like to think you have to lead at least a little bit.

Now of course I'm thinking of bullets flying through the air. So with this game being all futeristic they could have some of their guns shoot instant lasers or something, I've only seen the guns they have on their website so I don't know.

Definetly rockets should be slower and need to lead people blablabla.
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Old 22-04-2007, 07:56 PM   #70 (permalink)
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Default Re: Will Bullets Actualy Travel

most of the range the game is dealing with, bullit travel time would be near instantanious. im sure some guns will and some wont

"Actualy all FPS games have used objects and collision, the question is how fast the bullet travels."

no, most FPS games have used hit detection and had instant travel time.

there is some seriously fin stupid people on here

Last edited by naggs; 22-04-2007 at 08:08 PM.
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Old 23-04-2007, 09:55 PM   #71 (permalink)
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Default Re: Will Bullets Actualy Travel

Whatever they have (I'm guessing a mix since there will be a mix of guns, some faster than others blablabla) I hope at least some have tracers to make the battles look all crazy cool

I'm all about gameplay but it doesn't hurt to make the fights look cooler
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Old 01-05-2007, 10:25 AM   #72 (permalink)
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Default Re: Will Bullets Actualy Travel

First of all,

http://www.huxley-universe.de/img/151106_02.jpg

Looks like actual projectiles to me. Whether or not they have collision involved, with the damage implemented that way, of if they are just 'actors' is up in the air. But those looks like projectiles do they not? Coming from two rifle-looking weapons...

Also, not sure about the assault rifle in UT2k4, but I am positive the minigun has tracers, at least. And there is travel time.
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Old 01-05-2007, 04:58 PM   #73 (permalink)
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Default Re: Will Bullets Actualy Travel

For what it's worth, both of those weapons seem to be shotguns. Since they presumably will have a short range, they could probably use a bullet exit graphic effect regardless of whether it's hitscan or not. Since they have such a wide spread you wouldn't really notice if the graphic doesn't match up with the exact calculation of the hits.

And there is no travel time on any bullets in UT2k4. Assault/Mini/Shock/LG are all hitscan. The minigun tracers themselves do have a travel time, but it's merely for a graphical effect and isn't accurate for lining up your shots or anything (similar to the "classic" sniper rifle tracer) . For those who don't play the game, Shock and LG on the other hand shoot a long bolt along the entire path of the shot instantly, and since that's how the shot is calculated it makes it possible to adjust your shots accordingly based on it.

Personally I hate seeing graphical effects for shots that don't coincide with what is actually being calculated (mostly for precision weapons like rifles). Hopefully they can avoid this by making bullet-based weapons either have tracers that essentially just shoot out a long trail like shock in UT, or just don't include them at all. Of course that only applies if they actually include hitscan weapon calculation.
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Old 01-05-2007, 09:10 PM   #74 (permalink)
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Default Re: Will Bullets Actualy Travel

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Originally Posted by Diab0l0s View Post
with what kam just said, but also consider the Unreal engine and what it is capable of and what the community now expects we know its using the unreal engine ie UT2k4

So my guess would be they would try and make it like a dulled down version of UT weapons. Now im not a real coder but ive got some experiance. They could also reduce lag by when player 1 aims at player 2 and player2&3 aim at player 1 that it will onyl calculate and narrow infomation down to those players and an AoE that might come about in the local enviroment.

Then you ask what if another player targets player 1,2,3. Well then this would register on the server and calculate between player 4 and their target/s

But then there is also the Graphics lag of bullets, smoke (RPG) and wateva else. Well my thought on that is that the game will default option of only rendering say 300 bullets (im just throwing that out there no real number) but still calculate the other 400 which are aimed at you or in the general direction.
nice post, nice ideas, i like that idea
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Old 05-05-2007, 07:18 AM   #75 (permalink)
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Default Re: Will Bullets Actualy Travel

I see a lot of people saying that Huxley will use the Unreal engine and then they go on to say that it's the UT2K4 engine.

Sorry if I'm wrong but aren't they using the upcomming UT2K7 engine so it will be a lot better than UT2K4?
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Old 06-05-2007, 12:26 AM   #76 (permalink)
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Default Re: Will Bullets Actualy Travel

The engine they will be using is the Unreal III engine. I think the UT2k4 engine used the Unreal II engine.
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