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| Huxley Weapons, Vehicles & Armour Talk about Weapons, Vehicles and Armour. Sub Forums - Huxley Vehicles | Huxley Weapons |
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#61 (permalink) | |
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Senior Member
![]() Join Date: Jun 2006
Posts: 186
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I agree, that happens with other posters aswell! it's annoying, i don't and most likely most others dont wanna read the threads with new replies just to see someone say a few words and that's all that's new! we also need stickys because people post stuff that's already been said a trillion times! and some ay they looked and couldn't find what they are talking about which means they didn't look at all! a few stickys of the normal stuff people ask like beta's, and release date would be great! Nothing like someone posting 25-30 posts a day, then eventually go to 10-15, then dissapear! |
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#65 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Hehe, yeah. There's a think called feet per second, it is usually used to measure the speed of a bullet. IE not instant, thus in a large area travel time would make hitting moving targets more difficult. GG.
__________________
If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#66 (permalink) | |
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Training Grounds
![]() Join Date: Nov 2006
Posts: 11
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#67 (permalink) |
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Senior Member
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It looks like they're mixing hitscan rifles and machineguns with projectile-based guns like rocket and grenade launchers, and it even seems that there's some fast-projectile automatic weapons in the nailgun or stinger (from unreal/ut2k7) style.
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#68 (permalink) | |
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Senior Member
![]() Join Date: Jun 2006
Posts: 186
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If that's true snipers wont need to worry about long distance shots and the wind effecting the bullet. Takes time like they said. Funny seeing people post that insulting others and THEy got it wrong thinking we did. |
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#69 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 805
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Hopefully the engine is good enough to have tracers for all the guns. such as the whole 4 shots then a tracer as many people have mentioned, or something different considering these are definetly not realistic weapons of our time and they could shoot 500 rounds every second if they wanted to. That would make the battles look a lot cooler. Actually seeing bullets fly everywhere over head and seeing that happen from a distance really makes the battles look crazy.
As to leading the shots and taking account for range and the direction people are running and stuff. Depending on the gun I would like to see you have to lead people. Snipers especially I would think you have to lead people a bit (especially if they are using bullets and stuff) since you're so far away (even if the bullets travel a lot faster). For really close range i guess it wouldn't matter as much since you might be right up in peoples face. But for the whole meduim range distance, I would like to think you have to lead at least a little bit. Now of course I'm thinking of bullets flying through the air. So with this game being all futeristic they could have some of their guns shoot instant lasers or something, I've only seen the guns they have on their website so I don't know. Definetly rockets should be slower and need to lead people blablabla. |
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#70 (permalink) |
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Member
![]() Join Date: Apr 2007
Location: im a dolphin bitch
Posts: 77
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most of the range the game is dealing with, bullit travel time would be near instantanious. im sure some guns will and some wont
"Actualy all FPS games have used objects and collision, the question is how fast the bullet travels." no, most FPS games have used hit detection and had instant travel time. there is some seriously fin stupid people on here Last edited by naggs; 22-04-2007 at 08:08 PM. |
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#71 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 805
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Whatever they have (I'm guessing a mix since there will be a mix of guns, some faster than others blablabla) I hope at least some have tracers to make the battles look all crazy cool
I'm all about gameplay but it doesn't hurt to make the fights look cooler |
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#72 (permalink) |
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Training Grounds
![]() Join Date: May 2007
Posts: 1
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First of all,
http://www.huxley-universe.de/img/151106_02.jpg Looks like actual projectiles to me. Whether or not they have collision involved, with the damage implemented that way, of if they are just 'actors' is up in the air. But those looks like projectiles do they not? Coming from two rifle-looking weapons... Also, not sure about the assault rifle in UT2k4, but I am positive the minigun has tracers, at least. And there is travel time. |
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#73 (permalink) |
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Senior Member
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For what it's worth, both of those weapons seem to be shotguns. Since they presumably will have a short range, they could probably use a bullet exit graphic effect regardless of whether it's hitscan or not. Since they have such a wide spread you wouldn't really notice if the graphic doesn't match up with the exact calculation of the hits.
And there is no travel time on any bullets in UT2k4. Assault/Mini/Shock/LG are all hitscan. The minigun tracers themselves do have a travel time, but it's merely for a graphical effect and isn't accurate for lining up your shots or anything (similar to the "classic" sniper rifle tracer) . For those who don't play the game, Shock and LG on the other hand shoot a long bolt along the entire path of the shot instantly, and since that's how the shot is calculated it makes it possible to adjust your shots accordingly based on it. Personally I hate seeing graphical effects for shots that don't coincide with what is actually being calculated (mostly for precision weapons like rifles). Hopefully they can avoid this by making bullet-based weapons either have tracers that essentially just shoot out a long trail like shock in UT, or just don't include them at all. Of course that only applies if they actually include hitscan weapon calculation. |
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#74 (permalink) | |
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Member
![]() Join Date: Apr 2007
Posts: 31
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#75 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 805
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I see a lot of people saying that Huxley will use the Unreal engine and then they go on to say that it's the UT2K4 engine.
Sorry if I'm wrong but aren't they using the upcomming UT2K7 engine so it will be a lot better than UT2K4? |
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