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Huxley Weapons, Vehicles & Armour Talk about Weapons, Vehicles and Armour.
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Old 22-04-2007, 12:27 PM   #1 (permalink)
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Default Armor Abilities

A lot (or all) of the abilities players get are linked to the five armor slots. What abilities do we know of for these?
I just saw from an interview headshot protection, infrared vision, sprint. I'd imagine that stealth would be a body armor ability.
Also I'm sure its somewhere, but are the penalties from wearing heavier armor (the headshot protection helm, for instance) cumulative for each piece, or you move at the speed of your slowest piece(doesnt seem to make sense but since that sounds like a popular item...)?
There's also a mention of having to recharge a power source between battles (http://www.1up.com/do/previewPage?cId=3157955), anybody know about this?

Sorry for just bringing a bunch of questions ><

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Old 22-04-2007, 11:34 PM   #2 (permalink)
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Default Re: Armor abilities

You pretty much got most of the abilities I've seen. I think someone said there would be a double jump skill and a knockdown skill. Not sure if those come from armor slots or just from skills that a certain class gets. As for the armor and making you move slower. I believe they said phantoms will be the the agile class with lighter armor so they can move around faster and easier. So I'm assuming that the heavier classes like the enforcer and their heavier armor will make them move slower. About the specific peices of armor though I really have no idea if one specific peice of armor will make you run slower.
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Old 23-04-2007, 03:32 AM   #3 (permalink)
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Default Re: Armor Abilities

I was under the impression that armor was not class specific, which led to the assumption that armor designed for heavy classes (obtainable by lighter classes just for more license points) would impair movespeed. It would seem problematic if a light character could just spend tons of time and end up with all heavy armor at no disadvantage... or can we only get a set number of points to spend?
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Old 23-04-2007, 10:48 PM   #4 (permalink)
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Default Re: Armor Abilities

I'm assuming that to be the general idea behind how they are setting up the classes. A phantom could get heavy armor, but it would be a bit harder to get and they probably couldn't get as much use out of it or something.

I think they are making certain classes the best at certain things, but they are definetly not limiting them to only those things. I would especially imagine they wouldn't do this since you can only have 1 character on each server so people probably want some change in playstyle every now and then.

As to the number of points we can spend. There is a level cap (50) so I guess if you get a cetain amount of points to spend on licenses or whatever each level, then there will be some kind of cap on the amount of things you can use like weapons and stuff.

And I suppose a phantom (a light class) could get heavy armor, but in doing so I would assume that not only would that armor be less useful (since he won't be in the direct line of fire as much, and would probably have to work harder to get it) but they would also be giving up very usefull abilities that other snipers will have.

For example:

one sniper gets a bunch of skills that reduce his loading time, the recoil on his rife, and maybe a skill so he breathes calmer to not make the scope move around when he is aiming.

The other sniper doesn't get these things, instead they get heavy armor and something like a special melee ability or something. Not only would this sniper be less functional as their usual sniper role, but if they wanted to run up and get some use out of their heavy armor, they would still be at a dissadvantage because the enforcers would have more abilities and such to help them out while the sniper with heavy armor is kind of stuck in the middle and not exceeding at anything.


Now this type of thing can work for some classes, maybe the middle class can get some mid range stuff and some more enforcer type moves, to be kind of a hybrid fighter. But I think the two classes opposite each other (phantom and enforcer) would be a bit weak if they tried to be a hybrid, like a sniper with heavy armor.

At least thats what I hope for and what I think would make sense.
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