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| Huxley Weapons, Vehicles & Armour Talk about Weapons, Vehicles and Armour. Sub Forums - Huxley Vehicles | Huxley Weapons |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Mar 2007
Location: The Twilight Zone
Posts: 29
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Does anyone know what kind of sockets they will have in Huxley. I have heard of 2, Invisibility and a 1 Shot Headshot socket. The invisibility one is self explanitory but the 1 Shot Headshot one could leave people confused so i'll explain it. From what I understand is headshots do considerable damage but don't kill unless used repetitively. This socket makes headshots a 1 shot kill. I don't know how armor affects this socket but this is only what i know.
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#3 (permalink) |
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Training Grounds
![]() Join Date: Apr 2007
Location: Canada
Posts: 4
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Yeah I read about the invisibility socket, and their is a headshot socket that provides a shield of something to protect against headshots for abit. Their was also one that provided sprint, and I think another that said you could do a double jump thing.
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#6 (permalink) |
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Super Moderator
![]() Join Date: Mar 2007
Location: Scottsdale, AZ
Posts: 195
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skills will be attached to armor through sockets. my understanding is you can only bring 5 skills to the battlefield and you choose which skills you want from the ones you've earned before you start fighting.
theres no gems, this isn't diablo and fyi theres been a dozen other threads with more or less the same topic so check around b4 you post a new thread. |
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#7 (permalink) | |
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Training Grounds
![]() Join Date: May 2007
Posts: 17
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Quote:
OOooh, you can bring skills into the battlefield? Cool! It would be great if there were buffing skills ie. slight armour/dmg improvements. |
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#9 (permalink) |
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Super Moderator
![]() Join Date: Feb 2007
Location: *Classified to protect agents in the field*
Posts: 449
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Why would there be any buff's in a FPS? All weapons already do different damage but the same for each person. 1 unmodified rocket launcher hurts as much as another. I don't see any point in buffing. It's just some stupid WoW ripoff.
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Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
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#12 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 785
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Quote:
I haven't seen any of the little sockets being to improve damage of a weapons (there might be but they haven't released much about it). The buffs aren't really like what you are thinking of. Not just flat damage increases or +6 agility to bracers or something that replaces skill with time played. I think they are more along the lines of little abilities you can use that will possibly make fighting easier for you, if you use them correctly. Not just +5 damage to your machine gun, but like the ability to knock someone down, or like the above stated: double jump, protection from headshots(whether that just stays on forever or if it makes it take 2 headshots to kill you, or if you can just turn it on temporarily and then wait for a recharge I don't know). |
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#18 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Norway
Posts: 150
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Heard in a video that "invisibility" will be one of the phantom's class abilities, so I'm worried that I won't be able to use that ability unless I'm a phantom. But then again, it may be that that's one of the phantom's bonuses, they'll not need the cloaking ability because they already have it, and can use an extra ability at no cost.
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#19 (permalink) |
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Member
![]() Join Date: Jun 2007
Location: Oklahoma
Posts: 30
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heres how id like to see it...weapons that can be upgraded with new equipment, be it scopes, clips, ammo type(one ammo type thatd be good is emp), recoil reduc, sound supressor, increase/reduced barrel length (effecting how accurate and how effective you are in close combat), armour with a crit protection upgrade, faster running speeds, more stealth, protection to the various ammo types, sensors, modified optics (nightvision, thermal), reduced impact (assuming they will have fall dmg), jet pack of some kind, personal teleporters and so on
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Life and death is before you, which do you choose? |
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