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| Huxley Vehicles Forum for talking about the vehicles in Huxley. |
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#81 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: Pennsylvaina, Philly
Posts: 34
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I would like a hot ground assualt vehicle thats fast and can tear up soldiers on the ground while having a machine gun on top to shred up guys to far away trying to pick me off. :twisted:
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#88 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: In the shadows
Posts: 48
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Well if we are going to be fighting on islands in the battlegrounds, Transport Ships are going to be a must.
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#89 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 23
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Well I would hope that it will be a mix of both. Cross oepn ground using tank for cover once into the outer limits of the city deploy your apcs and start clearing buildings. That to me is very interesting. Tactics and team play is what does it for me.
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#91 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 6
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Assault as hopefully my guild will be a offensive fighting type or maybe transport!
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#93 (permalink) |
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Training Grounds
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wow really nice set of post, really want to read it all but must sleep lol.
I think the hover bike would be scout. as for my vote had to be transport lol. could have a platoon with every one in 3 or 4 people carrying assult buggys lol but when we had to dig in it would look like a car dealer ship, plus way to big an air raid target. I would have picked on foot/ useing othere outfins to get around like a dropship team or transport team. |
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#94 (permalink) |
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Senior Member
![]() Join Date: Mar 2006
Location: The Netherlands
Posts: 139
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I'll be going 'support'.
A car with capability of transporting large amount of spare parts. Perhaps room for an extra person incase his tank can't be repaired fast enough and I need to give him a lift. Mmmh, a clan which revolves around supporting other clans... For payment offcourse :P Who's in? |
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#95 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 13
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I just watched a video were one of the hover bikes of the alternates raped one of those massive hybrids wielding 2 gatling guns bolted to its arms. squads of those would be great fun XD
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#96 (permalink) |
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Member
![]() Join Date: Jun 2006
Posts: 55
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I've always been more of a team player kind of guy... but a squadron of hover bikers seems totally kick ass. Perhaps some model of the hoverbike that can mount people facing backwards, shooting their primary weapon?
Or like 3 fighters protecting a squad of bombers... this game has the amazing potential to be super-duper UBER cool if you get a bunch of real organized players. I CANNOT WAIT FOR THIS GAME GODDAMNIT. |
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#97 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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My alltime favorite vehicle for an FPS is probably to bomber out of tribes 2.
Don't remember if it's 3 seats or 4, but the 4th was a platform on the back of the bomber where a heavy suit sat with a rocket launcher and flares and kept the other fighters and missles off their backs while they bombed and flew. Huxley would do well taking a few pages from that book.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#100 (permalink) | |
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Training Grounds
![]() Join Date: May 2006
Posts: 9
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Quote:
Rifles could also fire AP or normal ammo, AP ammo would do more damage to light armored vehicles and less damage to HP, the normal ammo would be the opposite. There could also be a wide aray of sniper ammo, explosive rounds for killing people who are just around a tight corner, normal ammo for infantry, and AP ammo for light vehicles. Maybe even specialty ammo like flares or some sort of marker that would show up on the radar, this could provide info on where artillary should fire when they dont have LoS. Different ammo types would be simpler than having over complex multi-function weapons and would be more realistic. For the vehicle part of this thread: I would like some sort of land based aoc that has a rear and front exit, so you can drive straight into a fight and your troops can get out right into the fight or start from the cover of the apc. I would like a large air transport that has a large detachable container that can be dropped from the aircraft and picked back up. This container will carry infantry and it will also carry medicle supplies, various weapon types, and ammo. This vehicle would be good at supporting a battle with suplies and troops, but it would be hard to extract in combat, the plane would hve to land ontop of the pod and wait 45 seconds to fully connect to the pod so it would be able to lift it away. I would like an ambulance type vehicle, or the option to sawn an APC (or the pod from my vehicle above) as medicle vehicles, they would be able to take on a fixed amount of people and slowly heal them. The bigger the apc the more people it could heal. A mobile spawn point vehicle, for assaults and battles. a mine sweeping vehicle I would like customiziable vehicle weapons, different vehicles would have restrictions on what weapons they could have and weapons could be scaled up and down Ex: A small 3 person buggy has a missle launcher, but it only have 2 missles, but a large vehicle like a tank might have a rack of 8 or 10 missles. I would like weapon options such as: Flame thrower, rapid fire dumb rockets, missles, machien guns, cannons, and some AA weapons. A small, fast, nimble hoverbike with a weak rapid fire weapon. They would be quiet and would be ideal for flanking around the enemy to point out enemy positions. Artillary that can auto-target points that are being painted with a lazer by a soldier. Varios bombers: A small bomber with 3 people, a pilot/front gunner, a bombadier, and a tailgunner. It would be fairly weak but easy to crew. A very large bomber that requires a large coordinated crew, it would have several defense gunners, and various types of bombs. It would be capable of carpet bombing, smart bombing, or dropping a very, very large bomb. These planes would be difficult to obtain, and would require certain base types(if applicable), and would have a very long respawn time, such as an hour or 90 minutes. Crew: Pilot: 1 Defensive gunners: 5 (2 front 3 rear). They would use gatling guns or HMGs Bombadiers: 3, they would each have their own bomb bay, this would require coordination for carpet bombing, and would be good for smart bombing because each one could target something else. To drop the one very large bomb it would require all 3 bombadiers and it would require the secondary two to OK the drop and then the main bombadier would actualy drop the bomb |