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| Huxley Vehicles Forum for talking about the vehicles in Huxley. |
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#1 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: I HAVE NO CLUE
Posts: 199
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the transports in the beginning look sic and wud love to enter a battle like this in huxey like that but ant going to happen:( and the gunship looks awesome and the buggie type vehicle looks cool
just a couple of my ideas and the game looks prety awesome by the way for ps3:(
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#3 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
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Well could say very much about that tbh. But i keep it short.
For the first of all that's not multi-player so everything is programed to happen and is easy handled, i mean what should blow up and what shouldn't. I can tell you one thing if you would be coming in like that, you would quit the game right away since you can't spawn without spawnrape and acctually try to do something. I mean yeah sure it rather do something for the spawntime of 15secs (normal spawn rate in BF series), i mean it would be more fun to spawn no in one spot but something other but many FPS gamers will give hard critics about it since they are all used to the normal spot spawn where you spawn on one spot and start killing. There are games like America's Army where on some maps you spawn on airplane and after you drop in parachutes in night so the enemy can't see you well but you have the night-vision googles. But for the parachute you need training and stuff. And to respawn you have to wait until some team wins. Why i prefer spawnpoints where you just spawn without anything bringing you in is, you spawn undetected even though players know the spawnpoints still they wouldn't know if you spawned or not since you dont drop or come in any type of vehicles. What im trying to say is, the difference between cool and fair at this state are obvious for me at least, so i rather spawn undetected then spawn so the enemies can camp me out. Unless there will be like parachute spawns that you can control very well and land very randomly but still not far away from the capture point so they enemy would know your exact location of landing. That would be helpfull in urban maps cause then snipers can land on roofs and have advantage. But from what i've seen Huxley will have simple spawnpoints with nothing extra added. P.S: I saw that video few years ago when the first rumors of PS3 came along with these videos, seemed cool then and still do now =) But if you look at the videos from "World in Conflict" and after play the game, it sucks big time!
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#4 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: I HAVE NO CLUE
Posts: 199
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mabe this isnt how u spawn mabe its how u first come in mabe instead of taking a train to the BG u can take 1 of those transports into the battle and thats the only time yull see em and the next time u die u wud choose which spawnpoint u want
ps:the transport wud have an npc driver like a train no1 controlls it just sit and enjoy ride
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#5 (permalink) |
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Senior Member
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Location: Mental Hospital
Posts: 660
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Well i got an idea from what you've stated. I mean yo usaid you come in like that but who would be the enemy shooting at you?
The idea that i've got was more like this: The idea is how you start the round. You come in huge aircraft that has pretty much everything on board. It will automaticly land on one spot where you and your team establish you base, i mean you help out to construct the spawning points for vehicles or something like that. Not that you would have to stay there whole the time just deploy it and it will self-extract. The places will be decided for each thing you would only have to come to it and make it self-extract, more like place it at the specific spot. SHouldn't take more then 5 mins. Player of caurse gets points for that or something like that, for example if you deploy the car-spawning place you'll get one car for sure. After when the base is done you go capture control points. So the fast you construct the bigger advantage you have over your enemy.
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