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| Huxley Vehicles Forum for talking about the vehicles in Huxley. |
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#1 (permalink) |
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Senior Member
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Location: Mental Hospital
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Well in the video that i posted earlier:
http://www2.thisisgame.com/board/vie...&category=8003 You can see him flying the aircraft/gunship. I was afraid that the controling of the gunship would be like in UT04. If any of you have played UT04 you know that the gunship/chopper that you are able to fly, has controls like you're on ice, by that i mean that when you fly forward and you want to turn it starts to drag your forward a bit while you are turning. If you start to gas while you are turning the result will be that you'll be thrown at the side that you are turning at. I was hoping that the feeling of being on the ice wouldn't be taken from UT04 and would be more like BF2/BF2142, that when you turn it simply turns and yo ugo the direction you want to go. But as the video shows the gunships will be having that feeling of being on ice. Not sure if somebody likes it, but it makes the controling much harder then what it is in BF2/BF2142. So people what do you think? Is it good or bad?
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#2 (permalink) |
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Member
![]() Join Date: Mar 2007
Location: Bulgaria
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I say...we use joysteeks?Because if theres throwings at a site..The ship wont be from the future..I meen..how you espect a future ship with rocket engines to be like a old Helicopter lol...I think that WebZen will think of something that will help controling the ship..Just for the record..that battleship from the in game videos looks like some piece of c*ap,because its allmost imposible to controll it on a small area with a gazilion buildings araud..Lol the player muss be a skilled one just to turn right with this flying c*ap ship thingy..Maybe the idea of showing the fighter ship on a city area was a very bad idea..Im not happy with the capabilitis of the ship..Its weak ,its big and slow for a city area ....Lol future ship with a speed like 80 km/h even in a open area?Zomzorgs?
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Im half bulgarian and half russian...damn thats some crazy insane combination. [IMG]http://i16.tinypic.com/4bogup2.jpg[/IMG] |
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#3 (permalink) |
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Senior Member
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Location: Mental Hospital
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Well yeah you do agree that controls suck, i mean it's like trying to drive a car at high speed in mud or on ice. The result will be that you'll be turning to much or it will throw you at sides when you dont want to. Tbh i dont really like the control of that gunship, plus... Can it shoot? Haven't seen any videos with that gunship shooting. The only videos i seen with it is when it drives over people and nothing else, now is that super lame or what?
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#4 (permalink) |
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I think the only reason it seems weird is because the UT2K4 aircraft doesn't really have wings or work like a regular plane. In all of the battlefield series the planes are planes that we are used to. They all have wings and range from WWII planes to jets. And when you turn in those planes you roll to the side a bit and then pull back. While you do that you're still moving forward a bit and you move a lot like the UT flying. It just seems weird in UT because you don't roll to turn at all. It's just kind of lagged like your driving a boat or something (or on ice like you said).
If you could make a 90 degree turn at full speed that wouldn't be fair because you'd have way to much control and be able to easily shoot anything that was shooting at you. A lot about how making vehicles deadly but voulnerable is by making them powerful but slow moving or have a certain type of driving style. Take the UT2K4 tank. It's powerful but the cannon turns really slow, so someone can pretty much run around in circles around the tank leaving it helpless. The air vehicle is kind of the same way. It's turning is a little slow and you slide around all over the place. If you had complete control of these vehicles it might be too easy for the drivers making anyone who wasn't in a vehicle totally f'd. That's just how I take it anyway. They have to be fun and useful, but still voulnerable to attack. |
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#5 (permalink) |
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Senior Member
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Well let me putt it this way, im gonna show you a picture and explane how it works it UT04 and BF-Series. Here is the picture i made of how the curve looks for different vehicles:
http://img329.imageshack.us/my.php?i...ngcurvezk5.png Let's say you start from point A and you want to get to point B. In the start your speed is like 300km/h so you start to turn because you want to get to point B. The red line assembles the BF2/BF2142 Chopper/gunship and the blue line assambles the UT04 Gunship or Manta. At start you figure out that you want to turn so you start turning, the lines are one on another so you only see red first, but then the speed goes down for the BF chopper because it's starting to turn and the resistance of ari molucles does the resistence but it turns smoothly and you maintain still good speed while you turn. But in this case when it comes to the UT04 flying vehicle, which is the blue line, you are trying to turn and you can't turn cause the mass drags you forward and you slide, same effect as you would experience you if tried to drive a car on ice at high speed, so the only solution at this point is to lower your speed dramaticly, so dramaticly that you almost stop, turn and then continue the curve straigh ahead with no turns. I prefer the function of the red line cause you do it at faster speed and lose less time, plus when you slow down to turn like the blue line does, you are in incredeble danger cause all air vehicles are very voulnerable. There are many weapons that are ery effective against all Air Vehicles so it's not very easy to ramain alive unless both pilot and gunner are pros and the infantry are total n00bs. Comparing a tank that is very effective to a aircraft is a bad example cause tanks have very high defense amount which aircraft doesnt have. Plus in all videos i never saw the aircraft shooting, only driving over people and flying at very slow speeds, unless the official trailer video where everything made in like a movie and they are using the aircraft im talking about and seem not to have bad controls as the aircraft that im talking about. If those vehicles from official trailer movie will be available and those gunship in every gameplay movie wouldnt be majorty as they seem to be now then i have no problems. But still i prefer the function of the red line then the blue line when you have to make a stop to turn.
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#6 (permalink) |
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I'm just saying each vehicle has it's positive sides and it's negative sides and they are both needed.
Yes a tank has lots of armor. But it's really slow moving, and it aims slowly too. It's super easy to hit. If you play UT2K4 you can easily and quickly take down a tank by just shooting at it with a shock rifle. The aircraft are weaker sure. But they move WAY faster and can go up and down as well as strafe making aiming at it harder. It's also a smaller target and can aim a little bit quicker. Plus the fact that it's above everybody which isn't always where everyone is looking (that is until you start shooting at people down below). As to the avril in UT2K4 which makes it easy to take out air vehicles. It's so easy to just get out of sight before the avril hits you beacuse you can move quickly. I actually like flying in the battlefield series a whole bunch more because it's a lot more smooth and is just way more fun to fly for me. I understand that they have to do something different though because the aircraft in UT (and what looks like is in Huxley, though we haven't seen everything I'm sure) aren't regular planes, they are hover planes or something, and they have the ability to hover and take easy aim at a target. The downside to that is again that they have low armor, but again they can quickly get out of sight if they start to take fire. There is no full proof vehicle or way to take down a vehicle but there is usually a decent chance for both sides. But yeah I hope they make flying better in Huxley. The video I saw of the guy running into the building while trying to fly didn't really tell me much lol, just that he was bad at flying. For me I kind of have to try it out before I know if I like it or not. Hopefully they improve a bit on the UT feel of flying. Just for personal enjoyment :D |
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#7 (permalink) |
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Super Moderator
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I'm damn good with flying in UT. I have no problem with it, though I'm sure the people dying will. As for it flying like in BF2142- don't mention that around me. For some reason I can't get a handle on flying in that game.
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I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS Last edited by Guyver; 27-06-2007 at 02:27 PM. |
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#8 (permalink) |
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Senior Member
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Well there is another thing that i don't like abou UT04 aircraft controls and thats how you raise or lower your vehicle. I mean you need to hold Ctrl to lower it and Space Bar to raise it, while in BF2/BF2142 you siply control everything with "W-s-a-D" and mouse. "w-a-s-d" has all robotic movement, simply turn right/left higher/lower speed and mouse function as diving rolling a sides and leening backwards. Those functions with mouse that arent available in UT04 that's why you get the hard turns and robotic movement, try flyig gunship in BF2142 with only "W-s-a-d" you'll get even worse controls then what it is in UT04, so mouse function helps alot and i hpe they will have it in Huxley =)
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#10 (permalink) |
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whatever the default is you can always change it to make it how you like.
again the reason you can raise and lower the air vehicle in UT is because it's not a jet or anything. It acts more like a helicopter. I do indeed like doing dives, rolls, and flips while I fly just for fun so hopefully they throw that in there :D The air to air combat in UT is just fine I guess but it would be even more fun if you had more control (diving, rolling and flipping). |
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#11 (permalink) |
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Senior Member
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Well i know one thing, about fairness. In BF2 if pilots of jets are very good you can't get them down and they simply wipe your whole team out even though there are stationery AA(Anti Air) vehicles. I believe they noticed the problem and changed all that in BF2142 and made the jet and chopper combained. Gunships in BF2142 have high speed, higher then choppers in BF2, but also very easily function as choppers. Their missles work as the once in BF2 on a jet only has a stack of chopper missles. It has no bombs to drop but has 2 spaces for pilot and gunner and works as chopper in that way. THere are also AA guns to take them down, but if that's not enough for you you can unlock SAAW, it's a bazooka against all Air Vehicles. So if the had a weapons similair to SAAWs or at least something like AA then the aircraft wouldnt be a big problem.
I hope there will be many obsticles and different objects nad places to do crazy flying stunts at high speeds in Huxley, cause that's fun for me, little bit of adrenalin :P And i also hope that the aircraft in Huxley will be able to turn over, like jets/choppers/gunships in BF2/BF2142, but if they wuld be like in UT04 when you simply fly and cant roll over or do the deadly circle in the air, that would be boring.
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#12 (permalink) | |
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Quote:
I think most FPS designers have realized that players don't like an unstopable gun or vehicle. All of the games I've been playing have easy ways of taking down vehicles including aircraft. the AVRIL in UT, AA guns in all of the battlefield series and missiles of your own if you have them. Those are mostly the only games I play with aircraft lol, but yeah hopefully huxley puts something in there to make it tough on pilots. |
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#13 (permalink) |
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Senior Member
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Well if they make those that we seen in many game play videos "Gunships" like 1 pilot 1 gunner, pilot will have to hover above the enemy so the gunner can take them out, and while they do so people with rocket launchers and machine guns can take them out. Plus i believe there will be place for gunners cause i seen a video where gunship flys a little bit above ground and other player jumps up trying to get in it. So if there is a pilot and he jump there is gotta be gunner spot too. In this video:
http://www2.thisisgame.com/board/vie...&category=8003 Watch when it's 02:04-02:07 you'll see a player jumping up to get into gunship which has a pilot.
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