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| Huxley Vehicles Forum for talking about the vehicles in Huxley. |
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#1 (permalink) |
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Senior Member
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There are 2 new vehicles i noticed in the new trailer. I will go over all the vehicles shown.
![]() First vehicle we saw was a personal tank, ive never seen this exept in screenshots. One thing i noticed about this is a guy jumps out of it from the back. So this might be where you get in/out probably with a certain key on the keyboard. ![]() Next we saw the plane. We have all seen this, so really nothing new. THere are no weapons (exept for the plane itself, which was used to kill people a number of times in the video) so we know this is strictly for transportation. ![]() This Truck/car is in the middle of the video when showing the neutral zones, it is shown driving by on the road. Not much other than that, maybe just for transportation. ![]() and the motorcycle thing, nothing new. Definatly just for transportation seems fast and agile.
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[URL=http://www.ao1huxley.com][img]http://img147.imageshack.us/img147/2333/huxleysig35xc.jpg[/img][/URL] Last edited by Ao1xSniperkev; 10-11-2006 at 09:16 PM. |
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#7 (permalink) |
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Training Grounds
![]() Join Date: Jun 2006
Location: Red Wing, Canada
Posts: 25
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I do hope that they have some zones that are no vehicle, but the first guy I make is going to be dedicated to getting the license to fly every aircraft in the game.
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[URL="http://video.google.com/videoplay?docid=6579217727747349311"][/URL] |
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#9 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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The vehicles won't be owned by guilds from what they have said in interviews. They will be in the battlegrounds and sounds like they will just be spawned, possibly with a limited amount per area, as needed. That might just change, however when I think of the amount of effort it would take to design a system where you actually owned a vehicle it would be much easier to spawn it based on character abilities.
Another thing to think of is making "Guild owned" vehicles hard to come by people will not take them into fights. Take the game Eve-Online for example. The ships you fly in that game can be extremely expensive to buy and replace so people are usually afraid to go into battle with them. In the first year of the game fights didn't usually last much longer than the time it took the other to realise they're losing and run. There were exceptions of course but the same concept stands. If you make vehicles somewhat difficult to obtain people won't risk them and you take away gameplay by making people hold back.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#10 (permalink) |
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Training Grounds
![]() Join Date: Aug 2006
Posts: 24
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ya but then u have the problem that if their easy to obtian every noob owns 1 i would prefere if they are incredibly hard to get but they dont die such as whenever you go back to a town u can visit the "Repair Shop" and have ur vehicle towed and repaired for cheap, if it gets destroyed, if just damaged u can have ur vehicle repaired
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