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| Huxley PvP Discussion regarding PvP in Huxley. |
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#103 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 822
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Quote:
Honestly I don't think it'll be a problem (unless your computer is out of date and just can't run Huxley at all). Most people who hear 100 vs 100 FPS battles automatically jump to lag as a conclusion but honestly they're building the game to handle those numbers. Since I first found out about Huxley, I've been reading about 200 player battlefields. And we all know how long Huxley has been in development so they've had time to get it running smoothly. There are MMOs out there that boast far greater numbers than 200 people fighting at once, and granted FPSs are a lot different but I think it can still be done. I'm no technological server genius or anything but it's not like 200 people will be jumping around in a little room blasting rockets all over the place. The maps will be huge and the fighting will be spread out. Maybe I just have a lot of faith in Webzen
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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#104 (permalink) |
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Training Grounds
![]() Join Date: Mar 2008
Posts: 13
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well it will probably be running a little slow when it first starts out but ill bet when the servers adapt to the people itll run smooth.
im definately getting this game... for the 360 though. so ill be waitin a bit longer than some people to get it.
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"It is better to burn out, than to fade away" -Kurt Cobain |
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#105 (permalink) | |
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Training Grounds
![]() Join Date: Apr 2008
Posts: 10
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120 which is 60 vs 60 is a pretty good fight. Even 32 vs 32 is a nice fight. the glory days of planet side I swore I saw 1000 ppl during a 3 way, or at least it seemed like 1000. When you get that big of a fight outdoors a frontline forms it locks down on some hill or ridge and you spend hours exchanging fire with the hill across the valley, a no mans land, until one side finally manages to break the stalemate. you have to actually start coordinating tactics to break a stalemate like that. it looks awesome too to see that many players dug in shooting tracers, rockets, lasers..Too bad my PC won't run planetside longer than 20 min now no matter how many fullscans and reinstalls. But 60 vs 60 is still a good fight. Depends on the map I guess. |
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#106 (permalink) | |
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Training Grounds
![]() Join Date: Jun 2008
Posts: 6
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I liked the use of vehicles in planetside. Hopefully huxley brings in some large maps. I heard the news about 20v20 battles. The game might just be too fast paced for large fun battles. I mean in planetside characters moved slower. In this game something like a Liberator bomber would mean nothing. Players would just jump out of the way at 30 mph. Also the system for sniping wasn't 100% accurate while moving and stuff. Too many differences to compare the two I think. |
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