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Huxley PvP Discussion regarding PvP in Huxley.

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Old 20-04-2007, 09:09 PM   #61 (permalink)
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Default Re: Large Scale PvP:

I'm pretty sure the battles wont be isntanced, like the instances you think of in WoW. You don't run through a portal...watch a loading screen...then start to fight.

They described it as, you get on a tram, take the train to the battle area, there are no loading screens, then make your way to a battle. So it shouldn't seem like WoW, which makes me happy.

I understand that it's probobly hard to keep a whole world running with huge uncontrolled battles going all over, so instancing huge battles is probably necessary, and anyway they can make it seem less instanced and more like your just traveling to a battle makes it better :D
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Old 20-04-2007, 11:40 PM   #62 (permalink)
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Default Re: Large Scale PvP:

I think that the tram takes you to an instanced area, Im pretty sure i read somewhere there will be multiple battles going on at the same location, I do not have the proof though so I could be mistaken...
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Old 21-04-2007, 05:47 AM   #63 (permalink)
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Default Re: Large Scale PvP:

I actually read the same thing on the inforamtion post located somewhere in these forums.

So as long as that post is true, then yea, it said you travel to a certain place and then choose one of the battles that may be going on their. Getting to that specific battle possibly by hoping onto a different train for another ride
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Old 25-04-2007, 09:51 PM   #64 (permalink)
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Default Re: Large Scale PvP:

yea if this game does "battlegrounds"(like WoW) im going to have to scream
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Old 26-04-2007, 02:20 AM   #65 (permalink)
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Default Re: Large Scale PvP

I doubt they will be like WoW. well i really hope not at least. It seems like they actually have a purpose related to the overall game so theres a defference there
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Old 05-06-2007, 07:03 PM   #66 (permalink)
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Default Re: Large Scale PvP

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I think the Game Designers know what they are doing. Free all out open world PVP with guns is probly not the best thing. I can sit on a hill with a sniper all day and kill people left and right without them having any clue where i was.
Untill someone notes your position and an APC full of troops comes and runs over your head, and its interesting to see you buzzcutpsycho on these forums.. Reminds me of some of the fun times in Planetside, I think ive still got the videos i made of us schooling you guys during a boomer event when we were trying to crash a server.

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Old 18-06-2007, 11:10 PM   #67 (permalink)
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Default Re: Large Scale PvP

I really hope they make world pvp more viable. Im really hoping it leans more towards planetside and less WoW instanced pvp ftl. I've played WoW since release, still am (though severely bored). PVP in that game is a joke, its never a measure of how good you are ever since they took away world raiding. Instanced pvp ruins the fun, it feels like you're doing the same thing over and over (though it might not get as quickly boring as WoW bg's were, it will eventually will) with no results to the actual world. I want to actually CAPTURE a contested town, and get benefits from it. I want it to feel like a WAR GAME, like PLANETSIDE, not lol collecting mah honor points in the same bg for 10 hours a day so I can hit rank 14ness
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Old 19-06-2007, 06:48 AM   #68 (permalink)
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Default Re: Large Scale PvP

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Originally Posted by Slimjim View Post
I really hope they make world pvp more viable. Im really hoping it leans more towards planetside and less WoW instanced pvp ftl. I've played WoW since release, still am (though severely bored). PVP in that game is a joke, its never a measure of how good you are ever since they took away world raiding. Instanced pvp ruins the fun, it feels like you're doing the same thing over and over (though it might not get as quickly boring as WoW bg's were, it will eventually will) with no results to the actual world. I want to actually CAPTURE a contested town, and get benefits from it. I want it to feel like a WAR GAME, like PLANETSIDE, not lol collecting mah honor points in the same bg for 10 hours a day so I can hit rank 14ness
one of the reasons I'm looking forward to this game is basically because it seems like it WILL be very different from how WoW pvp is handled.

Though the battles will most likely be instanced, like I said above it won't be anything like how WoW does it. First off, the battlefields will be HUGE. Not like arathi basin in WoW where you can see the other side of the map if you just look over. And I believe they said they will have 80 DIFFERENT battlefields. This is just a few more than the........4? that WoW has now.

And the battles will have an effect on the persistant world. Something along the lines of gathering the energy source everyone is fighting for and it effecting how the city runs or something. I believe what was said was that if you lose a mine or something then your "standard of living" goes down. Not sure what that means, but it's good news that the battles actually matter. I'm pretty sure it's not going to be another honor grind that takes 40 hours a week just to reach some rank and get a sword that glows in the dark
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Old 19-06-2007, 07:55 AM   #69 (permalink)
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Default Re: Large Scale PvP

Cool, sounds a lot better then the crap system of WoW, but I still wish it was a "capture" the world kind of feel like planetside lol, like maybe all of the major towns outside of the major faction cities are capturable or something, and it has a huge impact on say, repair costs, exp, prices, etc..
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Old 19-06-2007, 08:11 AM   #70 (permalink)
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Default Re: Large Scale PvP

Most likely they have looked into how capturing resources will effect the opposing faction. Lunarites will be a big resource and mining areas , in my opinion, should give extra cash to the defenders if they win (or the attackers win). One thing that was done right in WoW PvP was the Burning Crusade areas. When you capture all the spaces, everyone gets a buff that last such and such amount of time. If this was similar to Huxley's idea, that's ok, but I do expect more. It's just that, capturing certain things should give certain effects. Capturing a radar tower should give the option of higher ranks or people with the right equipment to see a command map or something. So many things can be implemented with the idea of capturing things. All we can do now is hope.
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Old 20-06-2007, 02:05 AM   #71 (permalink)
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Default Re: Large Scale PvP

Well, I can only speak for my own hopes, being a WOW vet, a GW vet, a Neocron noob and a PS vet, i have to say Huxley does have its work cut out. But honestly i just like the idea of getting some fresh air into the MMO world, Target-locked fighting kills my game. I don't know if anyone agree's with me, but personally i find Huxley should resemble a huge 2k4 ONS map 24/7 with cities as safezones, or even warzones with specific city sectors as safezones. I can't stress enough that the entire reason why I envision huxley as my main hope for MMO's is that it is an FPS first, not an MMO first. When you run an FPS on a ut engine, its gonna feel UT, i pray it feels at least as good as UT. I just want a game that is pretty, is a true skill-testor, not a Gearbased game like most MMO's, WOW, GW, etc, not a multi-front web like PS, not a micromanagement minimalist style graphical anomaly like Neocron, "don't get me wrong, its an art-form it really is, and i like it a lot" BUT, i want a solid, FPS, game, that has skills that improve in your character as a real character would over time. In addition to that i'd like to make a nice small statement. NO. FREAKING. CS. STYLE. CAMPING. "notoriously bad". thankyou.
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Old 26-06-2007, 11:18 PM   #72 (permalink)
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Default Re: Large Scale PvP:

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Originally Posted by nickfury View Post
well its not like any other mmo... thats why we have 6 million paying subscribers and the closest other was just over 1 million
Lol, you dont work for blizzard.
1. Theres actually 9
2. Theres a mmo in china that has MILLIONS over WoW, its just not available in english, and even diablo at its peak had over a million along with other games.
3. If you did, you wouldn't be on HUXLEY forums and have poor grammar.
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Old 26-06-2007, 11:30 PM   #73 (permalink)
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Default Re: Large Scale PvP

Well yeah since the Webzen is Chinese/Japanese/Korean (not sure which) and those countries have more people then all others putten together, i doubt that they really care about the rest of the world and they have so damn many games that none of us ever heard of, so you can't just that this is the best game.

But about the PvP in large scales, i dont understand one thing, some websides say 60vs60 some say 100vs100 is max. As judging by my latest reports with new videos, there are so huge maps that so many people againsts eachother wont be like a mass murdering :P
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Old 27-06-2007, 12:52 AM   #74 (permalink)
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Default Re: Large Scale PvP

Well the thing is as the player count increases the map size will also increase. So it's not like 100 in a regular FPS sized map. The map will be appropriate for the number of players so it won't be you're dying all the time. Unless you run around without cameo shouting at the top of your lungs...
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Old 27-06-2007, 04:18 AM   #75 (permalink)
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Default Re: Large Scale PvP

I'm all up for little squad vs squad engagements where you can test your personal skills and working with your squad.

But I hope they have points in some battlefields where huge battles will take place, with lots and lots of people fighting at once. If I start lagging, I'll turn down my graphics lol, it's all about the gameplay and how intense it is!
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Old 27-06-2007, 02:39 PM   #76 (permalink)
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Default Re: Large Scale PvP

If there will be 100vs100 on one battle zone, the only mess of people you can find will be at those control points, which remind me a lot of silos from BF2142, i mean there is shooting going on aside of silos but if you want constant battle and there is alot of people on server just go to any silo and you get yourself an enemy to shoot =)
Cause what's the point of not going to control point to take it to make your team win, unless you are a camper.
I just hope there will be urban maps like Strike at karkand from BF2 or like Camp Gibraltar and Cerber landing in BF2142 where falgs are close to eachother and there is a constant shooting =)
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Old 28-06-2007, 03:27 AM   #77 (permalink)
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Default Re: Large Scale PvP

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If there will be 100vs100 on one battle zone, the only mess of people you can find will be at those control points, which remind me a lot of silos from BF2142, i mean there is shooting going on aside of silos but if you want constant battle and there is alot of people on server just go to any silo and you get yourself an enemy to shoot =)
Cause what's the point of not going to control point to take it to make your team win, unless you are a camper.
I just hope there will be urban maps like Strike at karkand from BF2 or like Camp Gibraltar and Cerber landing in BF2142 where falgs are close to eachother and there is a constant shooting =)

Well I'm pretty sure all the gameplay videos (all the ones that come to mind anyway) are completely in urban areas. So I'd say it's really really safe to say there will be plenty of urban fighting. My one concern is that they don't over do it.

Karkand in BF 2 was fun but it got old after a while. Not enough servers played the bunches of maps that BF 2 offered.

I'm sure huxley will have a crazy amount of different types of battlefields since they'll have something like 80 different battlefields, so I'm not too worried.
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Old 01-07-2007, 03:58 AM   #78 (permalink)
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Default Re: Large Scale PvP

I think what they meant by "standard of living" is that, if you lose a mine to the enemy or whatever, then the taxes will go up and items will cost more or something like that. This is all speculation of course.
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Old 19-08-2007, 12:58 PM   #79 (permalink)
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