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Huxley PvP Discussion regarding PvP in Huxley.

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Old 26-02-2006, 04:08 PM   #21 (permalink)
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Actually Huxley will have objectives. Capturing resource deposits and radar towers is two of them I think. It was in an interview.
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Old 27-02-2006, 07:29 AM   #22 (permalink)
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These resource deposits are in battlezone instances right? If that means that they aren't persistant, I wonder how the holding of a resource deposit in a battlezone will translate to an advantage in the persistant world. Obviously you can't have someone sitting there occupying the zone at all times.
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Old 27-02-2006, 02:28 PM   #23 (permalink)
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Technically it could work if there are timed battles for the resources like in RFO, every 8th hour or so. Still, that remains to be seen
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Old 27-02-2006, 02:56 PM   #24 (permalink)
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Is RFO any good? My friends twin did the beta.
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Old 27-02-2006, 05:59 PM   #25 (permalink)
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Nope, its the worst load of crap that ever set foot on my computer. I rather play Pong.
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Old 27-02-2006, 06:29 PM   #26 (permalink)
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But it has giant robots! I love giant robots...
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Old 28-02-2006, 12:08 AM   #27 (permalink)
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Default Re: Large Scale PvP:

Battlegrounds killed World of Warcraft, don't let it kill Huxley.[/quote]

killed WoW eh? 5.5 million subscribers and still climbing?

yea i think not.

:roll:
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Old 28-02-2006, 01:08 AM   #28 (permalink)
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Nick, you know you miss the sexy days of outdoor Town raiding. Remember back in the Betas when we used to raid Booty bay -> Rachet -> Cross Roads? I remember that and well... that was the funnest time i ever had in WoW
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Old 28-02-2006, 02:15 AM   #29 (permalink)
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Quote:
Originally Posted by Backus
Nick, you know you miss the sexy days of outdoor Town raiding. Remember back in the Betas when we used to raid Booty bay -> Rachet -> Cross Roads? I remember that and well... that was the funnest time i ever had in WoW
We are in the process of bringing back world pvp. It is in developement... it will better then you ever could have imagined!
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Old 28-02-2006, 04:57 AM   #30 (permalink)
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The 120 player cap seems like a number that they might have made up for a press release. There aren't very many concrete details on the game at all, and to come up with a number like that doesn't make any sense when little else about the game is known. I'm sure at E3 they'll confirm/update the number to whatever they're planning.
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Old 28-02-2006, 08:50 AM   #31 (permalink)
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I love it when ppl hate you for being right and just stating that point lol.



Listen up Copenhagen, I know it hurts when you keep poking at something you hear is wrong from others but just accept the fact, its part of being a man.
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Old 28-02-2006, 10:43 AM   #32 (permalink)
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congrats on being right
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Old 28-02-2006, 08:54 PM   #33 (permalink)
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Thank you, sarcasm or not you spoke like a clan leader there.
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Old 28-02-2006, 08:56 PM   #34 (permalink)
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Quote:
We are in the process of bringing back world pvp. It is in developement... it will better then you ever could have imagined!
That makes me happy to see a return of world pvp! I think a part of the gaming experience died when those carebears took a low blow at it.
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Old 01-03-2006, 02:43 AM   #35 (permalink)
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Quote:
Thank you, sarcasm or not you spoke like a clan leader there.
^--No sarcasm intended, sorry if there was some.


WoW, kinda washed up in my world.

I might check it out again when, and if they ever release that expansion they are belly achin about.
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Old 01-03-2006, 04:33 AM   #36 (permalink)
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People, when they say 120 vs 120.. u have to think thats alot of people still... and knowing what they are packin now it will increase at the end of beta i can smell it
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Old 01-03-2006, 04:35 AM   #37 (permalink)
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I think it was 120 in total not both sides have 120.
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Old 01-03-2006, 10:12 AM   #38 (permalink)
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Well someone correct me if i'm wrong but...

In PlanetSide I think its like 200 people per fight...seems like it used to be 500 but they reduced it. I don't know maybe its only 150 and it used to be 250.

That Ain't going to be nothing like the fight I've had in Planet side.

They are making it sound like its going to be a battle that resets after who ever wins gains or holds the most lunarites or what its called.

How can that be persistent?
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Old 01-03-2006, 10:52 AM   #39 (permalink)
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Id guess the fact that its less ppl in Huxley than PS is the fact of graphics being heavier.


They mean that the world is persistent through you getting to keep your levels. The battle zone map will also be persistent though the perks of holding the lunarites will probably last for a set amount of time until the next batch unlocks for everyone to fight over. So inbetween "lunarite wars" there will be just regular PvP-ing for fun I guess.
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Old 01-03-2006, 11:22 AM   #40 (permalink)
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I was kinda hoping this game would be like PlanetSide was ...only better!
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