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Old 14-09-2007, 04:24 PM   #1 (permalink)
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Default 360 Player Capacity!

My question is plain and simple, what will be the player capacity on the 360!

There are many nonbelievers out there, that say that the 360 cant hold 200 player matches without lagging!

Any words that you guys would like for me to tell them!
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Old 21-09-2007, 11:52 AM   #2 (permalink)
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Default Re: 360 Player Capacity!

50/50 chance period cause I know most comps can do it but alot can't, so maybe the 360 will have just right amount of power for the 100v100 battles roger holla.
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Old 21-09-2007, 12:07 PM   #3 (permalink)
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Default Re: 360 Player Capacity!

With PC there's always the fact that they build it for a real good level of comp while everyone has different levels which is where most of the lag comes in - playing a game that was built for a higher level of comp than yours can handle.
On the 360 though everyone has exactly the same thing so they can build it towards that - though it means graphics might take a hit and not be "Super good" so that they can avoid massive lag unless some asshole is trying to play with dialup
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Old 22-09-2007, 04:57 AM   #4 (permalink)
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Default Re: 360 Player Capacity!

I don't think the Xbox player capacity will be as large as the PC version. My statement comes frmo the fact that the Xbox doesn't nearly have as much RAM as they intend most PC gamers to have to play and alot of the player data of the surrounding area and overall hit boxes ect are stored in ram so to keep the game accurate and playable they have to reduce the number of players.
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Old 29-09-2007, 05:55 PM   #5 (permalink)
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Default Re: 360 Player Capacity!

That would be awsome but really hard to do!!
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Old 30-09-2007, 01:29 PM   #6 (permalink)
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Default Re: 360 Player Capacity!

really hard to do...
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Old 02-11-2007, 12:18 PM   #7 (permalink)
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Default Re: 360 Player Capacity!

Well they better manage large battles on the 360 my comp can't handle it but my 360 better be able to.
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Old 21-11-2007, 03:33 AM   #8 (permalink)
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Default Re: 360 Player Capacity!

well.... wont the 360 version be crossing over with the pc version so i would think it would be about the same lol and if they arent going to cross over please correct me lol i heard about this game 5days ago and i am pumped over it and ive had one to many energy drins

and also what reason wouldent they have to cross over with the pc they wouldent because the 360 has enough capasity its not like u download it on the 360 and the only reason i can see the 360 lagging with it is if u have dial up i mean CMON yall should expect more of a next gen console...( i use the phrase yall as shorter to you all because i am lazy i am not a redneck i live in massachusets)
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Old 21-11-2007, 04:26 PM   #9 (permalink)
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Default Re: 360 Player Capacity!

xbox360 guys and pc guys will be able to see each other in the citys but can't pvp each other and i think that the graphics will not be as good as the pc's but it is going to have less bugs becuase all the 360 consols are the same and its easyer to programe a game with out haveing to worry about 1000000 of differnt set ups and people with crappy o.s. that crash all the time.
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Old 14-01-2008, 07:51 AM   #10 (permalink)
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Default Re: 360 Player Capacity!

Honestly... i think they'd be the same.. like i mean...

look at ff11 its on the xbox 360 ps2 and PC arent they all linked together? i dont get why a mmorpg can handle things like that

and a mmofps can't? i would just think that it would have to be more relied on Server side not user side.

just my 2 cents
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Old 14-01-2008, 01:33 PM   #11 (permalink)
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Default Re: 360 Player Capacity!

it might have something to do with funds.
everyone knows that ff has like a million games out there and squaresoft or squareenix has like a jillion dollars.

or maybe i will feel like a jackass when that one jerk comes and tells me how im wrong.
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