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| Huxley PvP Discussion regarding PvP in Huxley. |
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#1 (permalink) |
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Member
![]() Join Date: Jun 2007
Posts: 64
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I'm hoping that Huxley will lean more towards planetside and CS, with a nice extra dish of unreal tournament, not 80% unreal tournament with planetside and cs. I really hope it's not too fast paced action, and you actually feel the importance of the team and you feel like one army, not 60 individual bunny hoppers with rocket launchers vs 60 individial bunny hoppers only aligned because of game design. Like drop ships carrying troops behind lines, people yelling out where to get more defense at in a battleground, the importance of a team, close-knit squads, not unreal tournament rocket launcher weilding running faster then normal noobness. (no offense UT players). If I see its nothing but super fast running speed with rocket launchers, where theres no team work really INVOLVED (it might be implemented, but people arent using it is what I'll be afraid of) I would lose all interest quick. If I ever get killed in my apc with my squad in it or while in a cargo ship because of a lone noob with a rocket launcher ill be uninstalling in the first day lol..
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#2 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 822
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They have dropships so we can assume there will be some kind of dropping troops off either behind enemy lines or wherever they're needed. Even if it there are noobs running around spraying rockets everywhere, you're team will be able to take them down, and if you're good enough you should be able to before they take you down I hope for the same though, I really hope there will be a lot of teamwork. I love UT and I'm playing it a lot now (UT2k4), I love the intense fighting and I just hope huxley will be the same (obviously on a much larger scale) but with a bit more teamwork thrown into the average play. And to a point, I almost hope they force you into being organized lol at least a little bit. Something like, if you don't keep communication up and keep organized you'll have a really hard time to do anything. But with a bit of talking and keeping together things become much easier. |
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#3 (permalink) |
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Training Grounds
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I agree with Grind, i'm an Unreal vet, specializing in DM and ONS, but honestly i find when it comes to team work, Ut2k4 leaves little to be desired. My team functions like a well oiled machine, setting up enemies to be thrown or even trapped in each others combo's and webs, or driving enemies into V and box formations to finish them off easilly in groups. Its completely true, the players choose the style. I honestly hold little respect for CS, and don't get me wrong, its a nicely designed game, but the teamwork in it is just as optional, I can speak from personal experience, that running into a CS game grabbing an automatic and spraying can still get you to the top with fast enough reflexes. It'll piss everyone off and they'll call you a "noob who doesn't know how the game is played" but you'll still come out on top if your good enough. Teamwork is as much a frame of mind and playing style as it is the game being played. Even if huxley is a team oriented game, your still going to get people with psychotically intense reflexes which place them clearly above the range of average or even talented gamers running around doing the solo-acts. Thats the fun of the game, fighting people or obstacles better than you and using team work to overcome them.
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#4 (permalink) |
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Member
![]() Join Date: Apr 2007
Posts: 37
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To clear things up, myself being an UT2k4 vet (duels/tdm/ctf), at higher levels of play there is a lot of teamwork involved. UT CTF had more teamwork than any other ctf game, most games being won on teamwork and communication alone; and it was super fast paced too.
Unfortunately to see teamwork in TDM you would really have to look at the european teams (they beat americans anyway). They often had people(snipers) camp areas to lockdown a map and provide cover for the other players. And every team that was anything had to work together to get powerups. It's not that UT has no teamwork, its just for the common player it's more important to focus on improving their skill instead. In my opinion Huxley will not have to do very much to make things teamwork based. Just the fact that warzones will be so massive and open means that things wont feel so frantic. UT maps (other than onslaught) are extremely small and cramped, and players spawn around you all the time, so you really dont get the feeling of a 2 sided battle. |
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#5 (permalink) | |
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Member
![]() Join Date: Jun 2007
Posts: 64
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#6 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well teamwork is a hard thing to come by if people don't have a mic and you don't know them. In games like BF2142 and BF2 there are lots of teamwork required. There are squads like there will be in Huxley, everybody can spawn on squad leader after their death. So my team mostly wins when im a squad leader and have a full squad of 6 people and i just go take deeper flags and then enemy gets distracted and we take them out. So im up to be a squad leader in Huxley since i have good sence of tactics.
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#8 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well if they would, it would be pretty much like in BF. The commander can talk to all squad leaders and they inform their teams. Which means that they can hear eachother only in squads and commander can only speak to squad leaders and not whole squads.
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Provide solid evidence to convince me otherwise! |
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#9 (permalink) |
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Super Moderator
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I don't think they will do it. People do fine with teamspeak and ventrillo. The ranges that the mic will have to face would be ridiculous. Standing in the middle of a city with over 50 people around and some idiot spurting jibba-jabba out of his mouth will get alot of people ticked. It's best not to implement it unless it is only active in the small squads of 4.
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#10 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 822
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Just something that kind of seperates the groups so chat doesn't get jumbled when you get a full team of 100 in some game with a bunch of random people in it. Obviously if you join a clan there will be a lot more organization and there won't be people talking randomly, and it would be more along the lines of only certain people talk unless it's really important, and they'd probably have vent or teamspeak anyway just because in-game voice communication usually seems like bad quality |
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#11 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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lol Guyver, it would be fun if that would be possible but it wouldn't be available for too long cause many people will start to complain about the idiots who simply flood you head with some high volume music. Remeber like some nazi came in our tema in Battle Field and hit on some hitler hail music and laughted at everybody, so after few seconds the only thing i saw was all squads being locked, each squad leader can lock his squad and invite people who only he wants. There is no way that there will be available voice system for the whole city, i mean that's ridiculous. Plus that system had same thing for commanders, he could block a squad from him hearing and them being heard.
If they make the mic system similar to BF then im fine with it. Cause i doubt that they would come up with much better system that works without any problems in game. Cause if players don't like it they would have their own mic channels as Grind said.
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#12 (permalink) |
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Member
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They had previously announced that there will be bonuses to staying together as well... Like increased fireing rates and damage per shot. So I feel they are trying to keep the games faster paced but also keep alot of strategy involved as well. So I feel it will play fine
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#13 (permalink) | |
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Senior Member
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Everything else I was gonna comment on was already said... but ya squad-based bonuses is an interesting idea, and I am also curious whether they're going to include specifically designed skill "combos" where peoples' skills either stack or somehow interoperate. |
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#14 (permalink) |
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Training Grounds
![]() Join Date: Jul 2007
Location: Los Angeles
Posts: 13
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the beauty of huxley is that it is an MMO, not a standalone fps game.
this means the developers will be balancing any overpoweredness or flaws of the game quite frequently. also, it hasn't been released yet and things will get super tweaked in Beta. just look at WoW beta... mages running around INVISIBLE charging up a gigantic pyroblast fireball on their unsuspecting enemy. and before beta was closed, mages got stripped of invisibility, and pyroblast got a enormous damage nerfs. the game developers will be there to ensure a modest degree of balance. |
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#15 (permalink) |
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Member
![]() Join Date: Jul 2007
Posts: 47
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In an interview i read or listened dont know for sure, Webzen said Huxley will lean more towards to UT but will have CS and other games characteristics so my quess is that the predominant UT will be like 60-70% of Huxley (it requires rambo skill), the rest involves team based actions like in BF, CS (here we have the brain skill).
Like some ppl said early in this thread all is reduced to players will. If you join a guild for example, sure your team/squad will be more organised and more efficient since you had time to set something up, fought along same players many times so you know every1's qualities/bads. In a free for all game its hard to read other team camarads thoughts and still concentrate on your aim, and beside you are interested mostly in how to kick the enemy's ass, the one that just disappeared under first corner. The most concludent example that comes in my mind is the Battle Stance in WoW where high number of players is present: i'v seen players entering there just for seting up a fish bait at first lake from entrance, others just stay there for the points, others are just too incompetent with result only a big mess-up. So it all depends of the level you want to play Huxley, higher the requirements---> harder you will find something to fit. Also will matter the average age for players... if will be 13 - 14 like wow players you cant expect too much. Last edited by Joker_xxx; 10-07-2007 at 01:07 PM. |
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#17 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Posts: 121
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I really don't think we have to worry about anything like overpowered classes or the lone rocket man :P This is not an FPS, this is an MMOFPS...everything is constantly monitored, thats one of the things your paying for in your monthly fee, so even if it did start like that then i'm sure it would be fixed.
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