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#1 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Norway
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You think there will be ganking in this game?
Back when I still played world of warcraft (aka: 1 month ago) I died everytime I saw an enemy player, didn't matter what class (Well, I owned an equally leveled human paladin that jumped me while questing as my mage while on 50%health and 70%mana. Boy was I proud!) And to make it all worse, I don't have much FPS training. The reason I'm chosing this game is that the aiming system in Tabula Rasa dosen't appeal to me at all. I want realism even though it may cause me to play like a retard. I've decided to do some training on Counter Strike Source and/or HL2 Deathmatch until the game is released. EDIT: One reason for my concern is that I always play the bad guys to keep the balance....uhh....balanced. And the badguys always seems to be outnumbered on every MMO server. Everyone wants to be alliance in WoW, and everyone (mostly) wants to be counter-terrorist ib Counter Strike. Last edited by Benny; 08-06-2007 at 05:22 PM. |
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#2 (permalink) | |
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Senior Member
![]() Join Date: May 2006
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There really won't be ganking because the level difference won't mean a for sure win for the higher level. A level 50 will of course have an advantage over a level 1 but I'm pretty sure it won't be like: a level 50 runs up to a level one, shoots one bullet from his pea shooter and does 500000000 damage and kills the level 1. I'm sure there will be times when you just got done with fighting someone else and you're left at %50 hp or less and someone comes up and kills you with ease. But that's bound to happen. As for the balance of teams, it usually depends on the server. The server I played WoW on had something completely rediculous like 6:1 in favor of the alliance. But I know other servers were in favor of horde. I guess it's all kind of luck which server you choose :D and of course if one side ends up being overpopulated you can always change. I wonder if when you pick a server it will say if one side is getting over populated. That way, anyone who didn't really care which side they were going to be on or anyone who wanted to help balance the sides could choose the side with less people on it. |
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#6 (permalink) |
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Senior Member
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I'm pretty sure you won't have to pay for every character. They said they are planning to allow you to make multiple characters, but only 1 per server. I don't think they mentioned paying for multiple characters so I just assume you won't have to. They didn't say how many characters total you can have but whatever you think multiple stands for is around where it will be :D
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#7 (permalink) |
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Senior Member
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Location: Norway
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Wha...? Only one character per server?
Why's that? So if I make alot of friendr in one server, and what to thy out anew class because my already around level 30 main character dosen't match my style of gameplay, that's npt possivle? Well, it'sjust an example. I don't make friends easily. |
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#8 (permalink) | |
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Senior Member
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I'm pretty sure that's what I read. and if you have a level 30 main that doesn't fit your play style (even though every character can be made as you go to fit your play style since just because you pick a certain class doesn't restrict you to a certain playstyle in anyway) then you might as well just delete that character and make a new one. |
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#9 (permalink) |
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Senior Member
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Location: Norway
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Uh... Let me explain how my time at world of warcraft was:
First I made a Night elf druid, played to level 17. Thought it was boring, deleted it. Made a Night elf hunter, leveled it to 40. Went bored with it. Made an orc shaman, leveled it to 47. Decided it was boring playstyle. Got an undead priest. Leveled it to 41. Went tired of healing, plus I died very fast. Made an undead rogue, played to level 17. Created warlock, played it to 60, didn't master it in pvp. Changed back to shaman in order to own stuff in PvP again. Leveled it to 60. Made a Blood elf mage when TBC came out, leveled it to 70 (shaman and warlock was lvl 67 and 64 at that time. Plus I had leveled a blood elf paladin to level 20 in the mean time as well) got epic flying mount and found out I had nothing to do but grind reputation in shadowmoon valley, the most depressing area of the whole game. So I quit. That's alot of characters, and alot of wasted time. I'm sure I don't even mentioned all of them. Got many more around level 10. So...what if I had to delete every one of those characters before getting a new one? I know it's not the same thing, knowing we have 3 class choices here and not 8, but still... I think I'll be able to live with only one class, but I'd rather see we be able to make a character of each class on the same server. |
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#10 (permalink) |
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Senior Member
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My main problem with the server limits of 1 charcter a server is that - when the game gets popular - what if more than 5000 people make a character on a server? What if the server your character is on has already reached the 5000 person limit when you want to logon? It's highly possibly this will happen if the game gets really popular.
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#11 (permalink) | |
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#12 (permalink) | |
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Senior Member
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God forbid! What about summer-vacations? I'd rather have a free server migration every 3 months. If the server you play on puts you in a queue every time when logging in, then you can move without any problems. Or there may be a limit to how many characters (of each faction) there can be on one server. For instance: "This server has reached it's maximum population of Sapiens at the moment. Please either create a character on the Alternatives-faction, try creating a sapiens character on another server, or try again later" About the "try again later"-part: When you stay offline for more than 3 months, your account is ser to "inactive", and so is all your characters, menaing they get removed from the server statistics, and some other guy can then create a character on your faction if it was full. Then, if you log back in again, you must activate your characters on the servers you wish to play on, and if your faction is full, you can either move to another server, or try again later. Last edited by Benny; 10-06-2007 at 06:21 PM. Reason: added quite alot of text |
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#15 (permalink) | |
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Senior Member
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As for the faction limit, I actually kind of want to see it in the game. Games can get so overpopulated on one side and it really messes up the game. WoW is a perfect example, the server I played on was honestly something crazy like 6:1 in favor of the alliance. Even if they just put it as: There are too many alts on at this time, please choose another race or try again later. This way, maybe if the alts had a lot of people on at the time, the person could come back and make a different race. And if the server was really getting overpopulated on the alt side, then there would always be more alts on so people would have to make a sapien or choose a different server. I know a lot of people probably don't like that idea because everyone wants to play with their friends and play the race they want to. But it would be worth it if there are going to be big number balance problems. Hopefully they have come up with some amazing idea that none of us know about and fix everything! |
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#16 (permalink) |
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Senior Member
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Location: Norway
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Nice post Grind! (again)
Just need to add a few things to the limit stuff in my last post. I also think there should be a limit to...uh, I don't know how to explain this... Say that there are 1000 sapiens (the max limit on each server is 5000 people overall as far as I know) and the alts are less than that. That would mean that the server population is far from maxed. But just in case it never GET maxed, I suggest adding a sort of system that prevents one side from having a set number (say 500 or less) of players more than the other faction. That would also help to kill the faction advantages / disadvantages. You people understand what I'm trying to say? |
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#17 (permalink) |
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Member
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from the info webzen HAS released, the PvP will be controlled(24,60, 125, 2k)
and worlds will be created for the players(like guildwars) were as, only people in ur party may enter ur world...this eliminates ganking, however... it will reduce lag(because your cumputer is supporting the world, and not the server) |
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#18 (permalink) | |
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Senior Member
![]() Join Date: Jun 2007
Location: Norway
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__________________
NOBODY MOVE! I've lost me brain... |
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