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#1 (permalink) |
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Training Grounds
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Don't you guys think it would be awsome if your company was in a battle field and you take a transport ship, full of phantoms, enforcers, avengers, or what ever you want, and you fly behind enemy lines and drop them from like a mile up, if possible. This could open the game up for so many tactical options and could even lead to asassin sqauds, etc...
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#4 (permalink) |
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Senior Member
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Strictly speaking, we really don't know much about how exactly the battlefield areas will work or what they'll look like, but they seem to be oriented toward controlling objective points that also push your spawn location forward. Thus, it would seem just based on that, that it's more benefitial to concentrate your energies on attacking/defending points than spending time elsewhere.
That said, replace "fly behind enemy lines and drop them from like a mile up" with "drop them near a control point away from the front line, that the enemy has neglected to fortify", and you've got yourself an idea This quasi-brings up the interesting issue of spawn locations and the potential for sending waves of attackers straight for the enemy spawn while 2 guys take and hold a control point. If the devs aren't careful, dropshipping tons of people right next to the enemy spawn locations could end up being (in theory) a ludicrously effective tactic, but we'll just have to wait and see on that one. |
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#5 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 785
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Well there are going to be dropships aren't they. And I'm assuming you can use them in battle. So depending on how many people each one can hold, you can load up a few dropships and drop the passengers off anywhere you want. You may have to land or get close to the ground if there is no special landing ability for everyone who jumps out, but the idea would be the same. There shouldn't be anything to stop us from trying this way of attacking
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#6 (permalink) |
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Training Grounds
![]() Join Date: Jun 2007
Posts: 7
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I would love to see this kind of idea go into the game because I am definitely going to be the guy flying the ship. But the big slow troop transports get boring after a while, I want something like the two man attack aircraft from 2142 (maybe increase it to 4-5 man so you can drop a small unit) or something that I can still take down heavy armor or other aircraft.
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#7 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 785
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Maybe they'll have it as one of their special ability things that go into the armor sockets or whatever.
Either something for each person such as: letting you fall slowly to the ground or something that slows you down right before you hit the ground like a jet that shoots out of a backpack or out of your feet. or maybe something for someone who knew they were going to be a pilot most of the time such as: anyone in your dropship will get the ability to fall safely to the ground when they exit the dropship from any height. That would be nice. |
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#8 (permalink) |
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Member
![]() Join Date: Apr 2007
Posts: 37
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How would this work mechanically and strategically? Would they just have dropships that repeadetly fly back and forth carrying whoever and leave the players to coordinate everything?
With enough locations to drop into, having scouts check areas or set up beacons to guide ships would be amazing (if you can trust your scouts to actually scout areas instead of just telling people where to go) |
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#9 (permalink) | |
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Senior Member
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Quote:
That is, if they are going to let people do the whole drop-in from high up thing. They might just make the dropship land or get close enough to the ground so everyone can jump out with no special abilities that save you from a high fall. I think jumping in from way up in the air would be more fun :D |
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#11 (permalink) | |
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Senior Member
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It will be fast paced UT style play. But a big part of their explanation of gameplay is fast paced with tactics as well. They do actually plan on making it a mix between the two and we have seen screenshots of dropships so what else would you do with that besides gather up some players and drop them into battle? 100 vs 100 battles are bound to lead to a lot more than the simple UT and Quake style of gameplay that we are used to. |
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#12 (permalink) |
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Member
![]() Join Date: Jun 2007
Location: New Orleans
Posts: 38
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I really don't want to see anything like how Planetside did it in this game.
Gal drops to hit a heavily defend base or get a resecure was a great dynamic of the game. Once it evolved to mass Mossie camping towers or bases to kill everybody outside then finally dropping to cap or resecure the game was ruined imo. Stuff like dropping behind a bunch of infantry otherwise preoccupied and wracking up a bunch of easy kills in the most *bleep* way imaginable also ruined the dynamic. If they must do the drop/bailing thing(which it's pretty much been all but dev-confirmed they will do). I would like it to be so that the ship either has to land, hover above while the departees rope down or they have parachutes. If somebody bails from a fast-attack aircraft, I would really like to see parachutes or some other sort of slow-fall mechanism instead of gravity simply being bitchslapped into submission and giving somebody a quick ride to their destination. Give the people on the ground or the other aircraft that made them bail a chance to finish the job instead of them just hitting a roof or the ground and running inside to safety. However, one of the reasons I am still very attracted to this game is because there is two pieces of evidence that show my wishes may be granted. In the E3 handheld-camera video where classes are being explained, the guy remarks on one of the players bailing from a gunship at like 100 feet and going splat. We don't see it actually on the camera, but the guy presenting the game makes mention of it and you can clearly hear him talk about it over the miscellaneous rabble and chaos of E3. Good enough for me. In another one of the trailers windows crack and four Ones slide down ropes Delta-style and open fire. They had to come from somewhere and the safest assumption is they came from some sort of dropship. Surely enough soon after you hear a radio crackle and somebody say "Delta One, this is chopper *rest is unintelligible*". I really hope that is how it pans out, will make the game a lot more fun from a tactical and balance standpoint. Last edited by Stncold; 16-06-2007 at 10:57 AM. |
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#13 (permalink) |
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Senior Member
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yeah hopefully they'll make it pretty difficult to make a successful drop. Not just easily fly over with 20 dropships and unload your whole 100 man army on to some poor enemy base (granted that would let the enemy attack you really easily lol). Hopefully they set up some nice guns in the base that can take down air vehicles and you can shoot at the players as they fall from the sky (that is unless they have to land in which you just focus on the ships of course). Hopefully it will take a somewhat skilled pilot and a bit of luck to make a successful drop.
Either that, or they put some nice anti-air guns that the players themselves can carry around as a regular weapon. |
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#14 (permalink) |
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Senior Member
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Location: USA,Florida
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Yeah,maybe some shadow turrets that are cloaking. and are hidin in the trees and stuff.
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#15 (permalink) | |
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Senior Member
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Quote:
yeah that would be cool. you see a bunch of little things comming out of the tree. "what's that??" BOOM BOOM BOOM flak and missiles all over the place lol. Then again they don't even really need to be hidden. In a lot of the BF: 1942 maps they have maybe 1 or 2 AA guns set up right out in the open at a base and that's easily enough to do lots of damage to incomming bombers. Obviously you're a huge target but if you're good enough you can kill them before they kill you |
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#17 (permalink) |
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Senior Member
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i like the idea it so good with transport if so im always gonna be in one. as for the fast oaced action its just using a unreal 3 game engine its gonna be fast and even more tactal and i heard these to things:
1.the dropships will hold about 8_10 people but if rumors are true you can upgrade the numbers. 2.the battle field vary in most screenies and clips they vary from open fileds to pretty much junkyard with rocks and cliffs and a hole lotta debris. |
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#18 (permalink) |
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Senior Member
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Posts: 185
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It cant be all that orginized and cool,it's fast paced... I'd image u would only be alive for at the most 2 minuits. On planetside u could be alive for a long time if u were an OK player.
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#19 (permalink) | |
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Senior Member
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Posts: 785
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Fast pace gameplay doesn't mean you die quick, respawn, die quick, respawn. I can stay alive for plenty of time when I play UT. And if you take a minute to stop and set up a strat there is always time to organize stuff like dropping in behind the lines or something. Of course those who aren't very good and choose to run in and die over and over aren't going to stay alive very long
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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