Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS



Go Back   Huxley Forums > Huxley Forums > Huxley PvP

Huxley PvP Discussion regarding PvP in Huxley.

Reply
 
LinkBack Thread Tools Display Modes
Old 06-06-2007, 05:40 PM   #1 (permalink)
Training Grounds
 
Tak3theChanc3's Avatar
 
Join Date: Jun 2007
Location: Anywhere I want to be!
Posts: 4
Tak3theChanc3 is on a distinguished road
Default Halo Dives

Don't you guys think it would be awsome if your company was in a battle field and you take a transport ship, full of phantoms, enforcers, avengers, or what ever you want, and you fly behind enemy lines and drop them from like a mile up, if possible. This could open the game up for so many tactical options and could even lead to asassin sqauds, etc...
Tak3theChanc3 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Sponsored Links
Old 06-06-2007, 06:12 PM   #2 (permalink)
Training Grounds
 
Join Date: May 2007
Posts: 19
Snipefrag is on a distinguished road
Default Re: halo dives

Like planetside where you can bail from a flying vehicle and some anti-splat mechanic slows your fall (forgot its name).
Snipefrag is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2007, 11:16 PM   #3 (permalink)
Member
 
Grim_Reaper's Avatar
 
Join Date: May 2007
Location: The Dell, LA
Posts: 89
Grim_Reaper is on a distinguished road
Default Re: Halo Dives

LOL Halo Dives...I think there is a technical term but its funny how we all know what you mean...
Grim_Reaper is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2007, 11:18 PM   #4 (permalink)
Senior Member
 
connnnn's Avatar
 
Join Date: Apr 2006
Location: TX, USA
Posts: 425
connnnn is on a distinguished road
Send a message via AIM to connnnn
Default Re: Halo Dives

Strictly speaking, we really don't know much about how exactly the battlefield areas will work or what they'll look like, but they seem to be oriented toward controlling objective points that also push your spawn location forward. Thus, it would seem just based on that, that it's more benefitial to concentrate your energies on attacking/defending points than spending time elsewhere.

That said, replace "fly behind enemy lines and drop them from like a mile up" with "drop them near a control point away from the front line, that the enemy has neglected to fortify", and you've got yourself an idea

This quasi-brings up the interesting issue of spawn locations and the potential for sending waves of attackers straight for the enemy spawn while 2 guys take and hold a control point. If the devs aren't careful, dropshipping tons of people right next to the enemy spawn locations could end up being (in theory) a ludicrously effective tactic, but we'll just have to wait and see on that one.
connnnn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2007, 11:41 PM   #5 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 785
Grind is on a distinguished road
Default Re: Halo Dives

Well there are going to be dropships aren't they. And I'm assuming you can use them in battle. So depending on how many people each one can hold, you can load up a few dropships and drop the passengers off anywhere you want. You may have to land or get close to the ground if there is no special landing ability for everyone who jumps out, but the idea would be the same. There shouldn't be anything to stop us from trying this way of attacking
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2007, 11:57 PM   #6 (permalink)
Training Grounds
 
Bernhoft's Avatar
 
Join Date: Jun 2007
Posts: 7
Bernhoft is on a distinguished road
Default Re: Halo Dives

I would love to see this kind of idea go into the game because I am definitely going to be the guy flying the ship. But the big slow troop transports get boring after a while, I want something like the two man attack aircraft from 2142 (maybe increase it to 4-5 man so you can drop a small unit) or something that I can still take down heavy armor or other aircraft.
Bernhoft is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-06-2007, 07:11 PM   #7 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 785
Grind is on a distinguished road
Default Re: Halo Dives

Maybe they'll have it as one of their special ability things that go into the armor sockets or whatever.

Either something for each person such as: letting you fall slowly to the ground or something that slows you down right before you hit the ground like a jet that shoots out of a backpack or out of your feet.

or maybe something for someone who knew they were going to be a pilot most of the time such as: anyone in your dropship will get the ability to fall safely to the ground when they exit the dropship from any height.

That would be nice.
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14-06-2007, 08:10 PM   #8 (permalink)
Member
 
Zipknob's Avatar
 
Join Date: Apr 2007
Posts: 37
Zipknob is on a distinguished road
Default Re: Halo Dives

How would this work mechanically and strategically? Would they just have dropships that repeadetly fly back and forth carrying whoever and leave the players to coordinate everything?

With enough locations to drop into, having scouts check areas or set up beacons to guide ships would be amazing (if you can trust your scouts to actually scout areas instead of just telling people where to go)
Zipknob is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14-06-2007, 08:39 PM   #9 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 785
Grind is on a distinguished road
Default Re: Halo Dives

Quote:
Originally Posted by Zipknob View Post
How would this work mechanically and strategically? Would they just have dropships that repeadetly fly back and forth carrying whoever and leave the players to coordinate everything?

With enough locations to drop into, having scouts check areas or set up beacons to guide ships would be amazing (if you can trust your scouts to actually scout areas instead of just telling people where to go)
I'm pretty sure it would all be up to the players. They get the license to fly a dropship, they get into the dropship, pick up any players that want to come along, maybe have a scout find an area they could drop in with the most success and then they fly over to wherever they want and everyone bails out (hopefully with some sort of gravity thing or anything to keep them alive from the fall), the pilot stays of course (unless he doesn't care and just wants to join in the fighting too lol.

That is, if they are going to let people do the whole drop-in from high up thing. They might just make the dropship land or get close enough to the ground so everyone can jump out with no special abilities that save you from a high fall. I think jumping in from way up in the air would be more fun :D
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14-06-2007, 10:11 PM   #10 (permalink)
Member
 
Relic's Avatar
 
Join Date: May 2007
Location: U.S.A
Posts: 36
Relic is on a distinguished road
Default Re: Halo Dives

Guys, this game is supposed to be fast paced, not tatical...so in my opinion, it would be sweet but totaly screw up the "game play"

Relic
__________________
"Wars come and go, but my soldiers stay eternal."
- 2 Pac
Relic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 15-06-2007, 04:10 AM   #11 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 785
Grind is on a distinguished road
Default Re: Halo Dives

Quote:
Originally Posted by Relic View Post
Guys, this game is supposed to be fast paced, not tatical...so in my opinion, it would be sweet but totaly screw up the "game play"

Relic

It will be fast paced UT style play. But a big part of their explanation of gameplay is fast paced with tactics as well. They do actually plan on making it a mix between the two and we have seen screenshots of dropships so what else would you do with that besides gather up some players and drop them into battle? 100 vs 100 battles are bound to lead to a lot more than the simple UT and Quake style of gameplay that we are used to.
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-06-2007, 10:50 AM   #12 (permalink)
Member
 
Join Date: Jun 2007
Location: New Orleans
Posts: 38
Stncold is on a distinguished road
Default Re: Halo Dives

I really don't want to see anything like how Planetside did it in this game.

Gal drops to hit a heavily defend base or get a resecure was a great dynamic of the game. Once it evolved to mass Mossie camping towers or bases to kill everybody outside then finally dropping to cap or resecure the game was ruined imo. Stuff like dropping behind a bunch of infantry otherwise preoccupied and wracking up a bunch of easy kills in the most *bleep* way imaginable also ruined the dynamic.

If they must do the drop/bailing thing(which it's pretty much been all but dev-confirmed they will do). I would like it to be so that the ship either has to land, hover above while the departees rope down or they have parachutes. If somebody bails from a fast-attack aircraft, I would really like to see parachutes or some other sort of slow-fall mechanism instead of gravity simply being bitchslapped into submission and giving somebody a quick ride to their destination. Give the people on the ground or the other aircraft that made them bail a chance to finish the job instead of them just hitting a roof or the ground and running inside to safety.

However, one of the reasons I am still very attracted to this game is because there is two pieces of evidence that show my wishes may be granted.

In the E3 handheld-camera video where classes are being explained, the guy remarks on one of the players bailing from a gunship at like 100 feet and going splat. We don't see it actually on the camera, but the guy presenting the game makes mention of it and you can clearly hear him talk about it over the miscellaneous rabble and chaos of E3. Good enough for me.

In another one of the trailers windows crack and four Ones slide down ropes Delta-style and open fire. They had to come from somewhere and the safest assumption is they came from some sort of dropship. Surely enough soon after you hear a radio crackle and somebody say "Delta One, this is chopper *rest is unintelligible*".


I really hope that is how it pans out, will make the game a lot more fun from a tactical and balance standpoint.

Last edited by Stncold; 16-06-2007 at 10:57 AM.
Stncold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-06-2007, 09:12 PM   #13 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 785
Grind is on a distinguished road
Default Re: Halo Dives

yeah hopefully they'll make it pretty difficult to make a successful drop. Not just easily fly over with 20 dropships and unload your whole 100 man army on to some poor enemy base (granted that would let the enemy attack you really easily lol). Hopefully they set up some nice guns in the base that can take down air vehicles and you can shoot at the players as they fall from the sky (that is unless they have to land in which you just focus on the ships of course). Hopefully it will take a somewhat skilled pilot and a bit of luck to make a successful drop.

Either that, or they put some nice anti-air guns that the players themselves can carry around as a regular weapon.
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29-07-2007, 01:15 PM   #14 (permalink)
Senior Member
 
Skaterepp's Avatar
 
Join Date: Jul 2007
Location: USA,Florida
Posts: 185
Skaterepp is on a distinguished road
Default Re: Halo Dives

Yeah,maybe some shadow turrets that are cloaking. and are hidin in the trees and stuff.
__________________
[IMG]http://i170.photobucket.com/albums/u259/skaterepp/bwu-tang.jpg[/IMG]
[IMG]http://i170.photobucket.com/albums/u259/skaterepp/bshaolin.jpg[/IMG]
Skaterepp is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29-07-2007, 07:14 PM   #15 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 785
Grind is on a distinguished road
Default Re: Halo Dives

Quote:
Originally Posted by Skaterepp View Post
Yeah,maybe some shadow turrets that are cloaking. and are hidin in the trees and stuff.

yeah that would be cool. you see a bunch of little things comming out of the tree. "what's that??" BOOM BOOM BOOM flak and missiles all over the place lol.

Then again they don't even really need to be hidden. In a lot of the BF: 1942 maps they have maybe 1 or 2 AA guns set up right out in the open at a base and that's easily enough to do lots of damage to incomming bombers. Obviously you're a huge target but if you're good enough you can kill them before they kill you
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 31-07-2007, 02:17 PM   #16 (permalink)
Senior Member
 
Detnation's Avatar
 
Join Date: Aug 2006
Posts: 190
Detnation is on a distinguished road
Default Re: Halo Dives

I read that you can attack enemy cities/ towns so you never know maybe you'll be able to repel or parachute from a transport ship or wait even better
JETPACK JUMP omg! now that would be amazing.
Detnation is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-08-2007, 12:58 PM   #17 (permalink)
Senior Member
 
eclipsedmind's Avatar
 
Join Date: Jul 2007
Location: Wouldn't you like to know...
Posts: 432
eclipsedmind is on a distinguished road
Send a message via MSN to eclipsedmind
Default Re: Halo Dives

i like the idea it so good with transport if so im always gonna be in one. as for the fast oaced action its just using a unreal 3 game engine its gonna be fast and even more tactal and i heard these to things:
1.the dropships will hold about 8_10 people but if rumors are true you can upgrade the numbers.
2.the battle field vary in most screenies and clips they vary from open fileds to pretty much junkyard with rocks and cliffs and a hole lotta debris.
eclipsedmind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-08-2007, 09:17 PM   #18 (permalink)
Senior Member
 
Skaterepp's Avatar
 
Join Date: Jul 2007
Location: USA,Florida
Posts: 185
Skaterepp is on a distinguished road
Default Re: Halo Dives

It cant be all that orginized and cool,it's fast paced... I'd image u would only be alive for at the most 2 minuits. On planetside u could be alive for a long time if u were an OK player.
__________________
[IMG]http://i170.photobucket.com/albums/u259/skaterepp/bwu-tang.jpg[/IMG]
[IMG]http://i170.photobucket.com/albums/u259/skaterepp/bshaolin.jpg[/IMG]
Skaterepp is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-08-2007, 10:33 PM   #19 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 785
Grind is on a distinguished road
Default Re: Halo Dives

Quote:
Originally Posted by Skaterepp View Post
It cant be all that orginized and cool,it's fast paced... I'd image u would only be alive for at the most 2 minuits. On planetside u could be alive for a long time if u were an OK player.

Fast pace gameplay doesn't mean you die quick, respawn, die quick, respawn. I can stay alive for plenty of time when I play UT. And if you take a minute to stop and set up a strat there is always time to organize stuff like dropping in behind the lines or something.

Of course those who aren't very good and choose to run in and die over and over aren't going to stay alive very long but it can be done.
__________________
It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley