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| Huxley PvP Discussion regarding PvP in Huxley. |
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#1 (permalink) |
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Training Grounds
![]() Join Date: May 2007
Posts: 2
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This game seems really interesting except with one glaring flaw. No cross airs. I know that some of you are thinking this would simply require more skill and learning how to aim but the system is just asking to be abused and I'll explain why. There's games that have no cross airs and do well, these games are namely the WW2 mmo, Hostile Intent, and Red Orchestra. In these games you can raise the gun up and aim realisticly with no crosshair.
This game the bullets will travel to the center of the screen. Sure you have to turn to aim but I see a flaw happening the same way as rainbow six vegas. People starting the game, shooting a few times, see where their bullets go and then placing a dot on the screen to act as a crosshair. It just appears easily abusable. |
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#4 (permalink) |
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Senior Member
![]() Join Date: Mar 2007
Posts: 214
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Everytime you can't see a crosshair, you'll also notice that the HUD is missing.
Although when a HUD is present, a crosshair is as well. Therefore, they probably wanted to show the least information possible about the HUD, hence why they disabled the whole package. I'm pretty certain we'll be seeing crosshairs. (makes no sense whatsoever to only have crosshairs on snipers) |
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#5 (permalink) |
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Senior Member
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It's not that uncommon for demonstrations to simply disable HUD aspects so that the video focuses on the environment and player graphics, etc, especially when it's all being developed. Many of UT3's demonstration videos from the past year or so have included no HUD or crosshair, and yet you can be 100% certain both will be present there.
It's not unrelated from the issue of whether a 3rd person view will be included; it's shown that way in vids but we simply don't know if that's merely for presentation purposes or if gameplay will actually include it. I would be very very surprised if you didn't have a crosshair for at least the vast majority of weapons in Huxley (I could maybe see an argument for specific weapons not having them, for balance purposes, but that's a whole other discussion). |
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#12 (permalink) |
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I BRING THA PAIN
![]() Join Date: Mar 2007
Location: Chicago
Posts: 528
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They have crosshairs maybe they will be sizeable like on css 3 default settings large medium small or you can put in commands and make them super smal almost dot like and change the colors to ex cl_crosshairscale 99999 or the crosshairs you didnt see maybe blended in with the surroundings or maybe they just disabled it
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