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| Huxley PvP Discussion regarding PvP in Huxley. |
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#21 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 822
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Yea I remember some cinematics at the end of some UT games. So it can't be too hard. Hopefully theres something :D
it's always nice to see all your hard work pay off. especially if it's a giant robot going on a rampage |
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#22 (permalink) |
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Training Grounds
![]() Join Date: May 2007
Posts: 4
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Small deathmatches that last for 30 minutes, u start at lvl 1 and gain xp rapidly (this is all outside the big world and will not affect it).
Start killing lvl up get better weapons at respawn and kill some more, classic dm with a twist. But thats just my idea..... =) |
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#25 (permalink) |
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Member
![]() Join Date: May 2007
Location: Colorado
Posts: 71
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Heh. 200 seperate spawn points ftl. No spawn camping at all, right? :P
For some reason I can not get into CTF, it also seems so one sided. I do not know if it will do so hot in Huxley, can you imagine the personal Hell of the flag runner trying to get past 100 pissed off enemies? I surrender! Although, hopefully it will bring some semblance of strategy, at least, more than the zerg that is going to be TDM in this juggernaut. |
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#26 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 822
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Quote:
I think with so many people CTF might end up being pretty much like flat out assualting an enemies base. Since there are so many people you can't really just sneak in out. So you need your whole team in there to do it. |
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#27 (permalink) |
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Super Moderator
![]() Join Date: Feb 2007
Location: *Classified to protect agents in the field*
Posts: 449
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Well you could do a surgical strike instead of a full out attack, possibly a feint to one side of the battlefield then attack or airdrop troops to another.
__________________
Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
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#29 (permalink) | ||||
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Senior Member
![]() Join Date: Mar 2007
Posts: 214
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I'm also anxious to see what type of gameplays they will have come up with.
At least we can expect the traditional gametypes: Quote:
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#32 (permalink) |
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I BRING THA PAIN
![]() Join Date: Mar 2007
Location: Chicago
Posts: 536
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umm that would suck balls unless the map was like XXXXXXXL and it was hard to find people otherwise thatd be the definition of a frag fest people throwing grens and mines everywer and dont ferget spray n pray
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#35 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 822
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Quote:
They should have a server that you can copy your character onto and it's just a 5000 FFA death match. They could take out all of the instances accept one and just make it the size of the entire world!!!! You would walk around sh1tting your pants because you know around every corner there is someone waiting to blast your face off :D hahaha that would be funny. And I'm sure sooner or later everyone would end up in the same spot, leading to just a HUGE pile of dead bodies lmao. A pile of dead bodies just growing and growing every second. (All this of course only possible if they had a super duper server with amazing alien technology that could support 5000 people fighting together all at once |
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#36 (permalink) |
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Training Grounds
![]() Join Date: Dec 2007
Posts: 6
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a large scale CTF, like somthing miles of space between bases, vehs planes, midpoint spawn areas ( because map would be to big to walk from 1 end to the other)
a genius idea capture and hold. once u capture the fkag and bring it back to your base the game still isnt over, you need to hold it for like 5-10 mins while the losers make a last rush to save the game. big fun right there. |
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#37 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 822
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Quote:
That would actually be really fun to always have a big final battle. CTF is fun and all, but if I knew that right when I captured that flag, the entire enemy force was heading in my direction...that would be awesome
__________________
It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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