Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


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Huxley PvP Discussion regarding PvP in Huxley.

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Old 04-05-2007, 04:42 AM   #21 (permalink)
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Default Re: Death Match

Yea I remember some cinematics at the end of some UT games. So it can't be too hard. Hopefully theres something :D

it's always nice to see all your hard work pay off. especially if it's a giant robot going on a rampage
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Old 07-05-2007, 11:22 AM   #22 (permalink)
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Default Re: Death Match

Small deathmatches that last for 30 minutes, u start at lvl 1 and gain xp rapidly (this is all outside the big world and will not affect it).

Start killing lvl up get better weapons at respawn and kill some more, classic dm with a twist.

But thats just my idea..... =)
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Old 10-05-2007, 01:33 AM   #23 (permalink)
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Default Re: Death Match

yea i think there will be just player matches aswell as the other onse
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Old 12-05-2007, 04:56 PM   #24 (permalink)
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Default Re: Death Match

I would love an arena to train and have duels in...also I want to be able to watch them. (That would be awesome)
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Old 13-05-2007, 04:16 AM   #25 (permalink)
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Default Re: Death Match

Heh. 200 seperate spawn points ftl. No spawn camping at all, right? :P
For some reason I can not get into CTF, it also seems so one sided. I do not know if it will do so hot in Huxley, can you imagine the personal Hell of the flag runner trying to get past 100 pissed off enemies?
I surrender!
Although, hopefully it will bring some semblance of strategy, at least, more than the zerg that is going to be TDM in this juggernaut.
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Old 15-05-2007, 06:48 PM   #26 (permalink)
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Default Re: Death Match

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Originally Posted by Van_Crackin View Post
Heh. 200 seperate spawn points ftl. No spawn camping at all, right? :P
For some reason I can not get into CTF, it also seems so one sided. I do not know if it will do so hot in Huxley, can you imagine the personal Hell of the flag runner trying to get past 100 pissed off enemies?
I surrender!
Although, hopefully it will bring some semblance of strategy, at least, more than the zerg that is going to be TDM in this juggernaut.
Well you are going to have 99 of your own to shoot up those angry enemies of yours. And yeah hopefully the mass numbers force people into strategy instead of just blindly running around shooting anything that moves.

I think with so many people CTF might end up being pretty much like flat out assualting an enemies base. Since there are so many people you can't really just sneak in out. So you need your whole team in there to do it.
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Old 15-05-2007, 10:41 PM   #27 (permalink)
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Default Re: Death Match

Well you could do a surgical strike instead of a full out attack, possibly a feint to one side of the battlefield then attack or airdrop troops to another.
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Old 16-05-2007, 02:53 AM   #28 (permalink)
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Default Re: Death Match

Yep, I don't think capture the flag will be a problem at all
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Old 16-05-2007, 04:10 AM   #29 (permalink)
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Default Re: Death Match

I'm also anxious to see what type of gameplays they will have come up with.

At least we can expect the traditional gametypes:

Quote:
Originally Posted by Gamespot
traditional shooter modes such as freeform deathmatch, team deathmatch, and capture the flag, as well as the game's radar domination and part pickup modes.
As far as freeform deathmatch, I think we can expect some sort of Arenas like connnnn mentionned.

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Originally Posted by 187 Phantom View Post
CTF usually becomes the dominant gametype in any FPS that has it.
In fast paced FPS games, I'd agree. Otherwise, take for instance every game that involves modern weapons and it's mostly an objective gametype (hostages, bombing scenario). Or even Conquest mode for larger FPS (BF2 for instance).

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I just hope they have some way of encouraging people to play the other gametypes.
Indeed. It does look very promising though:

Quote:
Originally Posted by Gamespot
Currently, the game is planned to launch with two major cities (one for each faction) and eight smaller cities, along with about 80 battlefields, each of which can house up to 200 players at once.
** Quotes were taken from http://www.gamespot.com/pc/action/hu...45&mode=recent
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Old 16-05-2007, 04:33 AM   #30 (permalink)
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Default Re: Death Match

hopefully to level up you need a certain ammont of experience in ALL game types that would help
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Old 16-05-2007, 10:03 AM   #31 (permalink)
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Default Re: Death Match

what about a 5000 FFA death match >_< LMAO that would soo chaotic! Atleast it would never get boring lol, and you would gain considerably huge amounts of XP aswell :P
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Old 16-05-2007, 09:53 PM   #32 (permalink)
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Default Re: Death Match

umm that would suck balls unless the map was like XXXXXXXL and it was hard to find people otherwise thatd be the definition of a frag fest people throwing grens and mines everywer and dont ferget spray n pray
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Old 16-05-2007, 10:09 PM   #33 (permalink)
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Default Re: Death Match

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suck balls unless the map was like XXXXXXXL
XXXXXXXL? nooooo i think squeezing in 5000 players on the map size of lockout would be a great idea
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Old 17-05-2007, 12:05 AM   #34 (permalink)
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Default Re: Death Match

I hope that it not over like 100 in FFA, cause that would be too chaotic I think...unless the map was HUGE(Bigger than Lockout)
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Old 17-05-2007, 02:28 AM   #35 (permalink)
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what about a 5000 FFA death match >_< LMAO that would soo chaotic! Atleast it would never get boring lol, and you would gain considerably huge amounts of XP aswell :P

They should have a server that you can copy your character onto and it's just a 5000 FFA death match. They could take out all of the instances accept one and just make it the size of the entire world!!!! You would walk around sh1tting your pants because you know around every corner there is someone waiting to blast your face off :D hahaha that would be funny. And I'm sure sooner or later everyone would end up in the same spot, leading to just a HUGE pile of dead bodies lmao. A pile of dead bodies just growing and growing every second. (All this of course only possible if they had a super duper server with amazing alien technology that could support 5000 people fighting together all at once
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Old 25-12-2007, 07:23 AM   #36 (permalink)
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Default Re: Death Match

a large scale CTF, like somthing miles of space between bases, vehs planes, midpoint spawn areas ( because map would be to big to walk from 1 end to the other)

a genius idea capture and hold. once u capture the fkag and bring it back to your base the game still isnt over, you need to hold it for like 5-10 mins while the losers make a last rush to save the game. big fun right there.
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Old 29-12-2007, 12:11 AM   #37 (permalink)
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Default Re: Death Match

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Originally Posted by andy24 View Post
a large scale CTF, like somthing miles of space between bases, vehs planes, midpoint spawn areas ( because map would be to big to walk from 1 end to the other)

a genius idea capture and hold. once u capture the fkag and bring it back to your base the game still isnt over, you need to hold it for like 5-10 mins while the losers make a last rush to save the game. big fun right there.

That would actually be really fun to always have a big final battle. CTF is fun and all, but if I knew that right when I captured that flag, the entire enemy force was heading in my direction...that would be awesome
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