|
|||||||
| Huxley PvP Discussion regarding PvP in Huxley. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 (permalink) |
|
Training Grounds
![]() Join Date: May 2007
Posts: 10
![]() |
We dont really know how all the guns or classes will work exactly yet so we can only guess. But I think that an enforcer might be the best immediate way to break up a sniper. My guess is that since they are so heavily armed they will be able to take multiple shots from a long range rifle without going straight to the ground. If used effectively they might be able to get up close enough to snipers when they are located to just spray and take him down before the sniper can get multiple good, aimed shots off.
If there is healing involved in this game like somebody else suggested then you might even go as far as having the healer take cover behind the enforcer and he runs a straight path to the sniper. |
|
|
|
|
|
#22 (permalink) | |
|
Senior Member
![]() Join Date: May 2006
Posts: 822
![]() |
Quote:
And healing would of course make it easier :D. That might just be asking to get slaughtered buy someone with a minigun or rocketlauncher thought lol. |
|
|
|
|
|
|
#23 (permalink) |
|
Emperor of the Forum
![]() Join Date: Mar 2007
Location: Over there!
Posts: 323
![]() |
You'll probably have to be immobile to heal someone else, so that might not work. Of course, sometimes you don't. Sometimes it's instant. In those games it might work. But I hope not, because all someone has to do is have a healer behind them and their invincible.
|
|
|
|
|
|
#24 (permalink) | |
|
Senior Member
![]() Join Date: May 2006
Posts: 822
![]() |
Quote:
Well they might do it like the healing in the battlefield series. The healers can heal you on the go, but it definately doesn't make the person invincible in anyway. It just makes you last a little bit longer. Of course if you are under direct fire, you are going to die, even if you have a healer behind you. I really don't think they would make it like an regular MMORPGs where if you have a healer or two on you, you can live through 5 people beating on you for ten minutes. We have to remember this is going to be fast pased, so healing would probably be more of a thing to do on the run or after a fight. Maybe :D I wouldn't want healers to be overpowered so yea it would suck if having a healer made you invinsible so long as that healer stayed alive. |
|
|
|
|
|
|
#25 (permalink) | |
|
Training Grounds
![]() Join Date: May 2007
Posts: 12
![]() |
Quote:
Or, every character carries a field kit which includes healing items and additional ammo and other supplies. |
|
|
|
|
|
|
#26 (permalink) |
|
Training Grounds
![]() Join Date: May 2007
Posts: 10
![]() |
Most FPS shooting games that make use of the health kit usually have it heal a certain part of your HP but you only have a limited supply and you have to be right on the person for the health kit to work. In games like GRAW2 a person might be injured and immobile on the ground but it wasnt possible to heal them unless you were not taking fire or were behind cover.
|
|
|
|
|
|
#29 (permalink) |
|
Training Grounds
![]() |
Though, if you're out in the open enough to be caught by a tank, I don't think a sniper rifle is the best weapon for you.
Unless, ofcourse, tank shells are able to penetrate through walls or if the splash damage radius is big enough to kill you eventhough you're behind decent cover. |
|
|
|
|
|
#30 (permalink) | |
|
Senior Member
![]() Join Date: May 2006
Posts: 822
![]() |
Quote:
Then again since there will be so many people playing, it probably won't be too hard to find someone who will heal you. Also I saw in one of the videos someone standing over an ammo thing, so maybe they have the same thing for health, just kind of randomly through the battlefield and in the main bases. So if you can't find anybody to spot heal you, you can go back to the main base and heal up before getting back into the fight. And hopefully you would keep a close enough watch on your surroundings when your sniping so a tank can't sneak up on you lol (it's usually not good to just sit there looking through scope, thats asking for someone to sneak up behind you and get an easy knife kill or something). |
|
|
|
|
|
|
#31 (permalink) |
|
Emperor of the Forum
![]() Join Date: Mar 2007
Location: Over there!
Posts: 323
![]() |
I think that they'll probably just have medkits, now that I think of it, but there is only so much room in your inventory to carry healths. And in a fast paced battle, it might take to much time to go to your inventory and heal.
|
|
|
|
|
|
#34 (permalink) |
|
Super Moderator
![]() Join Date: Feb 2007
Location: *Classified to protect agents in the field*
Posts: 449
![]() |
I see dying as not being to critical. In a fast paced shooter as Huxley promises to be, you'll be dying... a lot. Possibly armor hp reduction or weapon reduction. So if you died in battle you would loose some armor hp or some of your ammo. There could possibly be a lock in feature where you could pay money so that your gun could not be looted in PvP battles. PvE is where most looting will occur.
__________________
Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
|
|
|
|
|
#35 (permalink) |
|
Training Grounds
![]() Join Date: May 2007
Location: IN, reppresntin dem corn fields
Posts: 21
![]() |
hey people this is an mmo, if i remeber correctly you have 200 pepeol on a battle field at once at the largest...I don't think one sniper will be that bad
Last edited by outchtown; 07-05-2007 at 04:08 AM. |
|
|
|
|
|
#36 (permalink) |
|
Training Grounds
![]() Join Date: May 2007
Posts: 4
![]() |
These are all assuming the sniper is on its own without backup?
And assuming youyr own team doesnt have a sniper? This post started in the form of: snipers are very popular, how do we stop this game from being swarmed with snipers Suggestions: -Lots of cover -Smoke Grenades (cause lag though, and its an mmofps so.... not sure) -Sprint (worked wonders on coduo) -At least 2 ways to get to a certain spot (outside and inside?) |
|
|
|
|
|
#37 (permalink) |
|
Super Moderator
![]() Join Date: Feb 2007
Location: *Classified to protect agents in the field*
Posts: 449
![]() |
Sure snipers might be popular, however, who can say all the n00bish snipers will be any good. I'm betting that I'll be able to take on five snipers and win if there is a good one in the bunch possibly three.
And if you are in a squad depending on how good your sniper is you would give him some back up. And since there will most likely be tons of cover you won't have to worry much about snipers if you move quickly. Smoke grenades could possibly cause lag, possibly if they were only a client side thing since they would only hinder your vision it could work. I loved CoD UO. In my opinion one of the best FPS of all time. The sprint button was key in securing the house in Carentan, or getting out of the way from an over powered tank. There are always multiple ways from point A to point B. However if Webzen puts up cheap choke points where neither side can move for an hour that would be annoying.
__________________
Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
|
|
|
|
|
#38 (permalink) |
|
Senior Member
![]() Join Date: May 2006
Posts: 822
![]() |
I think they did say that when you die you lose some armor durability or something, not sure though.
And yea there are sure to be plenty of snipers who aren't very good at what they are trying to do. But that doesn't mean that everyone you go against is going to suck. And it doesn't really take a huge amount of skill to sit there and wait until someone stops for a second then take a shot at them. There will be so much going on I'm sure there will be plenty of room for all of the different classes to do their part in the battle. Snipers will probably get a good amount of kills until someone has had enough and decides to go kill them. And just to add a little, I'd love to see smoke gernades, just because it lets you do so much more when your trying to get somewhere without dieing. But if it would lag the game too much, it's not really that big of a deal. |
|
|
|