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| Huxley PvP Discussion regarding PvP in Huxley. |
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#61 (permalink) |
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Training Grounds
![]() Join Date: May 2007
Location: Maryland
Posts: 3
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I’d prefer for Huxley to have no leveling and let every player have access to all the equipment for his race/class from the start, but what Naggs described is also ok with me.
What I don’t want to see is higher level players having innate advantages, such as more health and damage, over lower level ones. A player should have to think and maneuver to gain an advantage over his opponents; an advantage shouldn’t just be handed to him because his character is a higher level. |
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#62 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 822
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Quote:
It won't be anything like that. They have said a level 1 could take out a level 50 as long as that level one was skilled at FPS. The higher levels don't get more hp or higher damage output. Instead, higher levels get more little bonuses that they can use while fighting. They are able to use more guns (if they choose) and can have different types of addons to their armor that can help them in battle if used correctly. Low levels won't just be easy kills for all the high levels to slaughter. The devs make a big point on the fact that they are really trying to have Huxley focus on the skill of the player, not just the level. Gameplay will resemble Quake and UT, not like WoW or something where if you're 10 levels lower than someone you have almost no chance. |
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#63 (permalink) |
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Emperor of the Forum
![]() Join Date: Mar 2007
Location: Over there!
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Higher level people won't have any advantages, but getting a high level still takes skill. Don't you think it would take skill to get to level 50? Also, they will probably have a lot more upgrades, so that might make it even harder to kill a higher level player. I'm not saying that a level one can't take out a higher level player, but I just don't want people needlessly going up against a higher level player and dieing, since it probably took skill to get to that level.
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#64 (permalink) |
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Training Grounds
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Exactly what Ghos7 said, most lower levels in this game will probably be newer players or people that are less skilled at FPS games, since the mid and higher levels will be people that have been playing a long time, or have earned their right to be that level.
Since there won't be any 'Enchanted Glowing Sticks of +250 Doom' in this game, the main factor in getting kills and levelling up will be your reaction time and aiming, with a bit of luck and strategy in every bullet, ofcourse. |
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#65 (permalink) |
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Member
![]() Join Date: Apr 2007
Posts: 37
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Even if high level players have an advantage, this is still a multiplayer battlefield; and your side will have high level players too, fighting side-by-side with you. The good part is, we know the difference in DPS wont be so vast as to make lowbies useless.
I can say one thing, I'm never ever going to let a lowbie take me out alone, the shame would be absolutely crushing. Four or five of them maybe, but not one =p. |
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#66 (permalink) |
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Member
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Location: Atlanta
Posts: 32
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From what I saw high levels, makes you more versatile(vehicles, weapons, etc) and so you can handle situations even greater. With vehicles etc, I bet their will be someway that you are even more accurate with your weapons as you level. So I bet their will be a nice gap but you will be able to be ganged up on.
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#67 (permalink) |
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Senior Member
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Hopefully it won't always take 4 or 5 people to take out a level 50.
I can understand if that level 50 is really really good and is using lots of cover and running all over the place like a crazy. And is against a bunch of levels like 1-10. But I hope it isn't to the point where a level 50 can just sit and tank 4 level 1-10s until he kills them all. I'm pretty sure thats what they are trying to not make happen. |
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#68 (permalink) | |
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Member
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Location: Atlanta
Posts: 32
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Quote:
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#69 (permalink) | |
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Member
![]() Join Date: Feb 2007
Posts: 30
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Quote:
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#70 (permalink) |
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Training Grounds
![]() Join Date: May 2007
Posts: 4
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let say this: A = noob B = seasoned veteran
When A has alot more experience (in the form of better weapons/armor) then B, the fight is equal when A and B have the same experience, B wins when B has more experience, B wins Note: seasoned veterans kill more people in the same duration as a noob, therefore noobs will have the lower/medium experience levels and seasoned veterans will have medium/high. Ofcource when beta comes out high exp maybe overpowered, but it will get nerfed or im gonna get pissed at the admins xD |
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#71 (permalink) | |
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Senior Member
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Posts: 822
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Quote:
The thing is, anybody can make it to level 50, as long as they put the time into it. So yes I'm sure there will be lots of level 50s that are really good. It's just that there will be those who still aren't very good, and hopefully they won't be able to easily slaughter all the lower levels. |
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#72 (permalink) |
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Super Moderator
![]() Join Date: Feb 2007
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I just don't want script kitties invading this game. With the two way level up system, it looks like they won't be able to script a grind to level 50 unless they have a lot of code.
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Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
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#73 (permalink) |
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Training Grounds
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w00t for a lvl 50 having a cold and getting pwnt by a lvl 1. if this is going to be truly FPS oriented and skill based, thats exactly the kind of thing that can happen. Your reflexes drop, you get drowsy, you die! no matter how good your gear is, slow is slow and a headshot should be a headshot. "i use these expressions loosely". I hope the design team for Huxley decides thats the way it should be.
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#75 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
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Well let me say something, in BF2142 there are differance on damage in differant range, longer range lower damage. BUT to my concern bullets do not decide the amount of damage it's going to do to a person, it's the weapons streght, firepower and type of weapon that decides how much damage each shot is going to do. BUT there is another factor in this game that decides how much damage you will do to a player and specifilcy only that player, and that factor is ARMOR. When you shoot the ´weapon is designed to do "This much" damage to the target if he is naked, i mean has no armor. And when the projectile from the weapon reaches your target, then it's programed to do differant damage on differant amount of damage.
So, the only factors that decides how much damage you do to your target is your weapon firepower and targets armor. Accuracity has nothing to do with this cause the accuracity depends on the player only, even if some weapon "Jump" at sides up or down when you shoot them, still skills of player decides the accuracity, the faster you shoot the more you lose the cotrol of you weapon, by that i mean it "jumps" a lot.
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#76 (permalink) |
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Super Moderator
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Umm yes they do, the caliber of the bullets decide the size of the hole it creates. A smaller bullet .22 will make a smaller hole than a .45. Also if I remember correctly the damage also depends on the spin of the bullet, though I don't know to what degree. Because you can load .22 ammo into a .45 using some sort of conversion (forget how), but the bullet is the main deciding factor in the damage. Sure guns can vary in strength, but in the end it's the bullet that does the damage, of course you can't have one without the other. But if you really thought about it it's the bullets that deal damage not guns. Guns don't kill people, bullets do.
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Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
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#77 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
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Well sorry zeeky but you missundestood me, i was refering to the game and not real life, in game bullets aren't likely to leave any holes what so ever cause that's just time to waste for both programmers and art designers.
So i hope that it will make more sence if you read what i've wrote in game sence not in real life sence mate :P
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Provide solid evidence to convince me otherwise! |
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#78 (permalink) |
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Training Grounds
![]() Join Date: Apr 2007
Posts: 7
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A hole in my enemies head sure would help determine how good my aim is though... }/
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Oh god those gnomes are crawling out of my chest cavity again Last edited by darkbatosai; 23-06-2007 at 03:52 AM. Reason: beacause if i don't sombody would point out that i spelled datermine worng.. like now |
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