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Huxley PvP Discussion regarding PvP in Huxley.

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Old 05-04-2007, 03:25 PM   #41 (permalink)
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Default Re: PVP High Level vs. Low Level

Don't worry about hacks, there will be an anticheat or else it will be a mess.

And it's an MMOFPS so if you cheat and get caught you are probably permanent banned with your acount. And not like other games, change ip and nickname and hack again.
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Old 06-04-2007, 06:54 AM   #42 (permalink)
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Default Re: PVP High Level vs. Low Level

yep. i just hope they keep the anti-cheat more rigorous than it was on CS:S... people hacking in there all the time and not getting caught. No Gm's in CS:S thought, so i dont think hacking is gonna be a big problem in huxley
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Old 06-04-2007, 06:07 PM   #43 (permalink)
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Default Re: PVP High Level vs. Low Level

yea css join 5 servers and 3 outta those 5 ther will be a guy with aimbot or anti-recoil or wall hack
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Old 06-04-2007, 10:53 PM   #44 (permalink)
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Default Re: PVP High Level vs. Low Level

you guys ought to have played delta force:land warior.

log onto ANY server you would find at least 2 people or more using everything, wall hacks, jumping hacks, aimbots, super reach for knives.
game was ridiculous.
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Old 07-04-2007, 03:23 AM   #45 (permalink)
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Default Re: PVP High Level vs. Low Level

talk about hacks... the new york yankees
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Old 07-04-2007, 06:10 AM   #46 (permalink)
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Default PvP Discussion

here is how i see it. higher level should not mean more damage and armor. the gun and armor you start out with should not be better or worse than items you can use at higher levels. it should be the all around infantry assult rifle and armor. not great at anything but versatile. as you level up you can use more roll specific weapons. so you can start to use the shotgun, which would be better in close quarters than the starter rifle but lacking in accuracy and range. all the weapons and items should not be 'better' than any other weapon or item, just fit a different roll for the team. same for the armor, the heavy stuff should slow you down but have more protection. these higher end items can be more difficult to use, for example the nade launchers and shotguns can have friendly fire, but its ok because only experienced players can equip that weapon. the entry level weapons can be more straight forward and simple without being better or worse.

the skills you bring will make it so that you can more focus your character to a specific roll. if your using a shotgun, you might want to bring sprint or some other movement skills to help you close the distance. a sniper will want stealth skills.

the more 'focused' your build, the better you are at one specific situation. a balanced build will be useful everywhere but not the best anywhere. in a 4 man squad i would expect 1 cqb spec, 1 long range fire support spec, 2 balanced builds that can help where ever the fight is.

there should not be 'better' items in the game. i should not have to camp up a boss for 5 hours to get the 'better' version of the gun i am currently using. i will be very dissapointed in the game if the winner is determined by the team who has the least amount of a life as opposed to the most amount of skill and teamwork.

playing pvp at a dissadvantage is the same as not being able to play pvp IMO, i dont descriminate between the two. winning because you got the unique uber shotgun is just as lame as loosing to the team with the uber item. skill and teamwork should be the only factor in deciding the victor.

i dont want to ever have to play pve. i should be able to unlock every weapon/item/skill without ever killing an npc. the experience (i mean actual experience, not xp that fills up a bar) of killing npcs will have very little to do with playing against a thinking opponent so the xp(the level up kind) shouldnt have to come from PVE. i dont like pve games so i dont play them, i am interested in this game only for the pvp aspect.

one of the benefits of a game with a monthly fee is they have an incentive (and the funding) to be able to deal with cheaters. they know that if it becomes a problem, people quit and they loose money. as opposed to valve who doesnt give a siht because they already have your money, your on your own.

Last edited by gobbly2100; 23-04-2007 at 03:43 PM. Reason: Replied to own post
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Old 22-04-2007, 07:29 PM   #47 (permalink)
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Default Re: PVP high level vs. low level

Quote:
Originally Posted by Ghos7 View Post
It's all skill. That's the great thing about FPSs(except Oblivion, which is great in it's own right), it's just that higher level characters get more of a selection when it comes to guns and skills for equipment.
As long as its like this, I'm sure I'll love this game.
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Old 23-04-2007, 01:06 PM   #48 (permalink)
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Default Re: PVP High Level vs. Low Level

The majority of weapons/armor probably arent farmed from PVE, but you need to get experience (for licenses) and money to purchase them, which can be obtained via PVE or PVP. Obviously there have to be better weapons as you progress, a high level stealth suit would probably consume less energy than a low level one, or conceal you more, or SOMETHING, otherwise why bother being a stealther if the game never changes for you?
I might be biased, but I feel confident that I can take on somebody who shoots 50% faster than me; not to mention you can use the enviroment and distance to gain your own advantage if you are outclassed.

On a sidenote: the bad part about CS is that its all reaction time and twitch(flicking the mouse to instantly get to your target), because the first on-target shot wins. Quake and UT are not so much twitch since you have to move the crosshair over large angles and twitch is unreliable. The best aimers track their target as closely as possible(even out of sight) and twitch very tiny amounts, if necessary.
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Old 23-04-2007, 09:22 PM   #49 (permalink)
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Default Re: PVP High Level vs. Low Level

I wonder if they'll have some form of insta-gib battle. Playing insta-gib games in UT and Quake is really fun. maybe just have a certain battlefield have some sort of radiation around it that allows the use of a certain gun that isn't useable anywhere else. I think that would be a good way to set up an amazing insta-gib game :D. 100vs100 isnta-gib would be crazy hahaha.

Anybody play the Superfast Insta-gib in UT2K4? Pretty much insta-gib accept the guns shoot full auto and you still have 100% accuracy and of course insta-gib. 100vs100 on that would probably = server explosion but it would be worth it!
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Old 23-04-2007, 11:21 PM   #50 (permalink)
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Default Re: PVP High Level vs. Low Level

"On a sidenote: the bad part about CS is that its all reaction time and twitch(flicking the mouse to instantly get to your target), because the first on-target shot wins. Quake and UT are not so much twitch since you have to move the crosshair over large angles and twitch is unreliable. The best aimers track their target as closely as possible(even out of sight) and twitch very tiny amounts, if necessary."

i dont really understand this. i disagree that reaction time and aim (i guess twitch is just fast aiming?) determining the person who lives is a bad thing. i guess i dont understand you deffinition of twitch. just because it looks fast and jerky doesnt mean it is anything but aiming. its just a player trying to get his crosshair on target ASAP. players in quake and UT do the same thing. i was cal-i CS (among other games) and i aimed really fast at players no matter how far they were away from the middle of my screen, there is no such thing as "unreliable" aiming. its impresive to see someone hear a noise and turn around 180 and put the first bullet on a guys face 100 ft away within 3/10ths.

i guess i just dont know what you mean by twitch.
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Old 24-04-2007, 01:37 AM   #51 (permalink)
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Default Re: PVP High Level vs. Low Level

twitch:
1. to tug or pull at with a quick, short movement;pluck
2. to jerk rapidly
3. to move (a part of the body) with a sudden, jerking motion.

The problem isnt that its a bad thing, the problem is that it doesnt leave room for anything else in CS: movement, timing, style... etc.
Twitch is aiming, I never said it wasnt. But it is inherently different from say, tracking (following the target with your crosshair) in that it relies completely on your ability to move your mouse a very precise distance instantly. Twitch aiming, for instance, can be mistaken for an aimbot, there is zero travel time and the crosshair hops to the target in the fastest possible manner and shoots almost simultaneously. If you watch a number of gamers some will clearly have "twitchier" aim than others, it's not a label you apply to a game or not. Although in something like CS, it seems that the more skilled players are required to use it to win.

You are my case in point, since I just said CS was almost all twitch. (You rarely get to shoot at your target 10x in a row while they jump all over the screen)
Obviously you do your 180 shots slower than an aimbot, since you dont know where the target is precisely.
And of course, if you did do it that fast then I aggree that yes it IS impressive precisely because it is so difficult; not because it is the most reliable way to hit somebody behind you, even if it is the fastest.


I played superfast instagib, I think they shot a bit too fast =p, since I hardly ever used them full auto. The increased movement speed did make it pretty awesome though. Instagib is like a player-magnet, if they have instagib it would end up being played by waaaaay too many players.
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Old 24-04-2007, 03:27 AM   #52 (permalink)
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Default Re: PVP High Level vs. Low Level

hahaha the only reason I played superfast instagib was because it was pure instanity. My eyes could honestly take so much of it. After a while I would just glance at the screen BLUE AND RED FLASHES EVERYWHERE OMGOMGOMGOMG!!!

5 vs 5 on a relatively small map and the entire thing is filled with lasers hahaha, yet some how you can still manage to move around and shoot back without dieing instantly. and the fact that you could triple and quad jump lol, people flying through the air all over the map, moving in the air just like they do on the ground (so you can fly around in the air really fast as if you were dodging back and forth on ground). Good stuff, insanely hectic

Your probably right about everyone flocking to instagib :( I'd just want to see it so bad.

Maaaaybe if like once a week or something they opened up use to this certain gun on a certain battlefield. Like every week the planets aligned a certain way and their energy could be harnessed to make instagib!!!! lmao yea that could totally work. So just once a week, for a couple hours or something, instagib could be used in one battlefield. That way it wouldn't get over played since nobody could even play it accept for that once a week.

They would have to pick a map that was kind of made for it though. Which I'm sure they could do.

There must be a way!

If not I guess I could live. But i'd still love to see 100vs100 lasers going EVERYWHERE!
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Old 25-04-2007, 12:12 AM   #53 (permalink)
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Default Re: PVP High Level vs. Low Level

"Twitch is aiming, I never said it wasnt. But it is inherently different from say, tracking (following the target with your crosshair)"

'twitch' implies that it is any less precise than a carefully aimed shot. its just as well aimed, only faster. noone takes a shot that they know will miss.

i dont think of it as twitching, to me its just aiming. twitching is more common in games where the guns regularly kill with 1 or 2 bullits because you can kill the guy before he has a chance to get his well aimed shot off. people get tired of not getting a shot off and they start firing faster. after a little while i realized that my aim really wasnt any better if i took my time to aim. to me the only difference between twitching and tracking is how fast you think you can kill the other guy. if your playing a game where a 1 or 2 shot kill is unlikly, your not all that good and the movement speed is relativly high you will probably track your target. if your gun will drop a guy fast, the movement speed is relativly slow and your really good you will twitch because the first round to land wins.

i am of the opinion that if you are good enough, you will always twitch. its just a matter of having the confidence to land that first round without taking much time to aim.
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Old 25-04-2007, 12:37 AM   #54 (permalink)
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Default Re: PVP High Level vs. Low Level

In my opinion "twitch" means real time FPS fighting, not turn based or pseudo twitch like KOTOR. Oblivion was "twitch" fighting as well as "Tales of Symphonia". "Twitch" does not necessarily mean FPS, but RPGs as well.
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Old 25-04-2007, 03:15 AM   #55 (permalink)
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Default Re: PVP High Level vs. Low Level

"i am of the opinion that if you are good enough, you will always twitch. its just a matter of having the confidence to land that first round without taking much time to aim"

You are missing the KEY part of what I said. Aiming super fast to land that first hit does not MATTER in games like quake UT huxley. All that matters in these games is ACCURACY, since you have tons of time to aim and you can take a hit and live. Not to mention the shots are more difficult. In these games nobody(not even the pros, sorry) just let their crosshairs wander until its time to fire.

Thats what people dont like about CS, its a game of a couple relatively easy shots, and all that matters is who shoots first, especially if both players are of decent skill.

Why dont people have 100% accuracy if they dont take shots they know will miss?

I will give you this: the value of twitch is that the position of your opponent does not change in the time it takes to aim. In that sense, its great for CS.


zeekgenateer: thats a really hazy definition. Using mine, I could make a strong argument that starcraft is a twitch game as well; I mean, just look at those hyper koreans doing 250 actions per minute, their mouse flying all over. By that token, you have a better definition for a "twitch game" than me.
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Old 25-04-2007, 05:32 AM   #56 (permalink)
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Default Re: PVP High Level vs. Low Level

Quote:
Originally Posted by Wikipedia
Twitch games are computer and video games in which the user must react quickly to circumstances, to continue playing and win the game. Such skill is a common element of many kinds of video games, from first-person shooters like Doom, where the sudden appearance of dangerous monsters invoke the fight or flight response, to puzzle games like Tetris, where the speed of the game mirrors the player's progress.
The advantage to a twitch game is that the movement is quick, and the feedback immediate. This works to keep the user actively engaged. Any time a player actively responds to a rapidly changing scenario within a game, the player is said to be "twitching". Twitch can be used to expand tactical options and play, test skill in various areas (usually reflexive responses) and generally add difficulty (relating to the intensity of "twitching" required).
Twitch games, when applied as a genre, refer to games where success is essentially guaranteed by correct "twitching". Such games can fall under other categories, but success is still essentially based on "twitch".
Twitch Games
bleh,
FPS is FPS imo.
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Old 25-04-2007, 09:38 PM   #57 (permalink)
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Default Re: PVP High Level vs. Low Level

well the higher lvl available guns should have at least a little more dmg...lol, or else whats the point of higher lvl weps besides greater selection
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Old 26-04-2007, 01:00 AM   #58 (permalink)
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