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Old 25-03-2009, 11:09 PM   #1 (permalink)
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Default mapping and modding for Huxley

hello, I am eagerly awaiting the release of Huxley. I am an experienced mapper/modder for Unreal Tournament 3 and was wondering if it will be possible to create custom content for Huxley. I know Huxley is based on Unreal Engine 3 so this would be an easy game for me to jump into and start making stuff for....

thanks
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Old 18-04-2009, 04:23 AM   #2 (permalink)
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Default Re: mapping and modding for Huxley

I doubt that it will be open to new maps because it is a mmo type of game. I am not saying that it would be impossible but i doubt that huxley will be openened to third party lvls.
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Old 21-04-2009, 05:24 PM   #3 (permalink)
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Default Re: mapping and modding for Huxley

I second what Travelstar said.. but then again. There can always be competitions etc to improve gamer vs developer co-operation.
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Old 21-04-2009, 05:52 PM   #4 (permalink)
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Default Re: mapping and modding for Huxley

I don't know. For Virtual Warfare (or whatever it is called), it looks like a pretty standard FPS server selection, and it holds near to no significance in the outside Huxley game. I think that mapping is definitely possible for Virtual PVP, but not very likely.
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Old 25-04-2009, 05:08 PM   #5 (permalink)
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Default Re: mapping and modding for Huxley

Quote:
Originally Posted by gr0tesque View Post
hello, I am eagerly awaiting the release of Huxley. I am an experienced mapper/modder for Unreal Tournament 3 and was wondering if it will be possible to create custom content for Huxley. I know Huxley is based on Unreal Engine 3 so this would be an easy game for me to jump into and start making stuff for....

thanks

of course.. if you get your hands on private server software.. this might be posible.. but as it is, i doubt that
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