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Old 16-06-2007, 09:49 PM   #21 (permalink)
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Default Re: Huxley P2P

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Originally Posted by metalageddon View Post
Making an educated guess from the way MMO's run, its not a question of "if" its p2p. its a question of "how much." this is assuming that Huxley's cash allotment is realistic, as sponsors are just that, sponsors, not dedicated CEO's and such who are paying this games maintenance fee's for all eternity.
This guy sh*ts smartness. This has always been my view on this situation, but I have always hoped that there would be know fee... Oh well.
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Old 16-06-2007, 10:09 PM   #22 (permalink)
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Default Re: Huxley P2P

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Well, it worked with Blizzard. Very good flow with bugfixes and patches there, good response time and help from GM's and all.
Only bad thing about them is that they never sent radioactive explosive ninja chipmunk squads to take care of all the botters, hackers, goldsellers, goldspammers, powerlevelers and exploiters as I always hoped they did.
I lost my patience, that's the main reason I quit :D
With how much money blizzard gets every single month, they don't do NEAR enough with that game. They are up to what, 6 million or more subscribers? take that and multiple it by $15 a month (I know some people pay less with the long subscriptions but w/e), that's an insane amount of money.

with so much money they still take too long to fix bugs and take the time to do what their players want (anyone ever read the suggestion forums for WoW? it's a madhouse of cool ideas that never get put into the game).

I'm guessing there will be a monthly fee (even though I hope there isn't), just because people kind of seem to find it standard now since almost everybody played WoW and got used to paying to play. If we do have to pay monthly, this game better be more than amazing, I'm expecting a lot and if it's not up to my standards I'll drop it within the first month until they either make it better or make it free.
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Old 16-06-2007, 10:38 PM   #23 (permalink)
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Default Re: Huxley P2P

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anyone ever read the suggestion forums for WoW? it's a madhouse of cool ideas that never get put into the game
TELL me about it! I've made TONS of great suggestions on how to get rid of botters, hackers and goldsellers, and such crap. Think the eff-ers listen?





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Old 17-06-2007, 01:23 AM   #24 (permalink)
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Default Re: Huxley P2P

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Throwing money isn't the point here. -_- its the fact that a very good squad of coders and maintenance crew requires a very good salary. the better you want the more you pay. If you want Huxley to be the BEST. and stay the BEST. you pay the BEST. the less you have to spend, the less quality you can afford. Its a rule that every business must follow with nearly no exceptions.
BTW, Huxley may be the best of its kind, but it can't match wow without P2P, you might not realize, with the avg cost of creating an MMO being around 20mill, Nlizzard spent over SEVENTY MILL for starting, and was still bugged as hell. Huxley I'm guessing will not be in that financial startup, and will be bugged just as well. they'll need the money to catch up with blizz, even though it is a different genre of game play.
Making an educated guess from the way MMO's run, its not a question of "if" its p2p. its a question of "how much." this is assuming that Huxley's cash allotment is realistic, as sponsors are just that, sponsors, not dedicated CEO's and such who are paying this games maintenance fee's for all eternity.
You obviously don't understand what I'm saying. People like money and they like keeping it for themselves. Look at M$ what they do is overcharge for crappy products and shoddy workmanship. Lots of companies do this, especially construction companies. Anyway what I'm saying is money isn't the answer. The answer is good organization and dedication. Freeware products are designed with little to no money and a lot of them do fine. Sure they're not on the same scope as Huxley, but it's still the same idea. At some point any extra money will do no good and not help Huxley at all and go into the CEO's coffers.
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Old 17-06-2007, 09:55 PM   #25 (permalink)
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Default Re: Huxley P2P

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You obviously don't understand what I'm saying. People like money and they like keeping it for themselves. Look at M$ what they do is overcharge for crappy products and shoddy workmanship. Lots of companies do this, especially construction companies. Anyway what I'm saying is money isn't the answer. The answer is good organization and dedication. Freeware products are designed with little to no money and a lot of them do fine. Sure they're not on the same scope as Huxley, but it's still the same idea. At some point any extra money will do no good and not help Huxley at all and go into the CEO's coffers.
I have to agree with you there. There is a limit as to how far money can go. But there is also a minimum. You must have employees, you must have them being payed well, cost to quality is a direct link for projects on such a grand scale, thats easy, no one can dispute that, BUT your completely right, in that organization and care must be placed into the product or all the money in the world can't hold them afloat. Unfortunately, sink or swim wise, staying afloat still requires a boat, and a boat requires money, what i mean by that is, to have good organization doesn't mean much if the people your organizing are 4th and 5th rate employees. Quality with organization is top quality, junk with organization is just organized junk. It may run without a hitch, but there won't be anything of material to it.
I do agree with you though. I'm sorry i misunderstood your post.
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Old 17-06-2007, 09:59 PM   #26 (permalink)
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Default Re: Huxley P2P

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Originally Posted by Benny View Post
TELL me about it! I've made TONS of great suggestions on how to get rid of botters, hackers and goldsellers, and such crap. Think the eff-ers listen?





NO!
Ah, know how you feel. it Sucks, however you have to keep in mind, every single offer is being reviewed, catering to an individual is nearly impossible for such a grandios program such as WOW, Botters/hackers are going to be in every game, especially an MMO where people are willing to exchange real money for fake money. On an underground/player side vote, people didn't even want draenii, they wanted Pandarin. But ya know, we just pay their bills, and even though they may need us, they can still forget about us. :-/ its the problem with the corporate world.
don't worry, the day that all the people playing wow quit for 24 hours will probably get their attention. Unfortunately, it won't happen. So blizzard can continue doing as it pleases until it makes a really REALLY big screwup.
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Old 18-06-2007, 03:00 PM   #27 (permalink)
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Default Re: Huxley P2P

Well if the game will be P2P and it will cost like other good MMORPGs which aint very little per month and as you say companies need money to contruct the game, which i believe they have cause "They sell huxley to webzen for 38 millions!" or it was something like that, even though it wouuld require money for patches and stuff throughout. I don't really hope for it not to be P2P cause chances of the are small, so the thing i hope for that the creators of the game have hearts of real gamers so that we will all love the game eventhough its p2p ^^
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Old 18-06-2007, 06:24 PM   #28 (permalink)
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Default Re: Huxley P2P

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Originally Posted by metalageddon View Post
Ah, know how you feel. it Sucks, however you have to keep in mind, every single offer is being reviewed, catering to an individual is nearly impossible for such a grandios program such as WOW
I totally agree, I understand that when I read a thread on the WoW forums about how druids should get 5000 gold mailed to them everyday and warstomp should have a 500 yard radius, I realize blizzard can't do anything about it lol.

I just hope Huxley will have devs that listen to the masses, some suggestions everyone agrees apon and those should be put into the game as soon as possible (especially if it's p2p).

This is where WoW makes everyone think they don't listen to their suggestions. Take the suggestion of being able to change your haircut in game. There have been countless threads about putting a barbor shop in the game with detailed explanations on how they could create it and how it would work. These threads always filled up with people agreeing and there have been sooooooo many different threads about it over time. This seems like something a lot of people want and something that could be put into the game pretty easily, but blizzard has pretty much ignored it lol. You can find the same thing with other suggestions as well, some obviously that can't be put into the game, but still others are good and are ignored with the rest. Blizzard seems to just kind of take everyones money and put what Blizzard wants in the game.

Hopefully Huxley won't be run by "the man" :D lol. If it's p2p, I'll be expecting an amazing game with amazing service to their customers. Maybe someone working for the game actually posting on the suggestion forums to let people know why their ideas are stupid or just to let people know that at least some of the threads are being read by someone who can do something about it.
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Old 18-06-2007, 08:32 PM   #29 (permalink)
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Default Re: Huxley P2P

I'd definatly see Huxley as being P2P but how much? What if they charged only $10/month( or less? ) instead of the norm 15 ? that would mean they would need more subscribers but wouldn't that be enough to attract a number more people?
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Old 06-07-2007, 03:00 PM   #30 (permalink)
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Default Re: Huxley P2P

with this long conversation on weather it should be p2p or f2p, i couldnt bother skiping most of it...

anyway... heres one of my opinions

though f2p games usualy have a ton of free-loaders... most of them are lazy, and buy curency with real curency... which is why the ''korean f2p'' games are a breakthrough... they make tons of money from the currency buyers(usualy more than a p2p game) and still provide a half decent game..

now for a p2p game, they would get alot more ''noble'' people, who would be pissed off to pay monthly fee's and still have crapier gear than thoes who buy from the game(which means that the ''korean'' method wouldnt work as well) meaning less money;eventualy geting more and more people making more money in the long run..

now as for webzen, they have already released semi-sucessful games, which will more than make up for the money difference between the two methods, so its more likly they will go for the p2p method.

and that, is my opinion... like all of them, splatterd upon a fan
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Old 06-07-2007, 03:48 PM   #31 (permalink)
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Default Re: Huxley P2P

I think that they should have a program that can earn you more time to play.
Blizzard did a WoW credit card and the more you spend, it earns you time to play. Kinda like a Air miles card.

I'm not saying Webzen should do THAT, but if they could make it 10 bucks a month, thats ok.
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Old 26-07-2007, 05:08 PM   #32 (permalink)
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Default Re: Huxley P2P

lol My friend who will be playing CP he has vista...he hates it so much. lol he is always worried if the gam works for vista. I hate vista!!! make it XP damn it!. I am going crazy 4 this game... if it's not xp I am gonna eat poop
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Old 26-07-2007, 05:16 PM   #33 (permalink)
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Default Re: Huxley P2P

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I am gonna eat poop
K...



Anyway, Guyver's idea is good, I like that.
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Old 28-08-2007, 01:20 AM   #34 (permalink)
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Default Re: Huxley P2P

Here are the answers to all the questions

Will it be P2P? Probably

Does it need to be P2P? Absolutely not, there are plenty of ways to subsidize the cost of running servers, paying for a subscription is asinine.

Does ANY game need to be P2P? Need to be, no. Want to be, yes

Is it going to be better than Planetside? No, impossible... It will be really damn good, though.

Is the release date subject to radical change like Starcraft Ghost? No, very few changes to the release date have been made
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