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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Jul 2006
Posts: 10
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Do you guys think there will be an endgame in Huxley? I wonder how it would work since there isn't that much class variety in Huxley as there would be in a pure MMORPG. You basically have your close - medium - long range classes and maybe they'll have a few unique socket skills to give a bit of variety but it looks like Endgame instances and quests would have to come down to how well the clan/guild is organized... Maybe it will rely on vehicle use? Or maybe give the clan multiple objectives they must accomplish like having a part of your clan hunting down a VIP NPC that is escaping while another section of the raid must swiftly destroy a different objective, or resecure intel/hostages?
I know it's an MMOFPS with an RPG aspect and it will be heavily based on PVP, but what is everyones thoughts on this?
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#3 (permalink) |
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Senior Member
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This is probably the most important long-term gameplay problem. They will have to come up with some incentive for players with the max skills/levels to play. Maybe by controlling places that are in contention they can somehow access even better equipment or something. Maybe they'll develop really difficult "raiding" type missions against NPC's or even other players, and simply have equipment as a reward that you can't get any other way.
Or they might think they can keep players interested through competitions based on smaller-scale battles similar to DM style games, where simply being the best is incentive enough (since you have to continually work on new things to stay the best). But you have to wonder how they're going to convince people to keep paying a subscription if that's what it ultimately becomes... |
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#4 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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This will actually be pretty easy to add new endgame content in. It is always possible in this type of game to say a new hive pop up and have people try to go in and wipe it out. That's just one case.
The problem with endgame in an fps mmo is that the gameplay is based in PvP and not PvE. So an endgame story or instance like you'd find in RPGs doesn't apply to the fps. And if they make the FPS fun, well people play 32 player server fps in a non-persistant world hours on end and never leave that game. (Well, not for a long time) So imagine this as a juiced up great FPS.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#5 (permalink) | |
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Member
![]() Join Date: Jul 2006
Posts: 48
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Quote:
you hit the nail on the head with the replay value of a normal FPS. in FFXI, there were times when i'd fall asleep on the keyboard, or on my way someplace. in worst cases- on my way to camp with a full party, falling asleep and getting booted out. before that game, i played medal of honor: AA, and i'd be on that thing for 2 days straight, no sleep, then a nap for 2-3 hours, then another 2 days. eyes wide open while playing. and there wasn't even a level progression that you might see in america's army. just the drive to be on top, each time. as far as replay value/ longevity goes, if the FPS part of this game is good, then it's all taken care of. fight for the pure purpose of fighting. |
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#6 (permalink) |
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Senior Member
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I know what you're saying and I don't necessarily disagree...
but who wants to pay a subscription for "just" a good FPS game when you can get plenty for a 1-time cost? That's the question I would ask myself if I were in that situation. Perhaps if they push competition between clans/guilds/whatevers they can keep people interested. Consistently adding new areas for players to contend for would also help since, if nothing else, the terrain/environment would be different so the tactics would have to evolve. Again it'll all come down to convincing people that it's more than they can get with a non-subscription FPS, so I think that'll hinge more on new in-game content than trying to push competition, since what will draw people to Huxley isn't good FPS elements; it'll be merging MMORPG-type gameplay dynamics with good FPS elements. |
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#11 (permalink) |
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Training Grounds
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I think that Huxley would have some type of endgame content. I read on another thread that there will be quest like missions while leveling up. If they have those, they will probably have massive raid like missions you would only be able to complete with your clan and a lot of strategy.
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#12 (permalink) |
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Training Grounds
![]() Join Date: Apr 2006
Posts: 20
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The enticement to leveling up your character in Huxley is simple: you get access to better weapons. Endgame PvE will consist of organized guilds, or even everyday john doe getting together random people(and maybe a few npc mercs) to run a mission against the hybrids for quest lewt. after all said lewt is gotten the endgame turns into a PvP (ala planetside) quest for global domination. you might be able to ignore PvE if the PvP victories (ie mine captures) grant you points or money and access to PvP only weapons and armor.
Hell what would be really cool would be an actual PvP area that was hybrid dominated. That either side could invade for resources and have to defend from the otherside AND the Hybrids. |
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#13 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Well, as KK put it in an interview there's 3 stages. PvE is there to level your character to 50, that's stage 1. Stage 2 is getting your character's PvP rank up, and nothing to do with stage 2. Stage 3 consists of world events to build up your outfit's rep and complete the tasks with a large group. What those events will be they haven't said. But from what they HAVE said in different articles and interviews PvE outside of mass tasks, won't be required or even needed at all.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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