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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Jul 2006
Posts: 3
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Hello all. Yes, this is my first post, and my first visit here. None of you know me. Anyway, I have a few questions for the game developers, or anyone that may know, as well as express my opinion on some of the aspects that this game will have.
After playing WoW and Planetside, 2 VERY different MMO's, I have a slight worrie that Huxley will be a mix between the two, having quests, and people 'farming' items and whatnot, and scaled out wars like Planetside has. Planetside has no quests or NPCs, and is just a full out total war. WoW has quests and world based lore, and PvP is limited. After seeing there will be an NPC faction, and probably how you could level up, the immidiate thing that came to mind was 'ganking'. Ganking is when a higher leveled player (thus more gear and weapon ability in WoW) camps you, and just kills you over and over. So just imagine you minding your buisness, killing the npc faction, and a hiher lvd player camps you for hours. Not something this game should have to deal with. I am all for quests and leveling and such, but please do not give in to WoW aspects as much as you probably want to. There should be more PvP then PvE, but not leaving PvE in the dust or anything. I am stunned at the graphics, they actually look realistic. Great job on that. Before I ask my question, I would like to add that i simply love stealth. By this I mean, I love Splinter Cell, I play a rogue in WoW, cloaker in Planetside. I just love it. Splintercell was great, everything was obviously focused on the stealth prt of the game. Planetside however, Cloakers were VERY underpowered. There was an ability that let you see all cloakers 20 feet around you, and they mostly died in one hit, and they could only weild pistols. Planetside got the idea all wrong. WoW has some nice abilities for rogues, but with a game that HUGE, I can see why they did not emphasise on it anymroe than they did. My questions: -Will Huxley have a 'Stealth' unit in the game? -Will you actually emphasise on it a lot? As in, you being a stealth unit, opened up an entire new game world for you, instead of just a partially invisible guy with crappy pistols. -What will counter these stealth units? (Please dont give players an ability to see them at will, Planetside has made this mistake, and it is not fun being one anymore) Anyway, I look foward to your replies. Thanks. Keep it civil. |
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#2 (permalink) |
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Member
![]() Join Date: Jun 2006
Posts: 55
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An answer to the steal question (kind of the only one I have a solid answer for).
The "Phantom" class in Huxley is the sniper class. As I remember, the snipers do have a cloaking ability, which I feel as though it is a far more realistic approach to stealth and cloaking, which is attaining the right angle for fire, without being seen. The way I feel about phantoms is that it could either be really cool, yet still balanced, or it could all go horribly wrong. |
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#4 (permalink) |
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Senior Member
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about the pve aspect. THere are two types of leveling in this game. The first type is pvp (whic is the main type). The people you fight are based on ranks (1-10 fight eachother, 11-20,21-30 so on and so forth) So you wont have level 50 players camping level 1's. THe secend type of leveling is the pve aspect, you and your clan mates can team up againts the npc's. THere also might be a possibility of teaming up with the enemy to help kill npcs. (Not official yet).
There is not much info on phantoms right now. There was one video where a guy said that snipers will be able to cloak and become completly invisible, but as soon as they shoot they becom visible again. Thats all i know on that.
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[URL=http://www.ao1huxley.com][img]http://img147.imageshack.us/img147/2333/huxleysig35xc.jpg[/img][/URL] |
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#6 (permalink) |
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Senior Member
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You're thinking of things through the point of view of a persistent world. I think it would make sense if, in Huxley, most pve was instanced. This would solve a lot of problems that might otherwise occur.
As for stealth... there's a ton of ways they could implement it. In the end, all that matters is that it's balanced. Obviously you don't want an invisible guy that can use heavy weapons, and you don't want to make it worthwhile to see a whole army of invisible players. I'm sure they'll beta test whatever they implement until it works within the gameplay... |
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#8 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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First off, your worry about being camped should be cleared. The gameplay and style of respawning is different than that of WoW. As for missions against NPCs they ahve said you can run into enemy players. They haven't said however where and hwo the mission areas will be handled as of yet. As for fearing a level 50. Yes, you should, but if you're good you can kill him at level 1. There's nothing to make a level 50 invincible against a level 1.
------ Sniperkey's post was a bit misleading in the way he presented the aspects of the game. To expand a bit on the two types of xp, the way the devs explain it is "verticle" and "horizontal" leveling. Basically how it works is this, verticle leveling is 1-50. You do this through pve. This allows you to train up more weapons, armor, vehicles etc. These levels are capped, requiring you to pvp when you get to a certain point to allow you to progress further in verticle levels. Horizontal levels on the other hand are gained from pvp. The battleground zones are instanced and consist of anything from 120v120 player battles to small 4v4 battles in the style of classic UT. Certain instances of the battlegrounds will be tiered, as in 1-10, 11-20 etc like he said. However, not all of the pvp will take place and be restricted like this. The 120v120 levels especially will in all probablity (No confirmations yet) be FFA. Anybody and everybody can join the melee. There also hasn't been any information on squad mates below your level getting into the same tiered pvp, IE the levels are 15, 21, 25, 18, 32. A squad like this might be able to stick together in a 5v5. As for the stealth units, from what the different E3 videos and interviews have stated they won't be underpowered. However, with the ideas and potential for many types of gadgets I wouldn't count on being totally safe when sitting cloaked. This is an Unreal Tournament game, but in a persistant world. The gameplay will still feel like unreal tournament. IE it isn't slow paced. Camping probably won't do so hot in a pvp environment against people constantly roaming around. As for melee weapons, they probably will be some, but considering the armor and the way it acts currently one has to doubt how effective a melee weapon would be.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#9 (permalink) |
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Member
![]() Join Date: Jul 2006
Posts: 62
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i doubt it will feel like unreal tournament you see just be course they have the same engine dossent make it anything near each other. just look at Red Orchestra you think that feels like Unreal tournament? i think you need to think a little about stuff before typing them allso try type it right insted of fast hwo and ahve
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#10 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Lol, you seem to think I base my words on what engine it uses. Watch some vids yourself "laddie" you could pull the levels and environment straight out of ut2004's editor. As well as pickups, movement, weapon styles and the fact that people who have PLAYED it have said it feels like UT. Oh, and there's an entire thread about it. So don't post useless shit like what you just did without even checking to see if you have a valid thing to attempt to flame.
One correction I need to make about me earlier post. From the information at E3 there was no specifics about restrictions to levels being able to fight each other. Just read an article where they did say that at the moment they are going to restrict it to the levels and work on getting an open play type of game going later.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#11 (permalink) | |
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Member
![]() Join Date: Jul 2006
Posts: 62
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Quote:
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#12 (permalink) | |
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Senior Member
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Quote:
Huxley Video Links watch the vids in that thread and then post here when you have a better idea of the game
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[URL=http://www.ao1huxley.com][img]http://img147.imageshack.us/img147/2333/huxleysig35xc.jpg[/img][/URL] Last edited by Ao1xSniperkev; 19-07-2006 at 06:13 AM. |
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