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Old 11-07-2006, 01:19 PM   #1 (permalink)
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Default Guilds and Clan System (2)

yes i know i posted this before and i did get my awnser but for some reason i coulden reply in that tread ^^ maybe it's be course i was inactive for sometime i have just been in Paris.

Anyways i think we where talking about Guild halls that they where going to be a part of the game. which i think is pretty cool.
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Old 11-07-2006, 07:21 PM   #2 (permalink)
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Yeah but they should kinda fit into the setting. A hole in the wall hideout would be the coolest.
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Old 12-07-2006, 03:32 AM   #3 (permalink)
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i like the idea of starting out with something like a hole in the wall (like falcon said) and then build up as your clan gets larger, maxing out with a huge castle taking up 10 blocks of the city. That would be sweet.
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Old 13-07-2006, 05:05 PM   #4 (permalink)
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what would be cool is that you could make any roomy space into a guild hall. a hole in the wall could become a secret lair. A abandoned building, or maybe like a roof or tower or stuff. ^^

But the very coolest would be if they had some kind of Stragic point. so the battlefield could be the guildhall.
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Old 13-07-2006, 06:41 PM   #5 (permalink)
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Well, the problem is a guild hall will probably allow you to create an armory for your members to grab guns from. If you make your meeting locatino a hole in the wall I imagine anybody would be able to loot it (Flashback to ultima online anybody?) Besides, any place can be a meeting place for your outfit, personally a hole in the wall strikes me as a pathetic way to get people to be impressed with your outfit.

As for the battlefield as a meeting hall, you can conrtol different part of the battlefield, so if your outfit controls a mine, it would probably be in your best interest to camp it so another can't take control.
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Old 13-07-2006, 07:32 PM   #6 (permalink)
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i LIKE THE IDEA OF A WHOLE IN THE WALL SOUNDS PREETY COOL. aND IT WOULD BE COLL IF WE COULD SET SOME KINDA PASS SO NOBODY BUT TRSTED CLAN EMBERS COULD GET IN THAT WOULD BE COOL.
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Old 13-07-2006, 08:06 PM   #7 (permalink)
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What they haven't explained is, what happens if there's 50 guilds wanting their own guild halls? I guess they suddenly have to just sorta, add a new area to the city?

To be honest that would probably be the easiest way to do it... could have a whole section just for guild halls. That way they'd only need to update that 1 area each time. They could probably even instance it and just require you to take some form of public transportation to get there. This is all assuming they'd want to make them all inside the cities. I guess I could see them having some way to give each guild hall its own little zoned type area that's separate from things. They could just make a few general templates for it and maybe include some way to randomize the terrain around it, then just let guilds choose which sort of surroundings/building they want for their hall or something.

I'm not sure how/if other games have handled stuff like this before.
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Old 13-07-2006, 10:50 PM   #8 (permalink)
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maybe there can only be a guild for each guild hall. that would allso fix the problem with to many guilds (WoW lol " look at me i got a guild ! ")
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Old 13-07-2006, 11:14 PM   #9 (permalink)
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Quote:
Originally Posted by connnnn
What they haven't explained is, what happens if there's 50 guilds wanting their own guild halls? I guess they suddenly have to just sorta, add a new area to the city?

To be honest that would probably be the easiest way to do it... could have a whole section just for guild halls. That way they'd only need to update that 1 area each time. They could probably even instance it and just require you to take some form of public transportation to get there. This is all assuming they'd want to make them all inside the cities. I guess I could see them having some way to give each guild hall its own little zoned type area that's separate from things. They could just make a few general templates for it and maybe include some way to randomize the terrain around it, then just let guilds choose which sort of surroundings/building they want for their hall or something.

I'm not sure how/if other games have handled stuff like this before.
Or they could just make the guild hall instyanced, with access either restricted to, or set by the owning guild.
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Old 14-07-2006, 02:33 AM   #10 (permalink)
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No, there's limited physical space that they control. If you aren't powerful enough to control a floor of a building, tough shit.
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Old 14-07-2006, 06:08 AM   #11 (permalink)
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Until we know what features would come along with a guild hall, there's way too many variables here in my opinion.

They HAVE said that guilds will be able to (to some degree) take and control persistently contested areas and gain resources from holding them, right? I wouldn't expect they would want to do the same thing with the guild halls themselves...
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Old 14-07-2006, 09:56 AM   #12 (permalink)
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They've stated info about both. At least the mines will be able to be controlled by outfits and those mines will provide income and resources to that outfit for as long as they hold it.

They have also said that outfits will be able to take control of buildings within the cities as they become more powerful and use them as guild halls and places to meet.

What they haven't said is how the outfits will work together as well as rankings and such.
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Old 15-07-2006, 11:29 PM   #13 (permalink)
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havent seen that anyware btw resources for the "outfit"? call it a clan god damnit. what should they use "resources" for if you mean money then okay if you mean bloody wood and iron then wtf are people surpose to build ?
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Old 16-07-2006, 01:27 AM   #14 (permalink)
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They said that the lunarite mines would provide an income for those who control them. So yes, that probably means money. Or a supply of lunarite to be used however.

A clan is a people connected by a common ancestor or common lineage. Why would you call a military group (IE an outfit) a clan. A guild would be closer, but since a guild is generally based around a common set of skills (Carpentry, smithing etc) maybe shooting people could be construed as something to form a guild over. This isn't an RPG people are not REQUIRED to use their terminology.
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Old 16-07-2006, 08:26 AM   #15 (permalink)
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Well this has all already been said in that other thread, but clan is the term traditionally used with sci-fi FPS games, regardless of whether it makes sense or not... so there will be at least some people who are used to using that term. Others will use guild, outfit, whatever... hell there was an old "clan" that had "guild" as part of its name. But in the end, who cares really... I could start a team of players and call ourselves a tuna sandwich if I really wanted to. That's not a bad idea actually...
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Old 16-07-2006, 11:52 AM   #16 (permalink)
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Quote:
Originally Posted by Felix12g View Post
They said that the lunarite mines would provide an income for those who control them. So yes, that probably means money. Or a supply of lunarite to be used however.

A clan is a people connected by a common ancestor or common lineage. Why would you call a military group (IE an outfit) a clan. A guild would be closer, but since a guild is generally based around a common set of skills (Carpentry, smithing etc) maybe shooting people could be construed as something to form a guild over. This isn't an RPG people are not REQUIRED to use their terminology.
wow laddie have you been sleeping the last few years? a clan is pretty much just someone with a leader. the end. and a guild is a danish word which is funny since i am danish. so i know what it means and about that you are wrong to. it has northing to do with skills it just means people gathering to do stuff and that could mean anything from assinating bush to having a beer party. ^^ since this isent an rpg you are allowed to call it a clan. in the demonstration video the huxley guy even call it a clan but i guess you havent seen that one either.......
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Old 16-07-2006, 09:27 PM   #17 (permalink)
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Quite amusing hawk. If you want, look up the shit in a dictionary, i don't care. My point, which you seem to have missed, is that it isn't required to call it anything and even "outfit" which has been used in conjunction with military groups for a long time. But good try "laddie," people will continue to call it what they want no matter how much you whine in here.
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Old 17-07-2006, 12:10 AM   #18 (permalink)
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so you don't think a dane would know what a danish word ment. outfit is just typical american. btw oficialy outfit means
  1. A set of tools or equipment for a specialized purpose: a welder's outfit. See synonyms at equipment.
  2. A set of clothing, often with accessories.
  3. The act of equipping.
  4. unofficial it is used for small groups of military and buissness
Clan : A large group of relatives, friends, or associates.

i looked it up happy ?
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Old 17-07-2006, 10:29 PM   #19 (permalink)
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Lol, good doggy. You still missed the point about both of my posts. Let me restate it: Anybody can call the shit whatever they want.
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Old 18-07-2006, 12:51 PM   #20 (