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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Super Moderator
![]() Join Date: Jul 2006
Posts: 167
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My Anti-Hacking Suggestions:
- IP bans: Once someone is banned from this game, they will be restricted from the site and forum, and from even logging into the client. Though this is not a solid barrier, and there are ways around it , it will deter some cheaters. -Hardware GUID bans: Hardware bans (similar to the Punkbuster system) will deter the majority of hackers. By using undisclosed hardware component serials to ban players, if someone wants to hack again, they must either use a different computer, or buy new components (along with a new account obviously). By using multiple private one-way hashes, no serial number information for individual computers can be determined by tries to obtain this information from a hardware GUI (including admins). -Dedicated hacker reporting system (Ingame): By having a separate system to report hackers, rather than a generic report function (/report), GM's will be able to sort out and ban hackers quickly and efficiently. When a hacker is reported, a screenshot will be taken of their screen that instant (hopefully this will be done for regular /reports also)Recommended: a window in the game used to report players, instead of typing /report. -Name Finding: Using the above report window system, a user can type a partial name and get a list of all players online with a name starting/including that segment. They can scroll through these users and have the option to report them by clicking a button to do so. This window will have tips about often-used confusing combinations (ex. i (lowercase I) looks like l (lowercase L) and also | (straight line above enter)) -Hack reporting system: A part of the (browser-based) ticket system for bug reporting, it will be made possible to file a ticket with a hack attached, or a link/screenshot inside. These tickets will be hidden from the public and can only be seen by GM's. Hack's can then be subsequently black listed, and an update can be implemented ASAP if a serious exploit is found. -Automatic Kicks/Bans Using a automated hack detection system, a player can be kicked or temporarily banned from a game for using detected hacks. A red flag will be sent to a GM to allow them to investigate the problem at hand. The difference between a kick or temporary ban can be decided based on severity, or by GM's. Suggestion: Do not allow this system to Perm. Ban players. Only allow this to be done by human choice. -GM Tools: Allow GM's to: Kick, Temp Ban, Ban, Search Keybindings/Scripts for things known to exploit the game, magnetized a player (pull them to a GM and keep them on a leash), Weapon lock, Freeze, and many more. More ideas possibly coming soon. All Ideas ©2006 Falcon
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http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com Last edited by Falcon; 04-07-2006 at 02:24 AM. |
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#2 (permalink) |
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Member
![]() Join Date: Feb 2006
Posts: 32
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Good ideas
I think we all know people with dial-up there i.p always changes each time they turn there pc on? But Huxley is directed to people with broadband so if that idea is implemented or not people with dial-up are still stuffed lawlz |
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#4 (permalink) | |
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Super Moderator
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Posts: 167
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Quote:
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http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
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#7 (permalink) |
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Super Moderator
![]() Join Date: Jul 2006
Posts: 167
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Well it most likely will be P2P. I hope they do more the CC bans though.
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http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
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#8 (permalink) | |
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Senior Member
![]() Join Date: Jun 2006
Posts: 186
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#9 (permalink) | |
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Super Moderator
![]() Join Date: Jul 2006
Posts: 167
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Quote:
Having all these precautions makes the game even more protected against hackers than one, single barrier. What if someone could afford to buy a bunch of new accounts and hack on them? Then what do we do? It's all situational.
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http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
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#11 (permalink) | |
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Super Moderator
![]() Join Date: Jul 2006
Posts: 167
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So combining all of these when you ban someone will make a foolproof way of keeping them out.
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http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
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#13 (permalink) | |
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Super Moderator
![]() Join Date: Jul 2006
Posts: 167
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Quote:
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http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
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#14 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Naw, they wouldn't ban by card. That'd be bad business. Also you're forgetting other uses of the card, 3-4 on a single card to pay for their accounts? All seperate people, not legal to ban them all. That's just one case.
An interesting thing to do however is to flag anybody using the same ip/card/accountinfo if they were banned. They come back, they've got a flag up and take some extra watching or have a monitor set on their account. Their accuracy is too high? Another flag, and a reban. They go get yet another? Webzen licks their lips and watches the money roll in.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#15 (permalink) | |
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Senior Member
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They wouldnt give a damn if 3 or 4 people used the same card, hacking will lose them customers faster than any other issue and all MMOGs come down like a ton of bricks on anyone they catch. Allowing them to resubscribe at the risk of hacking again will mean they will watch the subcriptions roll out and therfore their income. A full ban on all those options would be reasonable and easy enough to do. If someone is stupid enough to apply for loads of credit cards purely to hack an MMOG then fair enough (despite the fact it will ruin their credit rating and cost them a fortune). There's a thing called an End User License Agreement ( EULA ) that all MMOGs have, and its been well documented that this can change at any time - for example you have to click accept to it everytime it changes in WoW or any SoE game. There was a lot of fuss surrounding the EULA because it basically means that the developer can do whatever they like, wich is why SoE were able to radically change Star Wars Galaxies, deleting characters and character classes with impunity because there was nothing the player could do about it as they had agreed to an EULA that allowed it. All Webzen have to do is specify their control methods and they are secure. The loss of 2,3 or 4 accounts over one case of hacking is nothing compared to the loss of hundreds over it because they didnt stop it. Blizzard have regular purges of their accounts, banning as many as 10000 in a single go.
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[img]http://uk.geocities.com/edbennett@btinternet.com/NordicLogo7.jpg[/img] Last edited by nubs; 05-07-2006 at 10:33 AM. |
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#16 (permalink) |
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Training Grounds
![]() Join Date: Jul 2006
Location: Perth, Western Australia
Posts: 3
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The ideas you have aren't so original, and are usually traits of american games (Unlike Huxley).
Most games, even American ones, just try to patch hacks. Plus they're always worried about giving GM's too much power, and coding half of that crap is a waste of time. Some ideas are ok though. note: bets on huxley being p2p, they want hackers to pay twice |
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#18 (permalink) |
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Super Moderator
![]() Join Date: Jul 2006
Posts: 167
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Hacking cannot be tolerated in this game. As long as there is a fool proof system to determine that a hack has actually been used, then thats it. They should be banned. Period.
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http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
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