|
|||||||
| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Member
![]() Join Date: Feb 2006
Posts: 32
![]() |
Ok i havnt seen any threads about this not even a person mentioning about it so here it is...
I believe this game is going to have TONES and when i say TONES i meen TONES of HACKERS!! As some of you veteran gamers know the UNREAL ENGINE is one of the easiest Engines to exploit for bots and stuff... And what ever you do HUXLEY DEVS do not use PUNKBUSTER ITS THE CRAPPEST ANTI HACKING GROUP OUT there dont ruin another good game :( |
|
|
|
|
|
#3 (permalink) |
|
Super Moderator
![]() Join Date: Jul 2006
Posts: 167
![]() |
Yes this will be a big problem. Many games are being ruined because they just dont do enough to counter hacking.
Take Planetside as an example, SOE doesn't do crap about the hacks themselves, they just ban the hacker accounts as they come, and the reserve program doesn't help. I have connections to hackers and have experience in hacking other games (I don't use them, but I have tested them). I will make sure to turn in any hacks I find to make sure that Huxley can stay up to date on keeping the hackers out.
__________________
http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
|
|
|
|
|
#4 (permalink) | |
|
Senior Member
![]() Join Date: Mar 2006
Location: 305,Florida
Posts: 308
![]() |
Quote:
please god no *on knees praying* |
|
|
|
|
|
|
#5 (permalink) |
|
Member
![]() Join Date: Feb 2006
Posts: 32
![]() |
I can imagine there is going to be more then 10% of hackers in the few months of the release of the game.
For those of you who play AMERICASARMY you will know its probably 2nd if not 1st the biggest first person shooter to have hackers. WHY? Cause it is FREE and it uses the unreal engine. Tones of people know how to exploit the unreal engine now... They will only have to alter existing hacks for them to work on HUXLEY. I to used to hack in americasarmy but it got boring so i stopped but hold on tight when huxley is released you will find hackers everywhere :( |
|
|
|
|
|
#6 (permalink) |
|
Senior Member
![]() |
You might like to consider that the unreal engine is not the same as Unreal 3 Engine.
You may also like to consider that a monthly subscription game will find it considerably easier to police its players because they all have to use a credit card linked to their account, as soon as they are reported the 24 hour customer services are able to check the live server or server logs, or monitor a particular account the player is attached to for suspicious activity and then ban them and their credit card. There will be some hacking but it will be small scale as its so easy to stamp on it in an MMOFPS environment. Planetside was more or less hack free until they allowed free account sign ups and its become a bigger problem, purely because there is no credit card number to ban or cost to register the game.
__________________
[img]http://uk.geocities.com/edbennett@btinternet.com/NordicLogo7.jpg[/img] |
|
|
|
|
|
#9 (permalink) | |
|
Member
![]() Join Date: Jul 2006
Posts: 55
![]() |
Quote:
Webzen DO need to be aware of and be proactive in responding to hacks etc.
__________________
KopMcGinty - Fight Club, cannon fodder division. |
|
|
|
|
|
|
#10 (permalink) | |
|
Senior Member
![]() |
Quote:
Planetside only has issues with them now because they allowed people to play it for free, meaning once hackers got banned they could just make another free account, before they allwoed free play there were very few problems and they were pretty good at dealing with any that arose.
__________________
[img]http://uk.geocities.com/edbennett@btinternet.com/NordicLogo7.jpg[/img] |
|
|
|
|
|
|
#11 (permalink) | |
|
Super Moderator
![]() Join Date: Jul 2006
Posts: 167
![]() |
Quote:
Cone of Fire hack is undetectable, and you can tell that many people use it. Jump hack is undetectable, and if you use it conservatively, you won't get caught. Capacitor hack is also undetectable. The only really detectable one right now is the teleport hack.
__________________
http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
|
|
|
|
|
|
#12 (permalink) | |
|
Senior Member
![]() |
Quote:
Its not undetectable if the devs are looking at it, there was a big patch in the first year that was brought out in response to a spate of "speed hacking" where players were moving and firing at rediculous speeds. When that patch came out they introduced a logging system that when a player was reported it logged everything they did, all their movements and flagged them for monitoring by CSR reps, they can see it as long as the other player see it. With regards to spotting them.. the max capacitor hack might be difficult but if its used to such an extent as to make it unfair then it becomes obvious. The CoF hack is obvious.. i can spot someone using it for example when crouched and firing in bursts using a medium assault rifle and someone on the otehr team is moving and firing in full auto and still is more accurate than me, in regards to the forced innacuracy through the CoF. Once someone is caught by a player they will most likely get banned, problem is they have to wade through large numbers of reports generated by bad losers who dont believe anyone can beat them. Other problem is they can then make a new account for free and carry on doing it.
__________________
[img]http://uk.geocities.com/edbennett@btinternet.com/NordicLogo7.jpg[/img] |
|
|
|
|
|
|
#13 (permalink) | |
|
Super Moderator
![]() Join Date: Jul 2006
Posts: 167
![]() |
Quote:
The way the CoF hack works is: It does not remove the CoF. It freezes the CoF at at the size it is at when you press the button to make it do that. The effects of the hack itself cannot be seen by monitoring someone's account. It can only be found if the Trainer Program itself is detected.
__________________
http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
|
|
|
|
|
|
#15 (permalink) | |
|
Super Moderator
![]() Join Date: Jul 2006
Posts: 167
![]() |
Quote:
You cant make everything happen serverside. The game wouldn't even work if you did that, because your computer couldn't comunicate with the server to make things happen.
__________________
http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com Last edited by Falcon; 05-07-2006 at 07:05 PM. |
|
|
|
|
|
|
#16 (permalink) |
|
Super Moderator
![]() Join Date: May 2006
Posts: 547
![]() |
No, but if you have files periodically checked against the server, it reduces alot of the ways you can cheat using hooks and other built ins. It doesn't have to be constant updates either, just randomly timed checks. There's ways around even that of course but it's alot more difficult.
Another thing, anti cheats are not there to stop cheaters. They're there to stop most of the cheaters which fall into the casual script kiddie category. IE, those who download a cheat and try it out. The other thing, this is an entirely new engine. It'll take a bit (A month or two) before decent cheats start coming out due to the new way it's coded. Alot of the stuff you can do with the old ones are there because they've had years to figure it out.
__________________
If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
|
|
|
|
|
#17 (permalink) | |
|
Super Moderator
![]() Join Date: Jul 2006
Posts: 167
![]() |
Quote:
I think everyone can agree that its better to be safe than sorry in preventing against hacks/cheats.
__________________
http://img.photobucket.com/albums/v4...rSurrender.jpg The Exodus Gaming Syndicate www.exodusgs.com |
|
|
|
|