Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


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Old 03-07-2006, 11:11 AM   #1 (permalink)
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Default ANTI-Hacking SYSTEM

Ok i havnt seen any threads about this not even a person mentioning about it so here it is...

I believe this game is going to have TONES and when i say TONES i meen TONES of HACKERS!! As some of you veteran gamers know the UNREAL ENGINE is one of the easiest Engines to exploit for bots and stuff...

And what ever you do HUXLEY DEVS do not use PUNKBUSTER ITS THE CRAPPEST ANTI HACKING GROUP OUT there dont ruin another good game :(
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Old 03-07-2006, 12:33 PM   #2 (permalink)
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Default hacking mmorpg/fps

I just hate people who hacks in unreal, cs, wow i mean if they are not gona play it proberbly why the hell did they buy it in the first place -.-
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Old 03-07-2006, 10:51 PM   #3 (permalink)
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Yes this will be a big problem. Many games are being ruined because they just dont do enough to counter hacking.

Take Planetside as an example, SOE doesn't do crap about the hacks themselves, they just ban the hacker accounts as they come, and the reserve program doesn't help.

I have connections to hackers and have experience in hacking other games (I don't use them, but I have tested them). I will make sure to turn in any hacks I find to make sure that Huxley can stay up to date on keeping the hackers out.
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Old 04-07-2006, 12:49 AM   #4 (permalink)
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Quote:
Originally Posted by Fendori
Ok i havnt seen any threads about this not even a person mentioning about it so here it is...

I believe this game is going to have TONES and when i say TONES i meen TONES of HACKERS!! As some of you veteran gamers know the UNREAL ENGINE is one of the easiest Engines to exploit for bots and stuff...

And what ever you do HUXLEY DEVS do not use PUNKBUSTER ITS THE CRAPPEST ANTI HACKING GROUP OUT there dont ruin another good game :(

please god no

*on knees praying*
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Old 04-07-2006, 01:34 AM   #5 (permalink)
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I can imagine there is going to be more then 10% of hackers in the few months of the release of the game.

For those of you who play AMERICASARMY you will know its probably 2nd if not 1st the biggest first person shooter to have hackers. WHY? Cause it is FREE and it uses the unreal engine. Tones of people know how to exploit the unreal engine now... They will only have to alter existing hacks for them to work on HUXLEY. I to used to hack in americasarmy but it got boring so i stopped but hold on tight when huxley is released you will find hackers everywhere :(
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Old 04-07-2006, 11:35 AM   #6 (permalink)
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You might like to consider that the unreal engine is not the same as Unreal 3 Engine.

You may also like to consider that a monthly subscription game will find it considerably easier to police its players because they all have to use a credit card linked to their account, as soon as they are reported the 24 hour customer services are able to check the live server or server logs, or monitor a particular account the player is attached to for suspicious activity and then ban them and their credit card.

There will be some hacking but it will be small scale as its so easy to stamp on it in an MMOFPS environment. Planetside was more or less hack free until they allowed free account sign ups and its become a bigger problem, purely because there is no credit card number to ban or cost to register the game.
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Old 04-07-2006, 11:56 AM   #7 (permalink)
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UE1 wasnt that different from UE2...
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Old 04-07-2006, 05:21 PM   #8 (permalink)
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What? you can hack MMO's with aimbots, speed hacks etc? considering this will most likely be a pay 2 play game i cant find how that's possible...maybe on a free game but an MMO?
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Old 04-07-2006, 05:38 PM   #9 (permalink)
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Quote:
Originally Posted by 1Shot1Kill
What? you can hack MMO's with aimbots, speed hacks etc? considering this will most likely be a pay 2 play game i cant find how that's possible...maybe on a free game but an MMO?
Seriously? An mmo is just as open to it without proper precautins from the devs. Planetside for example has issues like this because Soe arent quick enough to respond to them coming up and becaus the game wasnt coded very well to begin with.

Webzen DO need to be aware of and be proactive in responding to hacks etc.
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Old 05-07-2006, 10:14 AM   #10 (permalink)
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Quote:
Originally Posted by KopMcginty
Seriously? An mmo is just as open to it without proper precautins from the devs. Planetside for example has issues like this because Soe arent quick enough to respond to them coming up and becaus the game wasnt coded very well to begin with.

Webzen DO need to be aware of and be proactive in responding to hacks etc.

Planetside only has issues with them now because they allowed people to play it for free, meaning once hackers got banned they could just make another free account, before they allwoed free play there were very few problems and they were pretty good at dealing with any that arose.
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Old 05-07-2006, 02:15 PM   #11 (permalink)
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Quote:
Originally Posted by nubs
Planetside only has issues with them now because they allowed people to play it for free, meaning once hackers got banned they could just make another free account, before they allwoed free play there were very few problems and they were pretty good at dealing with any that arose.
There still were several problems however, and you can't forget that the majority of hacks used, even today are undetectable.

Cone of Fire hack is undetectable, and you can tell that many people use it. Jump hack is undetectable, and if you use it conservatively, you won't get caught. Capacitor hack is also undetectable. The only really detectable one right now is the teleport hack.
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Old 05-07-2006, 02:45 PM   #12 (permalink)
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Quote:
Originally Posted by Falcon
There still were several problems however, and you can't forget that the majority of hacks used, even today are undetectable.

Cone of Fire hack is undetectable, and you can tell that many people use it. Jump hack is undetectable, and if you use it conservatively, you won't get caught. Capacitor hack is also undetectable. The only really detectable one right now is the teleport hack.

Its not undetectable if the devs are looking at it, there was a big patch in the first year that was brought out in response to a spate of "speed hacking" where players were moving and firing at rediculous speeds. When that patch came out they introduced a logging system that when a player was reported it logged everything they did, all their movements and flagged them for monitoring by CSR reps, they can see it as long as the other player see it.

With regards to spotting them.. the max capacitor hack might be difficult but if its used to such an extent as to make it unfair then it becomes obvious.

The CoF hack is obvious.. i can spot someone using it for example when crouched and firing in bursts using a medium assault rifle and someone on the otehr team is moving and firing in full auto and still is more accurate than me, in regards to the forced innacuracy through the CoF.

Once someone is caught by a player they will most likely get banned, problem is they have to wade through large numbers of reports generated by bad losers who dont believe anyone can beat them. Other problem is they can then make a new account for free and carry on doing it.
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Old 05-07-2006, 04:00 PM   #13 (permalink)
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Quote:
Originally Posted by nubs
Its not undetectable if the devs are looking at it, there was a big patch in the first year that was brought out in response to a spate of "speed hacking" where players were moving and firing at rediculous speeds. When that patch came out they introduced a logging system that when a player was reported it logged everything they did, all their movements and flagged them for monitoring by CSR reps, they can see it as long as the other player see it.

With regards to spotting them.. the max capacitor hack might be difficult but if its used to such an extent as to make it unfair then it becomes obvious.

The CoF hack is obvious.. i can spot someone using it for example when crouched and firing in bursts using a medium assault rifle and someone on the otehr team is moving and firing in full auto and still is more accurate than me, in regards to the forced innacuracy through the CoF.

Once someone is caught by a player they will most likely get banned, problem is they have to wade through large numbers of reports generated by bad losers who dont believe anyone can beat them. Other problem is they can then make a new account for free and carry on doing it.
Well yes, the speedhack is very obvious. Trust me though, the CoF hack is very hard to detect. The majority of times when you think someone is using it, you can't prove it.

The way the CoF hack works is: It does not remove the CoF. It freezes the CoF at at the size it is at when you press the button to make it do that. The effects of the hack itself cannot be seen by monitoring someone's account. It can only be found if the Trainer Program itself is detected.
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Old 05-07-2006, 05:55 PM   #14 (permalink)
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Preventing hacking is remarkably easy, and has been for a lot of years. Just make all program decision-making, all control, work only on the server. Why are we even talking about this?
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Old 05-07-2006, 07:00 PM   #15 (permalink)
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Quote:
Originally Posted by Quaestor
Preventing hacking is remarkably easy, and has been for a lot of years. Just make all program decision-making, all control, work only on the server. Why are we even talking about this?
If it has been so easy for years then why do hacks still exist for nearly every game on the market?

You cant make everything happen serverside. The game wouldn't even work if you did that, because your computer couldn't comunicate with the server to make things happen.
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Old 05-07-2006, 11:21 PM   #16 (permalink)
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No, but if you have files periodically checked against the server, it reduces alot of the ways you can cheat using hooks and other built ins. It doesn't have to be constant updates either, just randomly timed checks. There's ways around even that of course but it's alot more difficult.

Another thing, anti cheats are not there to stop cheaters. They're there to stop most of the cheaters which fall into the casual script kiddie category. IE, those who download a cheat and try it out.

The other thing, this is an entirely new engine. It'll take a bit (A month or two) before decent cheats start coming out due to the new way it's coded. Alot of the stuff you can do with the old ones are there because they've had years to figure it out.
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Old 06-07-2006, 01:30 AM   #17 (permalink)
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Quote:
Originally Posted by Felix12g
No, but if you have files periodically checked against the server, it reduces alot of the ways you can cheat using hooks and other built ins. It doesn't have to be constant updates either, just randomly timed checks. There's ways around even that of course but it's alot more difficult.

Another thing, anti cheats are not there to stop cheaters. They're there to stop most of the cheaters which fall into the casual script kiddie category. IE, those who download a cheat and try it out.

The other thing, this is an entirely new engine. It'll take a bit (A month or two) before decent cheats start coming out due to the new way it's coded. Alot of the stuff you can do with the old ones are there because they've had years to figure it out.
Good points.

I think everyone can agree that its better to be safe than sorry in preventing against hacks/cheats.
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