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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#21 (permalink) | |
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![]() Join Date: Feb 2006
Posts: 39
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What you said was that the Huxley screens were ugly and then posted two screen shots. That is NOT true. The first image you posted was using the Unreal 3 engine to generate a single portrait. That picture was generated using the full potential of the engine to create ONE avatar. No game has that kind of graphics potential. Complain all you want about about the point of the thread, tard.
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#22 (permalink) |
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ok, but if there are 5000 people on 1 server and you are seeing like 100+ ppl, all at once, all with the HL2 quality graphics your computer would die.
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#24 (permalink) | ||
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#25 (permalink) | |
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1. They were just rendering the goblins. No background, no anything, just goblins running accross a single blank floor. Not only that, but there was only one type of goblin, so that lessened the load. 2. MMO are always going to be less graphics intensive than single-player games. Why? Because MMOs put a lot more strain on a computer than single-player games do. There's a huge difference between loading up a static level (like in, say, HL:2) and running around a packed city where your computer constantly has to load and unload characters going in and out of your area. Have you watched the e3 video, showing the lighting effects on the Sapien's head and the Alternatives armor? Yeah, this game will be more than fine in the graphics department.
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#27 (permalink) |
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Anybody know the the system spec 's huxley is amaing for ? Dont mind that first picture i am pretty sure that half the forum ussers computers can 't render it under a hour let a lone render several or even 100 characters like that.
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#28 (permalink) | |
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Location: Surrey, B.C., Canada
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#29 (permalink) |
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Location: Edmonton Alberta, Canada
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Dude I wouldnt put to much thought into what SOE does... im a ex Star Wars Galaxies vet...trust me after leaving what they did to that game everything else seems better :cry:
During its peak though..it was one awsome game
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#30 (permalink) | |
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#31 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: Edmonton Alberta, Canada
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Just before Pre Pub 9 man...it had its bugs (its SOE..who are we kidding) But it had a HUGE player base was awsome to have Reb vs Imp fights of 100 players.... was the good days...and Jedi where actually somthing to work for :cry:
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#32 (permalink) | |
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SOE doesn 't produce bugs in there game 's its called a feature :lol:
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#33 (permalink) |
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Location: Oxfordshire - England
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From what i hear UE3 has some funky things in it that make it looks like really good graphics when its not good graphics... but seeing as graphics is what it looks like they are good graphics... i just confused myself..
It uses some funky technology to do with super-imposing high-poly models onto low-poly models to make them look amazingly detailed, kinda like having an extremely dynamic texture on the model so although the graphics look amazing the models (and therefore the information needing to be sent to and from the server) are still fairly basic. Along with some crazy networking system they have got going (mentioned in the E3 video if i remember correctly) i doubt there will be much lag if any at all... What would be the point in designing a game that did nothing but lag all the time, the designers know what their limitations are, i would hope they would work with them |
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#34 (permalink) |
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What Mudface is talking about is called normal mapping. Its when you take a low polly object (about 3000 tri's) and use a program called Zbrush to add in detail. Most models that finish in Zbrush is around the 1mil+pollys. All that detailed is baked into a map, which is kinda like a bump map. Then used on the model to displace it to look high polly. Its a nice little feature :wink:
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#35 (permalink) |
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Location: Oxfordshire - England
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That is indeed what i was talking about... :P:P
The thing that proves to me that this is very cool is the fact that the model in this image is the quality you will see in real-time game play: http://www.unrealtechnology.com/scre..._creation3.jpg ..nothing if not impressive, and in-game that only counts as a 5000 polygon model... (note that isn't a huxley character, it was taken from the UE3 website) |
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#36 (permalink) |
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The only problem about normal maps, is the edges of the model are still low polly. Even in the image you can see the low polly edges. Still, normal maps are the way of the future for gaming
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#37 (permalink) |
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Location: Oxfordshire - England
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Yea, but the rest of it looks damn shiney.. Im sure they can do something with lighting to mask the edges and thats kinda not the point anyway, you get the low-poly edge with low-poly models anyway so short of actually running the game with high-poly models (which would probably melt everyones Gcards... :P) its the best you can do at the moment... and its pretty damn good in my opinion, just compare the in-game models of UE3 to the models from UE2, UE2 looks almost 2D in comparason :P:P
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