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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Jun 2006
Posts: 2
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I like to play online games but my play time varies every day, especially during school months. I really want to get into an MMO game but I don't want to pay big monthly fees if i'm not sure if could play it frequently.
So, i'm just wondering, why hasn't there an MMORPG that has this per minute charging plan implemented? I mean, if you are one of those people who play for over 12 hrs a day, kinda like what those WOW people do, then the monthly fee is worth it for you but what about ppl like me who are casual players? I think there should be a per minute charge like phone companies charge on your phone line usage but also the regular monthly charge for people who play a lot like 12 hrs everyday. Do you guys think it's a good idea? |
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#2 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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No.
One, it'll take more work tracking and managing accounts than any smart company would want to put into it for the few who would actually do this. Two, the company would be losing money allowing you to do something like this, unless they hiked the price for per minute, which would basically defeat the purpose. Three, There's a reason MMO's haven't done it before. It's a dumb idea.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#4 (permalink) |
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Member
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I would never want that. I'd make me monitor how long I am playing, which would make the game way less enjoyable.
I'm amazingly excited for this game, but if they decided to do this, I'd just go back to Guild Wars.
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Xbox Live Gamertag: Haborym Abaddon [URL="http://profile.xfire.com/silenoz666vladen"][IMG]http://miniprofile.xfire.com/bg/sf/type/0/silenoz666vladen.png[/IMG][/URL] |
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#5 (permalink) |
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Senior Member
![]() Join Date: Mar 2006
Location: Lake Havasu City,Arizona
Posts: 189
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That kind of thing wouldnt work well... mostly for the common person has a hard time keeping track of just 1 fee per month at times, far less keeping track of all the time they played... problems would arrise and it wouldnt work for the gamer or the game.
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Walk Softly, and Carry a Very Big Gun |
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#6 (permalink) |
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Training Grounds
![]() Join Date: Jun 2006
Location: Ohio, USA
Posts: 1
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I think charging to play would make me not want to play this game. I'll be buying it for Xbox 360. To play on xbox live its $50.00 a year. who wants to pay extra money? for example Final Fantasy XI is 12.99 per month. Just to have xbox live and FFXI for one year it would cost $205.88. I can't pay that
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#7 (permalink) |
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Senior Member
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This is why I don't play subscription-based games...
In order to not feel ripped off, I'd have to get as much as possible out of the game. You're essentially paying for time, so any time you spend NOT playing the game is literally money you're spending doing nothing. At least that's how it would play out in my mind. So unless I thought I had the time to dump tons of hours into a game, I wouldn't feel like it's even worth my money. |
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#8 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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You go out to dinner one night, buy a good meal and spend 15-20 bucks, have a good couple hours of fun then go home.
Or you spend 12-15 bucks for an entire month of gaming. Gee, I wonder which one is a better use of your money. All you tight fisted bastards need to open your eyes to what entertainment costs these days and actually compare it with what you pay for games like this.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#9 (permalink) |
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Member
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Yeah, it is very easy to adjust your spending to get that extra $15.
Don't buy a pop everyday, get one less item from the McDonalds $1 menu. It isn't that much. Maybe if they charged per minute UP TO $15 a month, that would be cool. So then everyone who has less time wouldn't have to pay as much, but those die-hards wouldn't be charged ridiculous amounts. Of course, Webzen would probably lose money that way. They'd have to figure out how many more players would play with that option, and way the benefits of each. I have no idea which would work better for them.
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Xbox Live Gamertag: Haborym Abaddon [URL="http://profile.xfire.com/silenoz666vladen"][IMG]http://miniprofile.xfire.com/bg/sf/type/0/silenoz666vladen.png[/IMG][/URL] |
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#10 (permalink) | |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 2
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#12 (permalink) | |
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Member
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Quote:
__________________
Xbox Live Gamertag: Haborym Abaddon [URL="http://profile.xfire.com/silenoz666vladen"][IMG]http://miniprofile.xfire.com/bg/sf/type/0/silenoz666vladen.png[/IMG][/URL] |
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#14 (permalink) | |
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Senior Member
![]() Join Date: Mar 2006
Location: Lake Havasu City,Arizona
Posts: 189
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Quote:
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Walk Softly, and Carry a Very Big Gun |
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#15 (permalink) |
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Senior Member
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I'm not exactly living off of scraps, but dropping $50 on a game plus 15 a month would be $230 a year for 1 game. Considering that I've paid for 2 games in the past 3 years, it's all just a matter of being convinced that it's really THAT much better. If $50 can entertain me for thousands of hours over 2-3 years, spending $230 per year needs a very unique experience for me to justify the price. That may not be the attitude of the average consumer, but I know I'm not the only person who would think through it that way. That said, there's a reason there are so many hardcore FPS players keeping an eye on this game. This is probably the only game in development right now that could possibly convince me to shell out a subscription. As long as it feels justified...
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