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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 13
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Wouldn't it be cool to have the other faction be able to come into the opposite factions city or capital and take over it like a never ending capture and recapture and eventually a complete take over!!!!!!!!!!!!!!!!!!!I would love it!!!!!!
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#2 (permalink) |
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Senior Member
![]() Join Date: Mar 2006
Location: Lake Havasu City,Arizona
Posts: 189
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Acually that would be interesting if the did allow for city battles, but from the sounds of it its mostly in controlled areas when it comes to the cities... Either way its going to fun!
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#4 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 38
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Actually, a friend of mine on XBL said almost the exact same thing. And yes it would be fun. I heared that APB was going to do something like that.
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#5 (permalink) |
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Senior Member
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Initially it sounds fun, but you have to be a bit careful it dosnt turn into an empire wide mass spawn camp, they were toying with the idea of this in planetside but eventually binned it. Players tend to just log off if their faction has taken such a beating that they no longer have any territory, if their only place to organise a counter attack and get away from it is open to attack...
I think its a nice idea, perhaps it would be better if it was an instanced copy of the city to fight in, rather than the actual city itself?
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#6 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Or certain sections of the city on the outskirts would be contestable whereas the inner city with the npcs of commerce would still be guarded my impenetrable defenses, but not actually cut off. Hmm, a tantalizing goal that's designed so you can never reach it. Wouldn't be the first time if that happened.
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#7 (permalink) |
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Member
![]() Join Date: Mar 2006
Location: Xen of Onslaught Headquarters
Posts: 77
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The last thing I want to log into though, is my city taken over by the other faction, and I won't be able to play at all...
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#8 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: UK
Posts: 86
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The best thing would be to make capturing the cities technically possible but VERY improbable, that way there is always the possibilty but statistically speaking it will never happen. It would basically be an illusion.
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#9 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 18
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Maybe do a little copying from DAoC, where you had castles and artefacts which were very very important to your faction, and were definitely 'supposed' to belong to one faction or another, but which could be captured by the other faction if a determined enough attack took place, and needed an equally determined attack to take it back. (I seem to recall they did it by having very strong walls that had to be breached. Maybe in Huxley we could have some pretty tough NPC guards holding a refinery. Tough enough to hold off a small attack, but to hold off a large force they'd need the help of PCs.) I'd been playing for over a month the first time one of the castles fell, compared with base fights lasting maybe an hour if you're lucky in PS, or a minute or two in BF2.
In other words, you still get to log into a 'safe' haven where you can group up, get tooled up and set off to war. But instead of having all the objectives belonging to whoever gets them, have some which are definitely 'ours' to defend, and others which belong to 'them'. Might make an interesting variation. Or did I dream it?
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#11 (permalink) |
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Senior Member
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if they can get it to work well...then go for it. But in my opinion that would be real hard to do without one faction dominating the game after awihle.
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#12 (permalink) | |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Quote:
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#13 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 18
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Sorry, lost me there.
As I said, very difficult but not impossible to take. If the enemy put together a force large enough to maybe take the facility, it would pay your side to go and defend it, given that the cost of losing it would be fairly high. (Again, not such a huge advantage that you couldn't come back from it, but enough to hurt). Personally I like playing just for the fun of the fight, but for people who need some sort of incentive (what? To crush your enemies -- See them driven before you, and to hear the lamentation of their women not enough for you soldier?) this was just an idea to make it all seem worthwhile. It's all blue sky thinking anyway. I'm sure the devs have got plenty of ideas for making us want to fight. Easy way would be if vital parts of PvE quests for lvl gain could only be achieved by getting stuff from PvP battlefields. There you go, I went and had another thought. I'd better go lie down.....
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#14 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 8
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I think you should fight for sections of the city, and the city should have surrounding areas around it to launch attacks from. Having some form of land that you can invade and control would be more rewarding.... For example, GTA has a simliar system to control blocks or pieces of land....
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#15 (permalink) | |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Quote:
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#16 (permalink) |
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Senior Member
![]() Join Date: Mar 2006
Location: The Netherlands
Posts: 139
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city take-overs should be like running into a latex wall.
you could try a slow pace into it and hope you're heavy and strong enough to get as far as you can go, but at an enourmous effort. This will let you go a bit into the city but allows you to hold it for quite some time. Or you could take a mad dash into it. This will allowe you to get FAR into the city, very far, but it will be a VERY short period of time after which you get shot out of town. Translate these crazy but apropiate examples into npc-guard behaviour and that's what I'd like. |
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