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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 21
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this is to the game makers.. ( i know it is a suggestion but they should make a suggestion forum where u could type in ideas)
Dont make sniper rifles overpowered as in all games.. there has and will never be a sniper riffle that can penetrade armor at 900M so plz make it a bit more realistic, example sniper rifle vs unarmored at 400M (non reduced) light armor (90% dmg) medium armor (60%) heavy armor (50%) and at 500-600M it should be unarmored (75%) light armor (55%) medium armor(40%) heavy armor (25%) and 600-1000.. unarmored (50%) light armor (25%) medium armor (10%) and heavy armor (0%) it would be nice with a game that actually remember the law of gravity and that they think it is a tomahawk missles that is shot from the sniper rifle that can hit a target around the earth.. as the same for the other weapons for assault riffle, minigun and rocket launcher, and guns put on range limiters.. so plz dont make it a noobiefest, with jubii sniper riffle, and then they run for 20 min of the game and are 2000-3000 meters away and then can kill a heavy armored assault gunner in 1 shot, thats just lame and unreal and can ruin any game just see other games like, delta force 1-2 bhd, delta force extreme, Battlefield 2, farcry, halo, and so on, there you can kill off a dude in 1 shot from 2000M+ away (its been testet and proved lame) |
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#3 (permalink) |
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Senior Member
![]() Join Date: May 2006
Location: Chicago
Posts: 124
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What year does huxley take place in? like 4000 or something?
Maybe lunarite thingys make a sniper that good. Anyway i doubt theres gonna be enough empty space to snipe someone at 2000m By the way the way game play is pretty fast pace i dont think anyone is going to be standing still for more than 5 seconds unless healing I'm sure alot of weapon balences will be made in the beta
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#4 (permalink) | |
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Training Grounds
![]() Join Date: May 2006
Posts: 21
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Quote:
(well at least there aint come one that said, "why dont we suggest a 200 round mag, and 12 mag in the bag, full auto sniper rifle with 50X zoom and no recoil, that even kill tanks in one shot.") |
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#5 (permalink) |
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Senior Member
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Err you are just plain wrong...
Firstly even in modern times there are rifles that will penetrate even the heaviest body armour at those distances, the Barrett 50. Calibre will shoot through solid brick walls and can be used to shoot through light armoured vehicles (and light armour on a vehicle is heavier than heavy armour on a person). If a solider has to wear all over titanium armour.. well hes going to struggle as its not exactly light .. he may also struggle to see and breathe if his face is covered in titanium as well. If you are saying that in this time they would be wearing powered or adamantium armour.... well then it stands to reason that weapons technology, principally magnetic rail propulsion weapons ( Railguns in other words) will be around, theoretically they are capable of accelerating a depleted uranium slug to speads of several kilometers a second. I have absolutely no problem what so over with one shot kill sniper rifles as long as the are difficult to use and require user skill to operate properly, people who piss and moan about them usually only do so because they dont have the patience to master them and dont like the fact other people have. Personally i like to fight up close and personal, but im pretty good with a sniper rifle as well so enjoy both aspects. It can be frustrating when you get killed in 1 shot, but on the flip side its frustrating for the sniper to get bummed to death at close range because his main weapon is useless at that range ... or he missed his one and only chance to hit a medium range target before it closed distance sprayed 1000 bullets at him and killed him. The devs have already said they are making a one shot kill sniper rifle (the time delay fused one) wich sounds fantastic, but they've also implemented a way to counter it.. the close combat soldiers with their fast sprint speed.
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[img]http://uk.geocities.com/edbennett@btinternet.com/NordicLogo7.jpg[/img] Last edited by nubs; 16-05-2006 at 05:42 PM. |
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#7 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 11
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I agree that the sniper needs to have an equalizer when it comes to headshots. Granted Nubs is right, modern weapons can have the potiental to penetrate some of the heaviest armor types, at the same time I think that if a close combat soldier has equiped a heavy-full coverage helmet (with breath apparatus installed), he deserves a 2 head shot to kill. Though all of this discussion depends on the maps.
What I think is also important is that the mid-ranged weapons are overpowered. I loved the pistol in Halo:CE, but it was just incrediably overpowered by comparison to the rest of the arsenal. At a medium range I think it makes perfect sense to have headshots be rewarded with a timely kill, however as the distance grows, so should the needed accuracy and ammo. The weapons won't be perfect at first, they never are. But after beta and a couple updates, it'll work the kinks out
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#8 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 21
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well i also liked close and personal.. but see every game when a sniper rifle that can 1 shot and 1 kill then the majority takes the rifle and then noob run far far far away.. trust me if there is a map to support 240 players then it aint small, so they got the range to run and never be seen again, and thats where i have a problem with they can 1 shot when u dont even got a chance to even see the dude in googles becos he is so far away that all u see is mush and bushes and maybe a zerg "marking" a tree but no sniper since he is 700 miles past that zerg typing "LOL" every time he snipes in 1 shot..
So why not give the grunt a little chance of survival when he got the most upgraded super power armor with beam shield or what ever its called, then dont tell me any wanna pick a gunner if you just can run 400000 miles away and still get 1 shot 1 kill with semi automatic sniper rifle that dont care about armor.. I would feel like a dumb ass redneck fool from looservillage if i used lets say 300 game hours and got the uber max hardcore power armor and then a noob sniper with only 30 game hours could kill me in 1 hit from half way around the globe.. Either they should slow the bullets so u could dodge em, or give the armor a chance to "deflect" the shot or get the helmet shot off, or destroyed/splinted a armor pierce after some shots, and of course the helmet needs the least shots like 1 or 2 bullets. like in Bet On Soldier, there they had the best idea with the armor, you could first be hurt when the armor is destroyed (trust me it does go fast in a battle) |
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#9 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 54
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Hmm, let me see . . .
Respawn, run into battle, get shot in the head once by someone you can't even see and die, repeat cycle. Sounds absolutely shit to me. There should be no one shot kills or all you will get is EVERYONE sniping.
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"KamiKaze ate my hamster !" |
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#10 (permalink) | |
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Training Grounds
![]() Join Date: May 2006
Posts: 21
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#11 (permalink) |
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Senior Member
![]() Join Date: Mar 2006
Location: The Netherlands
Posts: 139
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Damage absorption, damage per shot, frequency of shots, these are all just numbers and won't requer much recoding of the game.
It'll be a matter of shifting value's untill statistics show an equal amount of kills, or perhaps a wanted amount of kills per armor/weapon/combination. That's one of the reasons why they let the servers get swarmed with beta-testers. |
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#12 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 83
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Shooting people in the head isnt exactely an easy thing to do, and its quite easy to avoid getting shot in the head.
Yeah there will be a few people who can do it well but thats not going to be everyone running around as snipers. And the heavier armoured guys i agree should take a few shots, but a guy running around in light armour with no helmet should die from one shot to the head.
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"Silence is just a word, I am more than silent." |
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#13 (permalink) |
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Senior Member
![]() Join Date: May 2006
Location: Chicago
Posts: 124
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If the snipers have to lead me like crazy then im fine with headshot kills. im never moving in the same direction anyway. Besides movement in this game is going to be like unreal tournament and thats really fast paced
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#14 (permalink) |
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Senior Member
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i agree with everyone...to an extent.
It is true that a heavier armored grunt should be able to take a bit more than the standard grunt. I dont think sniping should be easy, like archer said, you should have to lead a bit. i dont want a thousand snipers who can easily get a headshot. I want to be able to say, i mastered this weapon, and for it to be an accomplishment.
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#16 (permalink) | |
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Member
![]() Join Date: Feb 2006
Location: UK
Posts: 86
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#17 (permalink) | |
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Member
![]() Join Date: May 2006
Posts: 38
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#18 (permalink) | |
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Member
![]() Join Date: Mar 2006
Posts: 66
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Quote:
You have to rember this is set somewhere in the year 4000 or somthing there could be a fictional dense armor with the technology to make it lighter with out compromising the protective aspects( this would most likely be the lightest armor type) .
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I never think of the future - it comes soon enough |
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