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Old 14-05-2006, 11:46 PM   #1 (permalink)
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Default Playing Huxley Without Combat

What am i saying here? Well If this is gonna be a mmo / fps, why not go the whole hog and let the people who wanna make armour or be gun runners or mechanics or generally build stuff do it, just like a regular mmorpg. Ok we know this game is primarily a fps with an mmo element thrown in, but its just a logical progression. And no doubt if huxley doesnt do it someone else will.
Its just one step further. And it wont effect the people who wanna play the fps side, infact it would enhance it.
What do people think?
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Old 15-05-2006, 12:39 AM   #2 (permalink)
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The only problem with adding proffesions is that then some people become resource farmers :(
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Old 15-05-2006, 12:56 AM   #3 (permalink)
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hmmm..... maybe player armor makers and weapon but thats it if you make it so there are tons of tree's like gun runner and all that other stuff it will take away a serious element of the FPS.... but on the other hand it is a MMO
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Old 15-05-2006, 02:10 AM   #4 (permalink)
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Would be good to arm your clanmembers with better equipment, but yes, they will be resource famrers, though the point to do that eludes me as what really is there to buy in Huxley that costs so much? or if money is easy to come by not many people are going to purchase money from farmers.
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Old 15-05-2006, 05:09 AM   #5 (permalink)
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Maybe we resources could be from pvp loot or something
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Old 15-05-2006, 05:52 AM   #6 (permalink)
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Quote:
Originally Posted by Archerofgun
Maybe we resources could be from pvp loot or something
That would kind of eliminate 'without combat' now wouldn't it.
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Old 15-05-2006, 05:57 AM   #7 (permalink)
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Well im out of idea then! :cry:
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Old 15-05-2006, 05:59 AM   #8 (permalink)
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Taking up space. People who play the game for what it is, not an RPG will be fighting over space in the world. Having an rp'er sucking up floor space of a building because they make shit nobody buys. . . . lets not.

Leveling - Those people would still be level 1, if you wanted to make it competetive, resources would have to be located in higher areas. Let those crafters (Level 1's) into high level missions? Lets not.

Resources - People have to farm resources, lets stop fighting and pick up shit on the ground. Lets not.

Economy - You need to install infrastructure for this hardware to be
distributed. Lets not. How about the merchants that are everywhere and give whatever you need.

"Craftable" weapons? Why bother doing hard missions when you can have it handed to you. Lets not.

Customizable - Ruins weapon balance that they have and will be working hard for. Lets not.


But hey, if you want to just sit around in a pretty place and pick up shit to make, go try oblivion. You don't even have to pay monthly for that.
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Old 15-05-2006, 06:30 AM   #9 (permalink)
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FPS not RPG go away with your crap ideas please.
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Old 15-05-2006, 07:23 AM   #10 (permalink)
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I have heard something about making ammo, but that may have just been a rumour
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Old 15-05-2006, 08:03 AM   #11 (permalink)
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erm, limp jedi... this is whats known as having a discussion about something. Just to see what people think about it. If I was in the same room as you and I suggested the idea perhaps at worst you might say 'no i think its a bad idea' or 'Jeez do you work out...thats a great idea mate'
So dont tell someone to go away because you dont like a topic discussion they raise 'please'.
I am allowed to voice my ideas and opinions, its whats known as freedom of speech. Unless everyone should run their topic ideas through you before we post them on the forums?

Anyway back to the discussion.

I kind of agree about the resource farmers would be annoying, and that seems to be the thing that everyone dislikes the most. But if the majority of resources could only be obtained through combat, thus making the resource farmers dependable on what people bring back with them it might balance it out a bit. Infact salvaging materials from battlezones could add quite a fun dimension to the gameplay.
If it was like this I would be more into combat anyway, I just think it might make it feel more realistic if there was 'more to do' in the safe zones.

Last edited by cragg : 15-05-2006 at 09:44 AM.
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Old 15-05-2006, 10:21 AM   #12 (permalink)
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Quote:
Originally Posted by LimpJedi
FPS not RPG go away with your crap ideas please.

Thank god someone without their head up their ass.
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Old 15-05-2006, 10:22 AM   #13 (permalink)
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Quote:
Originally Posted by Felix12g
Taking up space. People who play the game for what it is, not an RPG will be fighting over space in the world. Having an rp'er sucking up floor space of a building because they make shit nobody buys. . . . lets not.
Your opinion is supported by a statement you yourself make. It's like lifting yourself by pulling your own collar upwards.
Because you say people won't buy crafted items, you can state that craftable items are useless.
The statement that craftable items are useless only holds any value as long as your first statement is true. But that first statement is not fact, but actually also an opinion, which you present as if it was a fact.
example: You ARE a poopyhead, because of this fact I believe I am better then you.
I presented my opinion that you are a poopyhead as a fact, on this I build the rest of my statement.

Quote:
Originally Posted by Felix12g
Resources - People have to farm resources, lets stop fighting and pick up shit on the ground. Lets not.
You say "let's" but you clearly stated that you won't be playing crafter, so why do you speak of a 'us'? (let's = let us). That's the beauty of classes, you can CHOOSE what to play while at the same time all players have an EQUAL amount of chances.
Again, you seem to base all disaproval on the opinion that crafters will either be useless, or overpowered.
It is my opinion that crafters will have a supportive role towards fighters.

Quote:
Originally Posted by Felix12g
Customizable - Ruins weapon balance that they have and will be working hard for. Lets not.
Oh, this is a good one, this statement can be used for both sides of the argument.
Do you mean hard work by the crafters?
Or do mean hard work for the fighters?
On a different note, do you state that the items will be and should be EASY to create?
Or do you state that hard work by crafters are of a lesser and inferior kind?
2 hours of crafting or 2 hours of 'grinding' doesn't compare?
I'd like your feedback on this.

*Edited to tone down reply*

Last edited by vernes : 15-05-2006 at 10:40 AM.
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Old 15-05-2006, 10:41 AM   #14 (permalink)
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Quote:
Originally Posted by Mantis
Thank god someone without their head up their ass.
And how did it help the discussion? What arguments were brought forth to support his position? Why would people change their views on crafters in-game after reading his and your reply?
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Old 15-05-2006, 10:42 AM   #15 (permalink)
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Sorry but in this particular game there should not be a full crafting system like in games like WoW, SWG, UO etc etc.

Points about balance are entirely justified, all that happens in games like WoW is that the players who can spend 6- hours a day down an instance and who are part of a massive "zerg" raiding guild - get all the best gear, anyone who is normal cant compete or has to buy gold to buy competetive items. Its bad enough in an RPG game where an enourmous amount of luck is involved, but in an FPS where skill is the main factor.. well ... out of balance equipment will quickly drop your enjoyment of the game.

In planetside there were situations where the devs tweaked certain aspects of guns that were preceived to be underpowered, the tweaks often made the guns obscenely overpowered, to the point that in a 3 empire war, 2 of the mpires did their absolute hardest to fight each other and avoid the "overpowered I win button" empire, and when forced to fight that empire, would usually lose pretty quickly and most players would just log off in frustration. That was just with 3 empires with only a relatively small number of weapons... here you have 2 empires with lots of weapons and you want to add player customisation and crafting to that... sorry but its a recipe for disaster.

Player crafted ammunition would'nt be so bad, because it would be pretty standard across both empires, player repairs to destroyed/damaged items as well.

One of the main guild rewards is the ability to own a guild hall, they've said that as your guild grows in fame, the NPCs based near your guild hall will offer discounts to your guild on their best stuff. Having player crafters kind of negates this, and would be a shame if you ask me as their guild fame & reward system seems like a genuinely good idea.

Another point... with 5000 players per server and up to 400 players per match, id rather have all 5000 as combat characters, i wouldnt be too happy if on the server i chose it later turned out there were tons of non participant characters.

They've not said they were doing a player crafting system, to lobby them to do it will only risk more slippage (already slipped 6 months last week :| ).
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Old 15-05-2006, 06:47 PM   #16 (permalink)
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Quote:
Originally Posted by vernes
And how did it help the discussion? What arguments were brought forth to support his position? Why would people change their views on crafters in-game after reading his and your reply?
Lol this was the other dude that wanted crafting too.
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Old 15-05-2006, 07:12 PM   #17 (permalink)
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I just don't get it - why on earth would anyone who doesn't want to be involved in combat want to be playing huxley ?

It's a stupid idea and this is a dumb thread.

p.s. if I was in the same room I'd tell you the same :-)
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Old 15-05-2006, 07:31 PM   #18 (permalink)
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Quote:
Originally Posted by kamikaze
I just don't get it - why on earth would anyone who doesn't want to be involved in combat want to be playing huxley ?

It's a stupid idea and this is a dumb thread.

p.s. if I was in the same room I'd tell you the same :-)
Because there is a social aspect to the game and an economy, thousands of players, cash and loot = an interest in some to play purely as a social character, beleive it or not lots of people enjoy MMOGs because they dont HAVE to spend all their time fighting.

I personally feel there isnt room for a fully fledged crafting system but i can completely understand why people would want it.


May I suggest that if you think a thread is dumb in the future that you just ignore it, posting derrogitary comments drag down the tone of the forums. Incidently insulting someone who wants to start a discussion on something you dont want to talk about, only serves the exact opposite of its intended purpose, it generates sympathy towards the person being insulted and makes the insulter look like ... well a bit of a twat really.
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Old 15-05-2006, 08:11 PM   #19 (permalink)
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