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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#61 (permalink) | ||||
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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First, there's been nothing against leveling. Second, again with the reading comprehension, there's been nothing saying no to different weapons. Try reading our reasons for no crafting or ask a tutor to explain it to you. Third, you're actually close on this one. Crafting would only be useful if it it amounted to very good weapons, which as we've stated doing this kind of thing in an RPG is usually allright with some tweaking, in an FPS it's folly. This is due to the time needed to craft and the trouble of resource farming/buying. And if it were so easy to create weapons and such, why would people bother doing hard missions where you need alot of people when some dumbass who can't hit shit is sitting in the city pumping these good weapons out. And if the weapons he can create are sub par of the normal weapons, why buy them when you can just pick them up? Quote:
Like I said, read what we've actually posted and try to actually give some defense to your views on this subject instead of stating these broad and generally wrong statements about what's been posted in this thread. I can see some people don't always understand but this shit of yours on this subject has got to be willfull stupidity.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming Last edited by Felix12g; 06-06-2006 at 08:15 AM. |
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#62 (permalink) | |
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Senior Member
![]() Join Date: Mar 2006
Location: The Netherlands
Posts: 139
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I'm done with this thread. |
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#63 (permalink) |
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Senior Member
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There is cash, but they havnt said how exactly it will work or what you can buy with it.
There is a point in gaining levels, you get the ability to use more TYPES of weapon, armour, vehicles and gain access to skills like double jump etc. All of this confers an advantage but not one that is so big as to make the character an impossible target for a lower level character. Crafting works in RPG type games because pace of combat is slower, its not based on individual twitch skills and people expect to play for the aquisition of loot.. the most engaging time in many RPGs is when you feel your playtime is being rewarded by the aquisition of wealth/items. I personally found that WoW was only enjoyable pre - level 60, after level 60 it became a horrible slogfest of very very dull instances being repeated ad infinitum in order to find that one great item that everyone of your class is after. Everyone is after the same stuff and they play the game purely for this stuff. The instanced gameplay isnt fun, its just a big ruck with very little in the way of tactics and only the occasional thing happening that you feel satisfied with at the end of it. FPS games are FUN to play throughout because they arnt about the aquisition of items or wealth, they are about fighting and proving your skill or tactics. You get satisfaction through acheiveing a reputation, pulling off a great move or coordinating your squad really well. People who want a traditional crafting system where they can make uber items really need to take a look at planetside, there is no other point of reference for Huxley as it is the only (ignoring WW2OL wich also has no crafting but is a much more dated game) game in the same genre. Until you have played Planetside you simply cannot argue the fundamentals of what should or should not happen in an MMOFPS. If once you've played planetside for a bit and gotten to know and understand it, and then feel "actually theres real room for a proper crafting system here", then il be damn suprised but id be more inclined to listen to your arguments because you can at least put them in proper context.
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#64 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 59
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Nubs Said:
"FPS games are FUN to play throughout because they arnt about the aquisition of items or wealth, they are about fighting and proving your skill or tactics. You get satisfaction through acheiveing a reputation, pulling off a great move or coordinating your squad really well." Very nicely said. I REALLY hope huxley's designers read this post. |
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#65 (permalink) | |
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![]() Join Date: Jun 2006
Posts: 41
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#67 (permalink) | |
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Posts: 47
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[FONT=Franklin Gothic Medium]I'm not suffering from Insanity, [/FONT] [FONT=Franklin Gothic Medium]I'm enjoying every minute.[/FONT] |
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#68 (permalink) |
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Training Grounds
![]() Join Date: Jun 2006
Posts: 7
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I think all you people with the idea that Huxley is 95% FPS and 5% rpg, need to wake up and smell the coffee, look at the company (and the freaking nation for crying out loud) who is creating the game, Korea is the #1 RPG nation IN THE WORLD PERIOD. Look at the sales of MU online and the anticipation of SUN, do you think they care near as much about FPS as RPG, NO, they dont, and to think so is just plain dumb, they draw FAR more revenue for RPG's then FPS's and this has been proven time and time again
Another thing, all you who are whining about farmers, well your in for another slap in the face when you leave your house and finally see that EVERY ECONOMY IN THE WORLD HAS FARMERS, and im not talking agriculture, farming is just a term to describe someone obssessed with economic gains only and thus exploits what ever means he cans to improve his standing (almost always currency). theyv already said that in Huxley clans will be able to control lunarite mines, wow, thats sounds like farming to me, whats to stop a guild form becoming way overpowered and getting multiple mines and thus controlling way more money and resources then were meant to, awww..looks like your idea's that farming can be prevented by combat just went down the drain. You people who complain "omg its so unfair that people will spend 6+ hours in an instance like in wow and get all the uber geer and l337 crap and then you cant do anything against them"...Yea that would be the REASON they spent so much freakin time in there now wouldnt it, because its not just 6 hours, as a wow player i know because i was one of those raiders, its hundreds of hours, and in a online game, if you devote hundreds of hours, you had damn well better have somthing significant to show for it. Worries about balance because some players will have mroe money because they have more time and have better weaps and armor and thus own you, if they play mroe they are prob going to have more skill so that makes COMPLETE sense, what doesnt make sense is you wanting to play counterstrike through huxley and have everyone be exactly the same, that idea completely ruins the idea of any mmo where your character is supposed to be an individual, similar to many yes but not the same. And for you worries about balance issues because of customizations and stuff due to crafting, while iv already read that they arnt going to have crafting proffessions in the game, i dont think you understand the theory of natural balance, if some crafter came out with some uber gun upgrade, say a nozzel that you could add to your gun that somehow adds plasma to your bullets and makes them do 3x the dmg (yea..thatd be way overpowered) then everyone would be like OMG thats the best thing ever and get one-=(and if it was rly hard to make and really expensive, only the really good players would have it who spent ALOT of time on the game, and thus they deserve to own you because they have dedicated so much more to thier playtime, just like real life folks, the guy who works 20 hours more than you a week at your deadend job in suburban usa is going to get the promotion before you, and while you sit there and cry OMG SO IMBALANCED, you realize thats how EVERYTHING is, in real worlds and imaginary worlds)=- and then we'd all be the same, i see no balance problem, all i see is that some of you are worries that you wont have a completely fair battle field, as if no one is supposed to have an edge on you. Its like in WoW, cant beat a guy cuz he has dual crusader enchant . what do you do....you get it yourself. Also if you honestly believe when webzen says that a lvl 1 can kill a lvl 50 in huxley, yea..they can..if the lvl 50 is a) afk.. or b) SUCKS ALOT, like, A TON. because while they have said it is possible, and it may be, its not going to be counterstrike like i said, where you can bust around a corner and twitch shoot a lvl 50 in the face 3 times before he can shoot you and he dies..no..i garentee that wont happen lol, your going to be really hard pressed to take down someone that much higher then you, and thats just how it is, because as a massive retailer of RPG's, webzen and its devs know that allowing THAT much balance, would deter a large portion of their prospective players would quickly lose intrest in the game, after all what is the use of playing an mmo where you dont actually get rewarded with anything other than cosmetics, il tell you, there is none. |
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#70 (permalink) | |||||
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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I don't believe we've ever said to restrict what a group of people can and cannot do. What we HAVE said is that there shoud be no need to go grubbing around in a landscape to get resources which reduces the # of people who are actually playing this game to fight, no act out little miss suzy homemaker. Quote:
As for no rewards for playing longer, i'm PRETTY sure that's what is meant by being in a persistant world. Do a little reading and you might find out what they are. What they aren't however, is having a superhuman being untouchable by a newbie with a gun just because that newbie hasn't spent 10 hours a week grinding in a dungeon. Quote:
But, like KK has stated many times, this game is about skill not armor. Spending 20 hours a week in this game and still not being able to hit shit would be pathetic. Somebody like that shouldn't be handed a cookie just because they're in the game longer. Earn your shit, I know spoiled little brats like instant gratification, but if you don't like a skill based game, gtfo. Quote:
Get off your high horse, actually read what this game will be about and quit making guarantees that have already been proven false by the current information available.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#71 (permalink) | |
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Member
![]() Join Date: Feb 2006
Location: UK
Posts: 86
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#72 (permalink) |
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Training Grounds
![]() Join Date: Jun 2006
Posts: 7
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Yea ok felix im glad to see you can bash shit and cry out ingrorantly and brashley and that makes you right, sorry to burst your bubble, but not only did you contradict yourself by basically saying the game isnt real and doesnt need to be, and then saying, yea but in real life that bullet is still gona kill you, good game nub.
But no then you went even farther and tryed tot alk marketing targets to me, yea allright, you need to learn to read because what i was saying, was that -=()*%--> RPG's, ROLE PLAYING GAMES <--%*()=- are what have been "proving to be successfull time and time again" MORE SO THEN RPG's FOR KOREA, if you wanna try to argue that, your argueing against facts so..your wrong is all im sayin. oh and by the way, having awesome gear in wow did not make you invincable, im sorry to hear that you were a complete noob who didnt know how to play w/e class you were at all and couldnt kill others, its fine learn to play. And btw, "my generation" is the same as yours retard, iv probably played more fps games then you have even gotten close to, and before you stary pleading for me to get off my high horse, maybe you should stfu, because your the one who obviously doesnt know crap lol, iv seen all the game play trailers and have read all the news thank you, i am prefectly aware fo what a persistant world is, and must say i believe you have a distorted view upon its meaning, that, or your comments above are just a lil kids whine to get a game exactly the way HE wants it Last edited by Deathrises; 18-06-2006 at 10:33 PM. |
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#73 (permalink) | |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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Maybe you should defend your points instead of merely bashing.
First, game vs real life damage done by a bullet. Here you fail in reading comprehension. The point was not that it was realistic, the point was that it makes bad gameplay. Quote:
Lastly, granted you aren't invincible in WoW, but there's no way in hell a level 60 with greens can beat somebody fully epic'd out. They do not physically do enough damage to take out the other person's HP before that person rips your character up. The rest of your post is just mindless bashing in an attempt to make yourself seem right. Try actually refuting my arguement with logic or opinions instead of "omg you're stupid you don't agree, i've played longer than you" arguments.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#74 (permalink) |
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Training Grounds
![]() Join Date: Jun 2006
Posts: 7
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Sorry I may have offended you but that was not a bashing post, the fact of the matter is, yes webzen is spreading their market to fps, but I highly doubt they would try to make an entrance to the scene with a almost pure fps with few rpg elements in it, it is very risky, as for the whole guy in greens vs epics, iv seen it dones on multiple occasions, some crappy lock in all greens takin out purps
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