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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 59
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Must Haves
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#2 (permalink) | |
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Member
![]() Join Date: Apr 2006
Posts: 83
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Quote:
I feel good equipment as in access to bigger and stronger weaponary should be based on lvl. Otherwise there is no point in having lvls, you might aswell just plau unreal torni. If a lvl 1 character can come in and use all the weaponary its taken you months to be able to access whats the point of investing all that time. I'll agree that lvls shouldnt make you better, as in improve your firing accuracy etc, but they should give you access to better gear, veichle rights. In addition, the harder pve instances would require players with the stronger gear, or having them would make it alot easier, sure you could take out that incoming mutant serg with small arms fire, but a rocket straight down the middle would clear them up alot faster.
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#4 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 59
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The way it works in planetside is newbs can access a lot of the gear right off the bat, just not all at once.
For example, if you want to be a sniper, you newb character can be as good a sniper right off the bat as anyone. But, the higher level guys can run and grab their shotguns, etc.... because they have more options. It is a really cool system and I hope huxley uses something similar. I just want big huge battles! Making it so that fair fights can only happen between similar level characters would be stupid IMHO. And, contrary to the very purpose of an MMOFPS. Would you rather go to the special area where only characters level 25-30 can go, or would you rather go out onto the battlefield where a huge army was gathered with generals and peons alike? |
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#5 (permalink) |
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Training Grounds
![]() Join Date: Apr 2006
Posts: 24
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it would be cool if leveling was based on your stats. the higher points per hour and kills/deaths ratio you average, the higher you level. then you get money for kills based on the level of your enemy to buy equipment with.
edit: but you cant devolve a level. |
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#6 (permalink) | |
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Member
![]() Join Date: Mar 2006
Location: New England
Posts: 62
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(\__/) (='.'=) (_) (_) (")_(") Virtute Et Armis |
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#7 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 59
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The problem is the support classes -
Like medic, driver, engineer etc... These guys wont get many kills.... For me, seperation is a BAD idea. The whole idea of a MASSIVELY multiplayer game is to get as many people as possible together. |
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#10 (permalink) | |
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They have announced that they will have plenty of instanced areas, along with quests. If these items don't make your character better, then what's the point? Just play UT...Huxley is not going to meet your "requirements." |
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#13 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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lern2huxley, please.
__________________
HuXXXley. |
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#14 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 83
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I think that was just for the demo at E3. They seemed to have made a deathmatch style arena just for every to see how the game would play. Limiting the weapon choices by giving people pre determined classes would be an easy way to show off the game.
As for medics, in one of the early vids they did show one of the guys rushing across to help a fallen comrade so i'm assuming he was a medic of some sort but we still dont know the details so cant say for sure.
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"Silence is just a word, I am more than silent." |
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#15 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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No they said the classes are 'blah heavy weapons, bleh medium rang, bluh sniper."
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HuXXXley. |
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#16 (permalink) | |
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Training Grounds
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This is what I was understanding.
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There will be plenty of time to sleep when you are Dead. ...........or you run out of games to play [url]http://www.TRGgaming.net[/url] |
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#17 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
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HuXXXley. |
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