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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 59
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The designers of Huxley are possibly going to make a huge mistake. They are contemplating making it impossible for a level 1 character to fight a level 50 character, thus ELIMINATING the FPS aspect of the game.
Read the article at the bottom to see what I am talking about. A true FPS is based on SKILL. I do believe that leveling up should provide advantages and cool stuff, like access to new gear or powers etc... But I believe an FPS game at its core should come down to skill. For an example of this, take a look at Planetside or WWII Online. For an FPS to work, everyone should be able to fight everyone else and have a chance to win. A level 1 guy with a basic rifle should be able to kill a level 50 guy in combat. More importantly, friends should also be able to play TOGETHER. In a game like huxley where they are talking about having 100 vs 100 fights (which is already happening in the other two games I mentioned) it is of the utmost importance that you get as many of your clan-mates and buddies with you as you can. If you are limited by level (as they are proposing) then you would only be able to team up with people of a similar level to yourself. This would be THE EXACT OPPOSITE of what they should be trying to do....which is have a big, kick ass FPS battle. Everyone needs to tell webzen what they want. If you want another MMO treadmill with dressed up like an FPS, then fine, do NOTHING. If you want a REAL fps, where skill matters, where squads and clans matter....then we need to speak up...NOW. Huxley could be the best FPS of all time, or it could be yet another MMORPG treadmill. Let's help push them in the right direction. Click to read article from E3 |
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#2 (permalink) |
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Training Grounds
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Yea I read that article the other day. It seems they are going to divide battlegrounds by level and apprently by system (which I think is probably a good idea). Ultimately thats not much information, so while taking action is definately the right action no matter what. We can also expect that the company has some clue as to what you are getting at, I sure hope so.
The problem I assume theyre facing is dealing with the players that want more of an advantage based on the amount of time they invested in the game. While other players want a more even playing field regardless of time spent. As much as I hated planetside, I think they were on to something with the certification system. To be honest I dont see what the issue is. I prefer an even playing field... IE similar geared players. The skilled will still be the skilled and the bad will still get destroyed, who wants kill counts and stuff to be farmed on the lower level players. To be honest this doesn't effect me much. Last edited by x0r; 12-05-2006 at 10:04 PM. |
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#3 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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It said 'usually' they have an ISP battle system where you can direct battle people of any level and any race for fun.
Don't insult Webzen on your first post, bad idea.
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HuXXXley. |
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#4 (permalink) | ||||
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Training Grounds
![]() Join Date: May 2006
Posts: 1
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#5 (permalink) |
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Senior Member
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Level 50 characters will have more socket skills at their disposal, as well as more weapons and armor, and they'll usually battle other players that fall into their class. Meanwhile, lower-ranked players will battle in their class, so the disparity isn't so great.
It doesn't sound so me that they're forcing this kind of separation. To me it seems like they're more going to do something that just lets people know what kinds of players will be in certain areas. Idunno maybe missions will have suggested level ranges for them or something. Didn't they say somewhere that high level players working alongside lower level ones would be rewarded with xp bonus or something? |
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#6 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Location: ri
Posts: 7
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Not really sure what you're afraid of here. You have to understand that leveling systems aren't necessarily a bad thing.
You seem to be under the impression that a lvl 40 could kill a lvl 1 with a yawn. Although I can't give facts to prove wether or not this is true you need to consider a few things first. Level based barriers between players seperate more than just the people who have spent hours and hours grinding. They seperate those players that have a better understanding of the game, the players that work better in teams, and the players that overall are better at the game. I don't mean to sound condescending but its a given fact. If you're lvl 1 then you're lvl 1 for a reason, you've either just started the game or you haven't done a thing. Lets look at Halo for example. You pick up the game and say you get up to about lvl 20 after three days of playing. Then say perhaps you go up against a lvl 40. He has the same weaponry you do, he plays the same race, and he plays under the same ruleset you do. And guess what? There is no way you will beat him. Theres no reason not to reward someone whos been playing for quite some time with better gear. Imagine for a second even if they did take away the gear that you'ved earned for your time spent. What incentive would I, the gamer, have to continue playing when I fight lvl 1 joe schmoe day in and day out because you think that this game needs to have no lvl system? I'd probably just go play BF2 and shoot rockets into spawn points mindlessly watching my "rank" soar up while nothing actually changes. This game is unique and appealing for a reason, it gives me incentive to continue playing while I frag my fellow gamer in an fps style world. /rant |
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#7 (permalink) |
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Training Grounds
![]() Join Date: Apr 2006
Posts: 16
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i wouldnt call planetside a failure, its on the downward slope perhaps but not a failure...
besides its the carrot & the stick, the free bit is the carrot, the stick is the higher level people kicking their arses and having more types of weapons/vehicles at the same time...
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Planetside - Emerald - TR - BlackWidowCompany |
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#8 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 1
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So a lvl 1 will have the same "life points" than lvl 50... sure? only have to change the "armor points" in my opinion.
I think it's good to see a lvl 10 trying to kill a lvl 50. thats a shooter, the shooters needs skill, if a child buy one character lvl 50 on ebay, i think he wouldn't own everyone... |
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#9 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 83
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Put it this way.
The lvl 1 can access: A blaster The lvl 50 can access: The gun of impending doom in the form of a giant ball of plasma Now the lvl 50 can still die from the blaster hits, but its much more likely that he'll hit the lvl 1 with his uber gun and kill him in one shot. Think a deathmatch where you can never pick up any weapons and theres a guy running around with a railgun and your stuck with the start weapon.
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"Silence is just a word, I am more than silent." |
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#10 (permalink) |
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Member
![]() Join Date: Mar 2006
Location: New England
Posts: 62
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I Don't really care about not being able to fight a level 50 guy at level one, in fact I probably wouldn't want to as I would probably be blown away in 2 seconds. Hoever, I do think it should be allowed if a Level one person goes out asking for it, but just kind of shelter the noobs at first so they aren't blown away and cause their teammates much grief. They have also said you get extra bonus points for fighting with noobs on your side, just maybe not level one noobs. It is a good idea to initiate them before thrusting them into the midst of action.
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(\__/) (='.'=) (_) (_) (")_(") Virtute Et Armis |
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#11 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 83
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I think the random PvP will be well random, as in you'll be able to bump into an enemy player in the wild and regardless of lvl be able to attack him, except he'll have better weaponary than you.
However, the instanced pvp would be sorted by lvl, so as to provide a more fair battlefield and more fun. In the same that its not that fun to be up against better equiped opponents, its not much of a challenge using rockets on a guy with a pistol. So while questsing for pve and the odd pvp encounter you'll be able to fight against different lvls.
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"Silence is just a word, I am more than silent." |
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#12 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 59
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That has to be the stupidest thing I have ever heard.
WWII Online was THE very first MMOFPS. It was a revolutionary game. Did you expect it to last forever? It was the first FPS game that had massive numbers of troops in battle (not bots - HUMANS) at the same time. Did you play it? Probably not. Planetside is THE MMOFPS right now. It is 3 years old, so yes it is on the downslide as another poster said. But, they have a lot of very cool features and ideas that have come from 3 years of being one of two MMOFPS games. If you haven't played planetside, you should. The "reserves" program (free play up to level 6) was actually a great idea, and brought in tons of new players. If you haven't checked it out, you should. It is a perfect example of what an MMOFPS (non rpg) should be like. Saying these games were failures is like saying doom was a failure because no one plays it anymore. The fact that you use WoW as an example shows you do not want a FPS you are an RPG panszy. |
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#13 (permalink) |
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Member
![]() Join Date: Apr 2006
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This game isnt an MMOFPS if your gonna compare it to anything that has come before the closest you could get is Neocron.
If your gonna call it something its an MMOFPSRPG with the emphesis on the FPS side of things, but there is still a large chunk of role playing going on. An entire race is computer controlled, in order to gain access to certain parts of the game pve will be required, either to gain money to buy the guns or the experience to be able to use them. As for the lvl distribution within ther battlefield instances, I think that this would only occur within the smaller sized battles between 1 on 1s to the medium 20 player battles. The larger 100vs100 will probably be mixed where lvl 1 chars will be fighting against lvl 50s.
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"Silence is just a word, I am more than silent." |
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#14 (permalink) |
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Member
![]() Join Date: May 2006
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Yes, it is an MMOFPS at least according to the company that is making it.
http://www.webzengames.com/Game/Huxley/default.asp |
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#16 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 83
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Yes but its only an FPS in the same way that most offline FPS's are. You'll spend alot of the time fighting pve against computer controlled characters. Unless you have a lvl system and rewards from PvE and from lvl gain this would never work. Because people will need a reason to go into these areas.
Games like planetside and WWII online are more just MMO content of the multiplayer side of FPSs. So in a way this would be the first true MMOFPS since it brings MMO content to the entire FPS game, from both pvp to pve experiences.
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"Silence is just a word, I am more than silent." |
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#17 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Location: ri
Posts: 7
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Planetside bit the dust for a number of reasons, mainly because it wasn't the same game in the end.
http://myplanetside.station.sony.com...352&worldId=15 Haven't played in a while but I know I resubbed about a month ago and logged out after 10 minutes, friend played out the account time. I will give them credit though, the certification system was an awesome idea. Now, I'm not saying that the game should be SOLELY item based, because I don't think it should at all. I just want some form of character advancement. And just because that guy referenced WoW doesn't mean he's an "RPG Pansy." Last edited by gogglest; 14-05-2006 at 04:56 PM. |
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