Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


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Old 12-05-2006, 05:45 PM   #1 (permalink)
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Default E3 Game Footage Of Huxley

live footage from the webzen e3 booth

http://www.youtube.com/watch?v=O5eubFYRSDs

http://www.youtube.com/watch?v=ifkL1uvWsG8
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Old 12-05-2006, 06:12 PM   #2 (permalink)
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Thanks!

Great find bro.

Dude did you see how the first one ended? That death was awesome, he didn't blow up, fly or anything he just slumped. I can't wait for atleast beta siathiuhdguhag
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Old 12-05-2006, 06:12 PM   #3 (permalink)
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Nice Vids there, hope they release that demo to the public after E3.
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Old 12-05-2006, 07:02 PM   #4 (permalink)
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This makes me happy. Nice and fast paced, just the way I like it.
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Old 12-05-2006, 09:07 PM   #5 (permalink)
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Default Huxley Engine

You really can see from the E3 footage that it uses the Unreal engine, As everyone proberly knows it is one of the best game engines around so mix that with a great MMO then it really is going to offer us gamers alot to play with and I should think hours of entertainment.
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Old 12-05-2006, 10:37 PM   #6 (permalink)
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LOL i can't wait for this game to come out this is the game i've been waiting for
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Old 12-05-2006, 10:38 PM   #7 (permalink)
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looks really good, I'd like to see how they are going to do in-game vechicles large and small.
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Old 13-05-2006, 12:50 PM   #8 (permalink)
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You can't leap out of an airplane 100 feet in the air, better luck next time.
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Old 13-05-2006, 06:28 PM   #9 (permalink)
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It sounded like that was the mission that was mentioned in an interview where "you might have to go into a city and split into groups to take and control 4 radar points".

There's a couple interesting pieces of information though:

1) We will have some sort of radar, which will show a small area around you with objectives info and teammates' locations.

2) It's confirmed by the 2nd movie that there will be organization into relatively small squads. It shows 3 other peoples' health info on the HUD. Incidentally you also see ALL your teammates' names in white above their heads at all times.

3) There seems to be no types of recoil or cone of fire effects on shooting. This in and of itself has a lot of subtle effects on gameplay. In short, movement and pure aim will be more important than taking cover. You might also imply further assumptions from this (like there probably won't be a prone stance).

4) In the 2nd movie right after the 30 second mark it shows a pickup in the level. This could be ammo, armor, health, who knows, but it's interesting to see that they are actually (at this point at least) sticking some sorts of items in the maps. It's hard to tell for sure, so it could be something deployed or dropped or whatever, but frankly it looks like it has a similar weapon base to UT2k4.

5) The announcer guy pointed out that rather than hard-coded "classes", you'll basically be able to mix and match your equipment to form whatever balances in your character you want. This is cool, because rather than having to commit your character to a certain role every time, you can simply choose different equipment combinations for different tasks. It also means that rather than having 3 different types of characters, you'll have more diversity with in-between loadouts.

6) We definitely saw vehicles in a PVP mission level. Unfortunately we don't see where they came from (if they're native to the map or what). So still no answer yet on how vehicles will factor in. But maybe someone who played it at E3 will know some more details.

Of course all of this could easily change, but that's at least something to work with.
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Old 14-05-2006, 04:14 AM   #10 (permalink)
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Quote:
Originally Posted by connnnn
It sounded like that was the mission that was mentioned in an interview where "you might have to go into a city and split into groups to take and control 4 radar points".

There's a couple interesting pieces of information though:

1) We will have some sort of radar, which will show a small area around you with objectives info and teammates' locations.

2) It's confirmed by the 2nd movie that there will be organization into relatively small squads. It shows 3 other peoples' health info on the HUD. Incidentally you also see ALL your teammates' names in white above their heads at all times.

3) There seems to be no types of recoil or cone of fire effects on shooting. This in and of itself has a lot of subtle effects on gameplay. In short, movement and pure aim will be more important than taking cover. You might also imply further assumptions from this (like there probably won't be a prone stance).

4) In the 2nd movie right after the 30 second mark it shows a pickup in the level. This could be ammo, armor, health, who knows, but it's interesting to see that they are actually (at this point at least) sticking some sorts of items in the maps. It's hard to tell for sure, so it could be something deployed or dropped or whatever, but frankly it looks like it has a similar weapon base to UT2k4.

5) The announcer guy pointed out that rather than hard-coded "classes", you'll basically be able to mix and match your equipment to form whatever balances in your character you want. This is cool, because rather than having to commit your character to a certain role every time, you can simply choose different equipment combinations for different tasks. It also means that rather than having 3 different types of characters, you'll have more diversity with in-between loadouts.

6) We definitely saw vehicles in a PVP mission level. Unfortunately we don't see where they came from (if they're native to the map or what). So still no answer yet on how vehicles will factor in. But maybe someone who played it at E3 will know some more details.

Of course all of this could easily change, but that's at least something to work with.

also the announcer said that there were different classes such as enforcers that are the ones that go in first and have short range weapons, heavy armor and if u press "U" they will sprint and also snipers can cloak and thats all i heard but im sure theres more classes
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Old 14-05-2006, 04:49 AM   #11 (permalink)
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nice find!!!!!
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Old 14-05-2006, 07:19 PM   #12 (permalink)
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completely invisible snipers? yicks.

From the way he described it it sounds like when you are invisible,you are invisible. not halo/predator type thing, you are just gone. But shooting your gun removes that from you.
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Old 14-05-2006, 10:17 PM   #13 (permalink)
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That would be a bit extreme... it seems like you could win any "control point" style mission simply by running around cloaked. You could easily hold the point because everyone would be invisible.

There's gotta be something to balance out the cloaks. There could be an anti-cloaking device of some sort for all we know.
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Old 14-05-2006, 11:01 PM   #14 (permalink)
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Quote:
Originally Posted by Vicioushellsing
completely invisible snipers? yicks.

From the way he described it it sounds like when you are invisible,you are invisible. not halo/predator type thing, you are just gone. But shooting your gun removes that from you.

Im sure if thats the case that the snipers can be invisible, theyll be pulled out of it after 1 shot cuase that would just he unfair ... unless there was multiple types of vision like Night Vision, Thermal, etc.


Nice find btw ... added it to my favorites on youtube
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Old 15-05-2006, 03:02 PM   #15 (permalink)
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woa overkill on the weapon bob
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Old 15-05-2006, 05:42 PM   #16 (permalink)
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The third video that some of you might not have seen yet:

http://www.youtube.com/watch?v=xmZ-W...&search=huxley
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Old 15-05-2006, 10:06 PM   #17 (permalink)
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i think the cloak is gonna be more of a halo thing where u can still kinda see where the person is
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Old 15-05-2006, 10:45 PM   #18 (permalink)
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Will probably look like the cloak in UT, where if they stood still they were hard to see but if they moved you kinda got shimmers which gave them away.
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Old 16-05-2006, 04:11 AM   #19 (permalink)
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The PlanetSide cloak was nice. I was the person who would sneak up and stab people, I hope the snipers have that option.
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Old 16-05-2006, 04:43 AM   #20 (permalink)