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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
| View Poll Results: SHould trenches be included | |||
| Yes |
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50 | 68.49% |
| No |
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13 | 17.81% |
| Restricted |
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6 | 8.22% |
| Undecided |
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4 | 5.48% |
| Voters: 73. You may not vote on this poll | |||
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#41 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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I think your right but i do think some things should be destructible maybe not the ground but i dont know but i also think if there are trenches they should be pre build maybe
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#42 (permalink) | |
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Senior Member
![]() Join Date: Jun 2006
Posts: 117
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Quote:
I think if you were being attacked by hybrids you would want some trenches to hide in. if they reach you they'll have 2 file one by one through the trenches and they'd be sitting ducks. But i like the idea of trenches around objectives. but dont like the idea of creating your the trenches yourself is a bad idea.
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#43 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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Actually in that instance trenches wouldn't be beneficial to soldiers in them. The hybrids dont' just have to come at them from the trench, they can drop at them from above. Due to the nature of a trench if you're guarding against somebody inside of it you won't see a zergling coming at you from the lip.
On the other hand, an open field gives your character more mobility when you get surrounded by the zerglings allowing you to dodge and watch for encroaching zerglings in the area you are supposed to defend.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#44 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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True so let me state the advantages and disadvantages of trenches
Advantages: Cover from ground troops Duck and cover Gurilla tactics (shoot shoot shoot run run come back shoot shoot shoot run run run) Disadvantages: Can be bombed by either Flying vehicals or Artilary Can be grenaded If there are such things as smoke grenades in Huxley then there will be caos If there is Melee in Huxley ounce the troops get into the trenches the soldiers in the trenches before will fight to the death if i missed any or anythign else just add them |
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#47 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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no no ooo im sorry i didnt specifiy what i meant by disadvantage i mean it in a statistic way not like thats a reason why we shouldnt have it i also think melee combat would come in HAND lol <<<< lol and be very cool but what i dont wana see are swords (unless they are either baynotes or the knida swords in halo 2)
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#48 (permalink) |
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Senior Member
![]() Join Date: Jun 2006
Posts: 117
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Yea I Would Like 2 See Bayonets But I Think The Swords In Halo Are To Much Like Fantasy Type Of Wepons And Not Very Real.
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#50 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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Well, you managed to get 3/4 of the disadvantages wrong and the 4th i'm not sure about.
Trenches give cover against most bombing runs as the damage passes by overhead. Grenades are very hard to get to land within a trench AND close enough to a person to hurt them. As for enemies getting into the trench, the defenders STILL have an advantage that they know where the enemy is going to be coming. Smoke grenades causing chaos is just randomly tossed in there somehow.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#52 (permalink) |
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Senior Member
![]() Join Date: Jun 2006
Posts: 117
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thats all very true cuz i play the trenches mod for half life. and plus if the trench is full of pepole in hand 2 hand i would just get out of the trench and shot into it from above since everyones going to be looking forward and not up or just run to the end of the trench and work my way to the other end shoting all my enemy in the back.
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#58 (permalink) |
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Member
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I think trenches would actually be a good idea. They would incorporate an angle not found very often in shooters--teamwork.
People always say that their shooters are so "realistic" and then one guy just goes around killing everyone because he can aim really well. If you look at the real military, you would not see that in a million years. Now, I'm not trying to say that Huxley is going to be a super-realistic game, but I would still like to see something like trenches that would encourage teamwork. To address everyones concerns about advantages/disadvantages, here's my two cents: As felix said, trenches will do more good than bad for this game. Air strikes/artillery bombardments are not really going to be very effective, because instead of having to hit in a 20-30 foot radius around a person to kill them in an open field, they have to hit a 3-5 foot wide trench dead on, which is EXTREMELY unlikely from the distance across no-mans-land usually found in trench warfare. To address the grenade concern, again, they would have to be extremely accurate with their grenades, and even if they did land in the trench, everyone would know about it and would run away from it--if in fact grenades are even in the game. To think that one man or vehicle could make it across no-mans-land to the other trench and kill everyone is ridiculous, because I couldn't think of a single person that isn't blind that couldn't spot a lone man running 300 meters across open ground in between two trenches. Snipers could ruin it, but the matter could be balanced if it were hard to aim a sniper rifle. It would slow the game down (which in my opinion is a good thing, as long as it isn't too slow), which would allow for more strategy and teamwork (which, ironically enough, is something that is hardly--if at all seen in shooters), which would then allow for a more enjoyable experience (more enjoyable than everyone on one team being at the mercy of the "star player" on the other team that seems to have magic aim, and that kills everyone without batting an eye), and that is why trenches would benefit this game. -Savag3 Oh also, on a side note, I think trenches would work REALLY well for a game like Gears of War.
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#59 (permalink) |
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Training Grounds
![]() Join Date: Jun 2006
Location: Seattle, WA
Posts: 18
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Trenches would be pointless. Who's going to dig holes. I like my city-warfare thank you.
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#60 ( |